learning explanations of gambling addictions Flashcards

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1
Q

SLT - vicarious reinforcement

A

vicarious reinforcement - experience of seeing others being rewarded for their gambling - pleasure and enjoyment + occasional financial returns

doesn’t have to be direct observation e.g. newspapers, magazines

may be enough to trigger a desire for the same reinforcement in someone who hasn’t gambled before

SLT best explains initiation of gambling addiction

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2
Q

operant conditioning

A

positive reinforcement - direct gain e.g. winning money and from the ‘buzz’ that accompanies a gamble (which is exciting)

negative reinforcement - gambling can offer a distraction from aversive stimuli (e.g. anxieties of everyday life)

best explains maintenance of an addiction

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3
Q

two types of reinforcement

A

partial

variable

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4
Q

partial reinforcement

A

refers to some behaviours being reinforced but not all behaviours

therefore a person will continue to gamble as winning follows some bets but not others

once established, a partial reinforcement schedule makes it difficult for gamblers to quit due to uncertainty of reinforcement (e.g. winning) makes it hard to stop

makes extinction (stopping) less likely

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5
Q

variable reinforcement

A

refers to a behaviour being reinforced after an unpredictable number of responses

therefore a person will continue to gamble as they may win after placing 2 bets but other times may not win until after placing 20 bets

so when winning occurs it is unpredictable and the uncertainty of when a pay-out is due keeps players playing for longer

gambler learns that they will not win with every gamble, but they will eventually win if they persist (reinforcing gambling)

makes extinction least likely

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6
Q

classical conditioning

A

cue reactivity

in their course of gambling, an individual will experience many secondary reinforcers that they associate with the exciting arousal experienced through gambling

e.g. atmosphere of betting shop, colour of scratch cards

these cues both maintain gambling and cause relapse after a period of abstinence

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7
Q

strength

A

supporting research evidence

parke and Griffths (2004)

interviewed gambling addicts and found they reported gambling as reinforcing due to the money, thrill and excitement

addicts also reported that a sensation of a near miss also encourages them to continue gambling

suggests gambling behaviour is generally reinforced both by winning (positive reinforcement) and almost winning (partial reinf) making it highly addictive

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8
Q

limit 1

A

environmentally reductionist

when a theory, model or explanation inappropriately explains behaviour at a basic environmental level

learning theory doesn’t take into account the physiological rewards experienced by gamblers e.g. adrenaline and dopamine involved in buzz of winning

suggests that other biological factors involved in reinforcing properties of gambling, weakening usefulness of learning theory

for a holistic understanding, we need to look at both environmental and biological factors

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9
Q

limit 2

A

environmentally determinist

which is when a theory, model or explanation suggests our free choice is limited by environmental factors

although many people gamble at some point in their lives & experience reinforcements associated with this behaviour, relatively few become addicts

suggests individuals have an element of free will in whether they want to continue gambling, weakening the usefulness of the learning explanation

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10
Q

limit 3

A

cannot explain all types of gambling behaviour

according to learning theory (and principles of conditioning) a reward needs to come shortly after a behaviour takes place for it to be reinforced

e.g. placing a bet on a fruit machine will have a short delay between gambling and outcome whereas, long delay placing a bet on a sports game and outcome but equally as addictive

suggests principles of learning theory cannot explain all types of gambling addiction, weakening validity as an explanation

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