Learning Flashcards

1
Q

When a person makes associations between concepts

A

Knowledge

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2
Q

The process of acquiring new information and knowledge about products and services for application to future behavior. Not a conscious process

A

Learning

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3
Q

the means by which individuals draw on past knowledge in order to use it in the present

- Dynamic mechanism of retention and retrieval
- Enables past experiences and learning to influence their current behavior (puts past experience to be able to be used in the present)
A

Memory

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4
Q

If a memory is important enough, it will transfer from _ __ to _ __.

Library: __ __ is the book on the table, and the __ __ memory is this information encoded into the Dewey Decimal System.

A

Memory

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5
Q

The set of associations linked to a concept

a concept can be a product or brand

Can vary in type, favorability, uniqueness, and salience (accessibility)

A

Schema

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6
Q

Your __ is dependent on the context/environment. Estrada likes hip hop when she’s running because of the beat, but hates the lyrics in Psych of Gender

The point of marketing campaigns is to reinforce and strengthen positive associations and weaken negative associations in the consumer’s head

A

Schemas

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7
Q

Subset of associations that reflect what a brand stands for and how favorably it is viewed

A

Image

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8
Q
  1. If you are launching a new product:
    a. Create new schema
    b. Extend, hire, or collaborate with other brand or borrow/contrast from an existing one
A

Marketing implications 1

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9
Q
  1. if you want to adjust an existing brand
    a. Create Multiple extensions
    b. Attach to other events/shows/media
    c. highlight different features/benefits
A

Marketing implications 2

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10
Q
  1. When do you need to adjust an existing brand?

a. if you have outdated/stale or negative associations

A

Marketing implications 3

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11
Q

Schemas reflect content, but how do we organize this knowledge in our heads? ____ization

A

Categorization

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12
Q

We need to ___ because of the high quantity of information in our environment. We categorize by similarity: basic, superordinate, or subordinate.

A

Categorization

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13
Q

Not all members represent category equally:
- Prototype
○ Best example of a category
○ Most easily recalled
- Standard of comparison for category

Position your product close or far from the prototype: do you align yourself with coke (the prototype) or the opposite?

A

Graded Structure of Category Members

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14
Q

___ ____: When a brand becomes synonymous with category
○ Xerox, rollerblade, Kleenex, q-tip, Band-Aid, Frisbee,
○ if you are a remake of one of these, you lose your brand, because when theny blow their nose no matter what, they’ll think that it’s a kleenex
- Downside if you are this brand: you lose your trademark because its considered common language

A

Category Namesake

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15
Q

_____ conditioning: dog, food, and bell.

- Food and drool
- Food and bell
- Eventually bell and drool

Manipulating behavioral responses by associating
two stimuli, one of which reflexively produces a
response (Ivan Pavlov)

A

Classical Conditioning

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16
Q

Subtypes of Classical Conditioning: __ __. Most effective for learning the association. Brand predicts the positive, unconditioned stimulus. Usain Bolt and nike

A

Forward conditioning

17
Q

Subtypes of Classical Conditioning: __ __. Less effective for learning the association. Unconditioned stimuli may be pre-exposed, and higher levels of repetitive advertising are needed for the learning to occur. Jennifer Anniston and Chocolate

A

backward conditioning

18
Q

When consumers apply what they have learned about one stimulus to another

we extend characteristics to things that seems similar, even if superficially (line extensions, look alike packaging)

A

Stimulus Generalization

19
Q

the Principle of ___ ___ and Credit Cards.

Proximal (strong) learning: immediate gratification = strong credit- card benefit association

Distal (weak) learning: bill arrives later = weak credit card cost

People spend more money and more easily with credit cards than cash

A

Principle of Temporal Congruity

20
Q

the Principle of ___ ___ and Credit Cards.

  • customers paying with CC left larger tips
  • cust asked to guess the price of products was higher when a MC sign was present
  • decision times to purchase products are faster
  • donate more in cash to charity if you’re in a room with MC logo
A

Principle of Temporal Congruity

21
Q

Limits of ___ ___

pre-exposure effect: an unconditioned stimuli previously encountered without pairing will not be effectively linked to a conditioned stimulus
- use a stimuli clear of prior assocations

A

Limits of Classical Conditioning

22
Q

Limits of ___ ___

  • only works for simple responses
  • blocking: the first association inhibits learning new associations
A

Limits of Classical Conditioning

23
Q

Classical Conditioning: the __ of ____. The pairing of US and CS can let people predict a response.

Perfect prediction = little change in learning

imperfect prediction = motivated to learn why

The magnitue of change depends on how surprised you are, how different the outcome is from the prediction

A

Classical Conditioning: the role of surprise

24
Q

___ or ___ Conditioning.

Organism forms associations between its own behavior and its consequences

  • behavior is strengthened by a reinforcer or diminished by a punisher.
  • Rewarded behavior is more likey to recur
  • organism controls outcomes
A

Operant or Instrumental Conditioning

25
Q

Positive reinforcement: when consumer engages in behavior, something good happens
- Coffee shop loyalty programs (6 cups of coffee one free

Negative reinforcement: when consumer engages in behavior, something bad stops happening, the presence of something negative until you engage in the behavior they want
- Wegmans shoppers club card, things are more expensive until you use the card, caffeine headaches

Punishment: when consumer engages in behavior, something bad happens
- Amazon Prime: buy online at another retailer = no free shipping

Note: both +/- reinforces strengthen the response, but punishment only decreases it

A

Operant conditioning

26
Q

__ conditioning:
- Extinction: when reinforcement/ punishment no longer presented following consumer action

Consequences and effectiveness:
- Consistent consequences —> faster learning and extinction

 - Intermittent reinforcement ---> enduring response

Reinforcing regular purchasers by giving them prizes with values increase along with the amount spent

A

Operant conditioning

27
Q

Wagner’s study about rats in boxes with a lever

  • push lever twice and get a pellet they learn it quick but then will forget it quickly
  • But if it is inconsistent (intermittent reinforcement)the rat will push the lever until they die because they are maintaining the illusion that its just around the corner
A

Operant conditioning

28
Q

____ ____: learning contingencies without directly experiencing them

  • modeling, observational learning, social learning
  • adaptive

4 preconditions:

  • consumer’s attention myst be directed to the appropriate model, who is desirable to emulate
  • the consumer must remember what is said or done
  • the consumer must convert this info into actions
  • consumer must be motivated to perform these actions

Example: Oprah talking about Weight Watchers - personal experience, feels very real

A

Vicarious Learning

29
Q

___ ___ Strategy

Development of new responses

  • Model appropriate purchase behaviors
  • — Model appropriate product use
  • — Diffusion of innovations – innovators & imitators

Inhibition of unwanted responses:— avoids problems of direct punishment

A

Modeling Marketing Strategy

30
Q

With ____, you want to

  • decide how you want your product/service categorized
  • create strong links between concepts and product that you want to be associated with each other
  • rewards behaviors you want to promote or cream unhappy conditions if the desired behaviors aren’t met
A

Learning