Learning and Memory Flashcards

1
Q

Learning

A

A relatively permanent change in behaviour caused by experience

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2
Q

Incidental learning

A

Casual, unintentional acquisition of knowledge

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3
Q

Classical conditioning

A

Occurs when a stimulus that elicits a response is paired with another stimulus that initially does not elicit a response on its own. Over time, the second stimulus causes a similar response

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4
Q

Repetition

A

Repetition increase learning; repeated exposures to the association increases the strength of the associations

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5
Q

Stimulus Generalisation

A

Tendency for stimuli similar to conditioned stimulus to evoke similar, conditioned responses
E.g. Family branding, product line extentions, look-alike packaging

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6
Q

Stimulus Discrimination

A

Consumers are able to discriminate the new stimulus from the existing one and, subsequently, donot exhibit the same behavioural response.

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7
Q

Instrumental conditioning

A

The individual learns to perform behaviours that produce positive outcomes and to avoid those yield negative outcomes

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8
Q

Positive reinforcement

A

A stimulus is added to increase a behaviour

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9
Q

Negative reinforcement

A

A stimulus is removed to increase a behaviour

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10
Q

Punishment

A

A stimulus is added or removed to decrease a behaviour

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11
Q

Reinforcement Schedules in Instrumental Conditioning

A

Fixed-interval
Variable-interval
Fixed-ratio
Variable-ratio

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12
Q

Fixed vs Variable

A

Fixed: the number of responses or amount of time between reinforcements is set
Variable: the number of responses or amount of time between reinforcements varies

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13
Q

Interval vs Ratio

A

Interval: the schedule is based on the time between reinforcements
Ratio: the schedule is based on the number of responses between reinforcements

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14
Q

Fixed-interval

A

When a behaviour is rewarded after a set amount of time. You tend to respond slowly right after you get reinforced but your responses get faster as the time for the next reinforcement approaches
E.g. Salary, seasonal or monthly sales

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15
Q

Variable-interval

A

The subject gets the reinforcement based on varying and unpredictable amounts of time. You tend to respond at a consistent rate.
E.g. fishing (you don’t know when the next fish will come, but you wait anyway because there will be a fish eventually)

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16
Q

Fixed-ratio

A

There are a set number of responses that must occur before the behaviour is rewarded. You continue performing the same behaviour over and over.
E.g. coffee shop rewards card

17
Q

Variable-ratio

A

The number of responses needed for a reward varies. You tend to respond at very high and steady rates. This behaviour is difficult to extinguish
E.g. lottery

18
Q

Observation Learning

A

Occurs as a result of vicarious rather than direct experience

19
Q

Modelling

A

The process of imitating the behaviour of others

20
Q

Social cognitive theory

A

Developed by Albert Bandura, indiviudals acquire knowledge by observing others within the context of social interactions and experiences

21
Q

Consumer socialisation

A

Process to which children acquire skills, knowledge, and attitudes relevant to their functioning in the marketplace

22
Q

Child Consumers: make up three distinct markets…

A

Primary market: kids spend their own money
Influence market: parents buy what their kids tell them to buy (parental yielding)
Future market: kids grow up and become adults and stay loyal to the brands they loved when they were young

23
Q

Authoritarian parents

A

Hostile, restrictive, and emotionally uninvolved; censor the types of media children see

24
Q

Neglecting/uninvolved parents:

A

Detatched from children; don’t exercise much control over what children do

25
Q

Indulgent/permissive parents

A

Communicate more with children about consumption, less restrictive; believe kids should learn about marketplace withou much interference

26
Q

Authoritative parents

A

Firm and consistent control, encouraging independence and autonomy, attentive, forgiving, offering democratic climate

27
Q

Piaget’s Stages of Cognitive Development

A

Children pass through distinct stages of cognitive development at the same time

28
Q

Sensorimotor

A

(0-2 years) The infant explores the world through direct sensory and motor contact. Object permanence and seperation anxiety develop

29
Q

Preoperational

A

(2-6 years) The child uses symbols to represent objects but does not reason logically. The child has the ability to pretend. The child is egocentric (everyone sees the same as them)

30
Q

Concrete operational

A

(7-12 years) The child can think logically about concrete objects and thus can add and subtract. The child also understands conservation (the quantity of things remain the same even if you change the container)

31
Q

Formal Operational

A

(12 years - adult) The adolescent can reason abstractly and think in hypothetical terms

32
Q

An Alternative View on Developmental Stages

A
  1. Limited: below age 6, children do not use storage and retrieval strategies.
  2. Cued: between ages 6 and 12, children use these strategies but only when prompted to do so
  3. Strategic: children ages 12 and older spontaneously employ storage and retrieval strategies