Learning and rational choice Flashcards
What is Monty Hall’s three door problem?
A problem on a game show where contestants have a choice of three doors, one of which hides a car and the other two hide booby prizes. The contestant chooses one door and then Monty Hall opens one of the unchosen doors to reveal a booby prize, they then have the choice to stick with or switch their original choice.
What strategy is it better to follow in the Monty Hall problem?
It is always better to switch.
What do most people choose to do in the Monty Hall problem?
Stick - the solution is counter-intuitive and even academic statisticians have difficulty with it.
Explain the probabilities involved in the Monty Hall problem.
At the start contestants have 1/3 chance of choosing the right door and 2/3 chance of getting it wrong. As the door Monty Hall opened had a 0/3 chance of being right (he had no choice), the remaining door must have 2/3 chance of revealing the car.
What did Granberg (1999) and Granberg (1995) find?
That the Monty Hall dilemma is difficult - around 80-90% of participants stick.
What did Aaron (1998) state?
That people stick because the Monty Hall dilemma presents a cognitive illusion in which participants believe that the odds of winning the car by either sticking or switching are 50:50.
What did Granberg (1995) do and find?
Asked participants how they’d feel in hypothetical examples of the Monty Hall game, found that they reported they’d feel worse if they had switched and lost than if they stayed with their choice and lost.
What do Granberg (1995)’s findings suggest?
That regret theory/status quo bias may be partly to blame for people being more likely to stick on the Monty Hall game.
What did Gilovich (1995) do and find?
Asked participants to rate the value of the booby prize in the Monty Hall game, and found that participants who switched assigned a high monetary value than those who stuck, suggesting that the expected utility for making the wrong choice differs according to whether the error is one of commission or omission.
What implications are there of Gilovich (1995)’s findings?
As the EU of making the wrong choice differs according to whether the error is one of commission or omission, there might be a framing effect.
What is the Russian Roulette Dilemma?
The counterpart to Monty Hall, in which one door conceals a (terminal) loss and the other doors don’t.
What is the optimal strategy in the Russian Roulette dilemma?
To stick to avoid the loss.
What do participants tend to do in the in the Russian Roulette dilemma?
They make the sub-optimal choice and switch, although they are less ready to switch in this game than they are to stick in the Monty Hall game.
What implications does people possessing the normative processes (cognitive architecture) that would allow them to make the optimum choice have on the Monty Hall game?
If this is true, then when they’re permitted to play the game on successive occasions for real rewards they should learn to switch.
What did Friedman (1998)do?
An experiment on learning to switch in the Monty Hall game with two parts.
What was part 1 of Friedman (1998)’s experiment, and what did it find?
Participants played 10 rounds of the game and received $0.40 for the grand prize and $0.10 for the booby prize. Found that the proportion of participants who switched increased from less than 10% at the start to around 30% at the end (only 6 switched more than half the time).
What was part 2 of Friedman (1998)’s experiment?
Participants received one of four treatments:
- Incentives group: received larger financial rewards and penalties (gain of $1.00 for grand and loss of $0.50 for booby)
- Track record group: Ss required to record the outcome of each round of the game that they played, along with the outcomes of the strategies of always sticking/switching
- Advice group: received conflicting explanations about why switching/sticking was the best
- Compare group: shown the results of the first 40 participants and stated that approx. 60% of switch choices won grand prizes and approx. 30% of stick won.
What did part 2 of Friedman (1998)’s experiment find?
- Each of the treatments led to a steady increase in the number of switch choices
- They rose from 40% at the start to 53% at the end