Language, Structure and Form Devices Flashcards

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1
Q

Language
Structure
Form

A

How are words used to create effects?
How are texts put together to build interests and emotions for the reader?
How are texts categorised into different genres?

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2
Q

Allegory

A

LANGUAGE

A story, poem or picture that can be interpreted to reveal a hidden message. Animal Farm, by George Orwell.

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3
Q

Allusion

A

LANGUAGE

An expression designed to call something to mind without mentioning it explicitly. ‘An allusion to Shakespeare.’

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4
Q

Amplification

A

STRUCTURE

Add further information to a sentence or statement.

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5
Q

Anadiplosis

A

STRUCTURE
The last word of one clause or sentence is repeated as the first word of the following sentence.
E.g. Fear leads to anger. Anger leads to hate.

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6
Q

Anaphora

A

STRUCTURE

The repetition of a word or phrase at the beginning of successive clauses.

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7
Q

Analogy

A

LANGUAGE

A comparison between one thing and another, typically for the purpose of explanation.
Life is like a box of chocolates.

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8
Q

Anastrophe

A

STRUCTURE
Inversion of the typical word order in a sentence.
Excited the children were when Santa entered the room.

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9
Q

Anecdote

A

FORM

A short, amusing or interesting story about a real incident or person.

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10
Q

Anthropomorphism

A

LANGUAGE
Attribution of human traits, emotions, or intentions to non-human entities.
E.g. Winnie the Pooh

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11
Q

Antithesis

A

LANGUAGE

Two opposites are introduced together for contrasting effects.

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12
Q

Archetype

A

An idea, symbol, pattern or character type in a story. E.g. the Lover, Hero

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13
Q

Aphorism

A

Concise, memorable expression of a general truth or principle.
Actions speak louder than words.

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14
Q

Aposiopesis

A

Structure

The device of suddenly breaking off speech.

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15
Q

Asyndeton

A

Structure
One or several conjunctions are deliberately omitted from a series of related clauses.
I came, I saw, I conquered.

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16
Q

Author intrusion

A

Author intentionally breaks from the narrative and addresses the reader directly.

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17
Q

Bildungsroman

A

FORM

A coming of age novel

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18
Q

Cacophony

A

LANGUAGE

A harsh, discordant mixture of sounds.

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19
Q

Catachresis

A

LANGUAGE
The use of a word in an incorrect way
Travesty for tragedy

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20
Q

Characterisation

A

Language?

The creation or construction of a fictional character.

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21
Q

Chiasmus

A

Structure?
Rhetorical device, two or more clauses are balance against each other by the reversal of their structures in order to produce an artistic effect.
Never let a fool kiss you, or a kiss fool you

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22
Q

Conflict

A

Struggle between two opposing forces

Hamlet and Claudius

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23
Q

Connotation

A

Language

A word or phrase that invokes meaning

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24
Q

Denotation

A

Language
Translation of a sign to its meaning
Hollywood- glitz and glamour

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25
Q

Deus ex machina

A

FORM
is a plot device whereby a seemingly unsolvable problem in a story is suddenly and abruptly resolved by an unexpected and unlikely occurrence

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26
Q

Diacope

A

Language

Repetition of a word or phrase with one or two intervening words

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27
Q

Diction

A

Choice and use of words and phrases in writing or speech

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28
Q

Doppelgänger

A

An apparition or double of a living person

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29
Q

Epanalepsis

A

Repetition of the initial part or clause of a sentence at the end of that same clause or sentence.
Mankind must put an end to war, or war will put an end to mankind

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30
Q

Epilogue

A

Structure

Comment or conclusion at the end of a novel or play

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31
Q

Epistrophe

A

Repetition of the same word or words at the end of successive phrases.

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32
Q

Epizeuxis

A

Form of repetition in which one word or a short phrase is repeated in succession with no other word in-between.

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33
Q

Euphemism

A

Language

A mild or indirect word or expression substituted for one considered to be too harsh.
Passed away instead of died.

34
Q

Foreshadow

A

Language

Looking back on past events

35
Q

Foil

A

A character who contrasts with another character

Harry Potter and Draco Malfoy

36
Q

Folklore

A

FORM
Expressive body of culture shared by a particular group of people.
Tales, proverbs and jokes .

37
Q

Foregrounding

A

Making something the most prominent feature.

38
Q

Foreshadowing

A

LANGUAGE

A clue into events that will take place in the future.

39
Q

Hendiadys

A

Expression of a single idea by two words connected with and (nice and warm) when one could be used to modify the other (nicely warm)

40
Q

Hubris

A

Language

Excessive pride

41
Q

Hyperbaton

A

Structure

an inversion of the normal order of words, especially for the sake of emphasis, as in the sentence ‘ this I must see ’.

42
Q

Hyperbole

A

Exaggerated statements or claims not to be taken literally

He is running faster than the wind.

43
Q

Imagery

A

Language

Visually descriptive or figurative language

44
Q

In media res

A

Placed into the middle of the action.

45
Q

Irony

A

Language

the expression of one’s meaning by using language that normally signifies the opposite, typically for humorous or emphatic effect.

46
Q

Isocolon

A

An isocolon is a sentence or series of sentences composed of two or more phrases of similar structure and length.
I came, I saw, I conquered.

47
Q

Juxtaposition

A

Language

two things being seen or placed close together with contrasting effect.
You can’t teach an old dog new tricks.

48
Q

Litotes

A

Language

ironic understatement in which an affirmative is expressed by the negative of its contrary (e.g. I shan’t be sorry for I shall be glad ).

49
Q

Malapropism

A

Language

the mistaken use of a word in place of a similar-sounding one, often with an amusing effect (e.g. ‘dance a flamingo ’ instead of flamenco ).

50
Q

Metaphor

A

Language

metaphor is a figure of speech that is used to make a comparison between two things that aren’t alike but do have something in common. Unlike a simile, where two things are compared directly using like or as, a metaphor’s comparison is more indirect, usually made by stating something is something else.
Eg. The snow is a white blanket

51
Q

Metonymy

A

Language

the substitution of the name of an attribute or adjunct for that of the thing meant, for example suit for business executive, or the turf for horse racing.

52
Q

Mood

A

Language

The atmosphere of the narrative.

53
Q

Motif

A

Language

A symbolic image or idea that appears frequently in a story.

54
Q

Oxymoron

A

Language

a figure of speech in which apparently contradictory terms appear in conjunction (e.g. faith unfaithful kept him falsely true ).

55
Q

Paradox

A

Language

A paradox is a statement that contradicts itself, or that must be both true and untrue at the same time. … But a key part of paradoxes is that they at least sound reasonable. They’re not obvious nonsense, and it’s only upon consideration that we realize their self-defeating logic.
For example: This statement is a lie.

56
Q

Pathetic fallacy

A

Language

The weather connotes the mood of the character of piece.

57
Q

Periphrasis

A

Language

the use of indirect and circumlocutory speech or writing.

I am going to instead of I will.

58
Q

Personification

A

Language

the attribution of a personal nature or human characteristics to something non-human, or the representation of an abstract quality in human form.

59
Q

Plot

A

What is going to take place in a book, play or film.

60
Q

Point of view

A

Narration.

First person, second person or third person.

61
Q

Polyptoton

A

is the stylistic scheme in which words derived from the same root are repeated (such as “strong” and “strength”).

62
Q

Polysyndeton

A

Language

Meaning “bound together” in Greek, polysyndeton is a rhythmic literary device that relies on repeating conjunctions like and, but, or nor.

63
Q

Portmanteau

A

this device refers to the practice of joining together two or more words in order to create an entirely new word. This is often done in order to create a name or word for something by combining the individual characteristics of 2 or more other words.
Smog- from smoke and fog.

64
Q

Prologue

A

Structure

an opening to a story that establishes the context and gives background details, often some earlier story that ties into the main one, and other miscellaneous information.

65
Q

Puns

A

Language

A play on words, words with similar or identical sounds but with different meanings.

66
Q

Satire

A

FORM

the use of humour, irony, exaggeration, or ridicule to expose and criticize people’s stupidity or vices, particularly in the context of contemporary politics and other topical issues.

67
Q

Setting

A

the place or type of surroundings where something is positioned or where an event takes place.

68
Q

Simile

A

Language

Comparison using like or as

His teeth were as sharp as a razor.

69
Q

Spoonerism

A

Language

A spoonerism is an error in speech in which corresponding consonants, vowels, or morphemes are switched (see metathesis) between two words in a phrase.

70
Q

Stream of consciousness

A

Language

In literature, stream of consciousness is a method of narration that describes happenings in the flow of thoughts in the minds of the characters.

71
Q

Suspense

A

a state or feeling of excited or anxious uncertainty about what may happen.

72
Q

Symbol

A

a thing that represents or stands for something else, especially a material object representing something abstract.

Dove symbols hope.

73
Q

Synecdoche

A

Language

a figure of speech in which a part is made to represent the whole or vice versa, as in England lost by six wickets (meaning ‘ the English cricket team’).

74
Q

Synesthesia

A

rhetorical device or figure of speech where one sense is described in terms of another. This may often take the form of a simile.

75
Q

Syntax

A

Language

the arrangement of words and phrases to create well-formed sentences in a language.

76
Q

Theme

A

the subject of a talk, piece of writing, exhibition, etc.; a topic.

77
Q

Tone

A

the tone of a literary work expresses the writer’s attitude toward or feelings about the subject matter and audience

78
Q

Tragedy

A

FORM

Tragedy is a form of drama based on human suffering and, mainly, the terrible or sorrowful events that befall a main character.

79
Q

Understatement

A

Language

the presentation of something as being smaller or less good or important than it really is.

80
Q

Verisimilitude

A

The appearance of being true or real.

A typically kind character says “I’m so very sorry! It was an accident!” after accidentally tripping someone on the bus. In this example, the story has verisimilitude because a character who is known for being kind would, predictably, apologize after accidentally tripping someone.

81
Q

Zeugma

A

Language
A zeugma is a literary term for using one word to modify two other words, in two different ways. An example of a zeugma is, “She broke his car and his heart.” When you use one word to link two thoughts, you’re using a zeugma.