Language, Structure and Form Devices Flashcards

1
Q

Language
Structure
Form

A

How are words used to create effects?
How are texts put together to build interests and emotions for the reader?
How are texts categorised into different genres?

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2
Q

Allegory

A

LANGUAGE

A story, poem or picture that can be interpreted to reveal a hidden message. Animal Farm, by George Orwell.

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3
Q

Allusion

A

LANGUAGE

An expression designed to call something to mind without mentioning it explicitly. ‘An allusion to Shakespeare.’

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4
Q

Amplification

A

STRUCTURE

Add further information to a sentence or statement.

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5
Q

Anadiplosis

A

STRUCTURE
The last word of one clause or sentence is repeated as the first word of the following sentence.
E.g. Fear leads to anger. Anger leads to hate.

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6
Q

Anaphora

A

STRUCTURE

The repetition of a word or phrase at the beginning of successive clauses.

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7
Q

Analogy

A

LANGUAGE

A comparison between one thing and another, typically for the purpose of explanation.
Life is like a box of chocolates.

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8
Q

Anastrophe

A

STRUCTURE
Inversion of the typical word order in a sentence.
Excited the children were when Santa entered the room.

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9
Q

Anecdote

A

FORM

A short, amusing or interesting story about a real incident or person.

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10
Q

Anthropomorphism

A

LANGUAGE
Attribution of human traits, emotions, or intentions to non-human entities.
E.g. Winnie the Pooh

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11
Q

Antithesis

A

LANGUAGE

Two opposites are introduced together for contrasting effects.

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12
Q

Archetype

A

An idea, symbol, pattern or character type in a story. E.g. the Lover, Hero

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13
Q

Aphorism

A

Concise, memorable expression of a general truth or principle.
Actions speak louder than words.

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14
Q

Aposiopesis

A

Structure

The device of suddenly breaking off speech.

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15
Q

Asyndeton

A

Structure
One or several conjunctions are deliberately omitted from a series of related clauses.
I came, I saw, I conquered.

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16
Q

Author intrusion

A

Author intentionally breaks from the narrative and addresses the reader directly.

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17
Q

Bildungsroman

A

FORM

A coming of age novel

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18
Q

Cacophony

A

LANGUAGE

A harsh, discordant mixture of sounds.

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19
Q

Catachresis

A

LANGUAGE
The use of a word in an incorrect way
Travesty for tragedy

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20
Q

Characterisation

A

Language?

The creation or construction of a fictional character.

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21
Q

Chiasmus

A

Structure?
Rhetorical device, two or more clauses are balance against each other by the reversal of their structures in order to produce an artistic effect.
Never let a fool kiss you, or a kiss fool you

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22
Q

Conflict

A

Struggle between two opposing forces

Hamlet and Claudius

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23
Q

Connotation

A

Language

A word or phrase that invokes meaning

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24
Q

Denotation

A

Language
Translation of a sign to its meaning
Hollywood- glitz and glamour

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25
Deus ex machina
FORM is a plot device whereby a seemingly unsolvable problem in a story is suddenly and abruptly resolved by an unexpected and unlikely occurrence
26
Diacope
Language | Repetition of a word or phrase with one or two intervening words
27
Diction
Choice and use of words and phrases in writing or speech
28
Doppelgänger
An apparition or double of a living person
29
Epanalepsis
Repetition of the initial part or clause of a sentence at the end of that same clause or sentence. Mankind must put an end to war, or war will put an end to mankind
30
Epilogue
Structure | Comment or conclusion at the end of a novel or play
31
Epistrophe
Repetition of the same word or words at the end of successive phrases.
32
Epizeuxis
Form of repetition in which one word or a short phrase is repeated in succession with no other word in-between.
33
Euphemism
Language A mild or indirect word or expression substituted for one considered to be too harsh. Passed away instead of died.
34
Foreshadow
Language | Looking back on past events
35
Foil
A character who contrasts with another character | Harry Potter and Draco Malfoy
36
Folklore
FORM Expressive body of culture shared by a particular group of people. Tales, proverbs and jokes .
37
Foregrounding
Making something the most prominent feature.
38
Foreshadowing
LANGUAGE | A clue into events that will take place in the future.
39
Hendiadys
Expression of a single idea by two words connected with and (nice and warm) when one could be used to modify the other (nicely warm)
40
Hubris
Language | Excessive pride
41
Hyperbaton
Structure | an inversion of the normal order of words, especially for the sake of emphasis, as in the sentence ‘ this I must see ’.
42
Hyperbole
Exaggerated statements or claims not to be taken literally | He is running faster than the wind.
43
Imagery
Language | Visually descriptive or figurative language
44
In media res
Placed into the middle of the action.
45
Irony
Language the expression of one's meaning by using language that normally signifies the opposite, typically for humorous or emphatic effect.
46
Isocolon
An isocolon is a sentence or series of sentences composed of two or more phrases of similar structure and length. I came, I saw, I conquered.
47
Juxtaposition
Language two things being seen or placed close together with contrasting effect. You can’t teach an old dog new tricks.
48
Litotes
Language ironic understatement in which an affirmative is expressed by the negative of its contrary (e.g. I shan't be sorry for I shall be glad ).
49
Malapropism
Language the mistaken use of a word in place of a similar-sounding one, often with an amusing effect (e.g. ‘dance a flamingo ’ instead of flamenco ).
50
Metaphor
Language metaphor is a figure of speech that is used to make a comparison between two things that aren't alike but do have something in common. Unlike a simile, where two things are compared directly using like or as, a metaphor's comparison is more indirect, usually made by stating something is something else. Eg. The snow is a white blanket
51
Metonymy
Language the substitution of the name of an attribute or adjunct for that of the thing meant, for example suit for business executive, or the turf for horse racing.
52
Mood
Language The atmosphere of the narrative.
53
Motif
Language | A symbolic image or idea that appears frequently in a story.
54
Oxymoron
Language a figure of speech in which apparently contradictory terms appear in conjunction (e.g. faith unfaithful kept him falsely true ).
55
Paradox
Language A paradox is a statement that contradicts itself, or that must be both true and untrue at the same time. ... But a key part of paradoxes is that they at least sound reasonable. They're not obvious nonsense, and it's only upon consideration that we realize their self-defeating logic. For example: This statement is a lie.
56
Pathetic fallacy
Language The weather connotes the mood of the character of piece.
57
Periphrasis
Language the use of indirect and circumlocutory speech or writing. I am going to instead of I will.
58
Personification
Language the attribution of a personal nature or human characteristics to something non-human, or the representation of an abstract quality in human form.
59
Plot
What is going to take place in a book, play or film.
60
Point of view
Narration. | First person, second person or third person.
61
Polyptoton
is the stylistic scheme in which words derived from the same root are repeated (such as "strong" and "strength").
62
Polysyndeton
Language Meaning “bound together” in Greek, polysyndeton is a rhythmic literary device that relies on repeating conjunctions like and, but, or nor.
63
Portmanteau
this device refers to the practice of joining together two or more words in order to create an entirely new word. This is often done in order to create a name or word for something by combining the individual characteristics of 2 or more other words. Smog- from smoke and fog.
64
Prologue
Structure an opening to a story that establishes the context and gives background details, often some earlier story that ties into the main one, and other miscellaneous information.
65
Puns
Language A play on words, words with similar or identical sounds but with different meanings.
66
Satire
FORM the use of humour, irony, exaggeration, or ridicule to expose and criticize people's stupidity or vices, particularly in the context of contemporary politics and other topical issues.
67
Setting
the place or type of surroundings where something is positioned or where an event takes place.
68
Simile
Language Comparison using like or as His teeth were as sharp as a razor.
69
Spoonerism
Language A spoonerism is an error in speech in which corresponding consonants, vowels, or morphemes are switched (see metathesis) between two words in a phrase.
70
Stream of consciousness
Language In literature, stream of consciousness is a method of narration that describes happenings in the flow of thoughts in the minds of the characters.
71
Suspense
a state or feeling of excited or anxious uncertainty about what may happen.
72
Symbol
a thing that represents or stands for something else, especially a material object representing something abstract. Dove symbols hope.
73
Synecdoche
Language a figure of speech in which a part is made to represent the whole or vice versa, as in England lost by six wickets (meaning ‘ the English cricket team’).
74
Synesthesia
rhetorical device or figure of speech where one sense is described in terms of another. This may often take the form of a simile.
75
Syntax
Language the arrangement of words and phrases to create well-formed sentences in a language.
76
Theme
the subject of a talk, piece of writing, exhibition, etc.; a topic.
77
Tone
the tone of a literary work expresses the writer's attitude toward or feelings about the subject matter and audience
78
Tragedy
FORM Tragedy is a form of drama based on human suffering and, mainly, the terrible or sorrowful events that befall a main character.
79
Understatement
Language the presentation of something as being smaller or less good or important than it really is.
80
Verisimilitude
The appearance of being true or real. A typically kind character says “I'm so very sorry! It was an accident!” after accidentally tripping someone on the bus. In this example, the story has verisimilitude because a character who is known for being kind would, predictably, apologize after accidentally tripping someone.
81
Zeugma
Language A zeugma is a literary term for using one word to modify two other words, in two different ways. An example of a zeugma is, “She broke his car and his heart.” When you use one word to link two thoughts, you're using a zeugma.