Learning Theories Flashcards

0
Q

Behaviorism

A

Thorndike
Trial and error
Mechanical
Problem solving

Law of exercise - repetition
Law of effect
Identical elements theory of transfer

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1
Q

Classical conditioning

A

Pavlov

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2
Q

Instrumental conditioning

A

Skinner

Atheoretical 
Architect of behavior is the teacher 
Not classical no sr bonds 
Emphasize environment 
Manip conditions 
Emphasize response 
Shaping followed by satiater
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3
Q

Successive approximations

A

4 steps

  1. ID starting point
  2. ID potential
  3. Design intermediate steps
  4. Implement and practice
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4
Q

Schedules of reinforcement

A

Continuous
Ratio
Variable ratio
Interval

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5
Q

gagne

A

5 types of learning

  1. motor skills
  2. verbal information
  3. intellectual skills
  4. cognitive strategies
  5. attitude
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6
Q

Melton

A
  1. classical conditioning
  2. rote verbal learning
  3. probability learning
  4. short term memory
  5. concept learning
  6. problem solving
  7. perceptual motor skills
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7
Q

cognitive theory

A

gestault

thinking and perception of individual
1 clients matter
2 means to an end
3 environment and mind: happiness is a choice
4 insight
5 sporadic and unpredictable

physical reality -> perception -> behavior

law of proximity : learn by grouping things together
law of similarity
law of continuation oxoxox whats next in patter

law of closer : ——- line not dashes

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8
Q

information processing

A
internal
mental operations
motor decisions 
appropriate response
quickly and accurately
6 operations: identify, anticipate, categorize, retrieve, review, store

3 stages discrete from eachother

1 stimulus ID
2 response selection
3 movement/response programming

Reaction time : speed and effectiveness

hicks law: RT increases at constant rate as # of SR alternatives increases

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9
Q

novice vs expert

A

sense organs

filter attention

perception

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10
Q

practical implications

A
  1. kiss
  2. basic and applied strategies
  3. reduce visual field
  4. show actual speed
  5. cues prior to stimuli
  6. 1 sub skill at a time
  7. quiet and free from distractions
  8. reduce uncertainty
  9. STM
  10. practice in closed environment first
  11. novice take longer to perceive / react to stimuli
    alter size, distance, weight
    more time between trials
  12. KR = positive, keep it specific, measurable
    consistent not constant, offer KR ASAP
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11
Q

Cratty’s 3 level theory 66

A

base: general supports of behavior ie personal traits
middle: perceptual motor ability traits ie speed strength
top: task specific, ie environment FB coach

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12
Q

closed loop adams 1970

A

2 types of feed back –> direct and natural

  1. exteroception, vision, hearing
  2. proprioception info about state of body

perceptual trace
memory trace
model trace
error nulling

good for unpracticed skills

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13
Q

open loop keele 1968

A

movements are preplanned
motor program
no FB until after movement
good for existing programs not for unpracticed skills

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