L5: Expert Systems, Heuristics, Second Boom Flashcards

1
Q

What WAS weak methods in AI?

A

Early AI used generic methods intended to be applicable to wide range of problems.
* Have difficulty scaling because don’t incorporate problem-specific knowledge.

Were dubbed weak methods, since they only use knowledge that is weakly applicable
to the specific problem.
* Confusingly, nowadays “weak AI” indicates problem-specific AI programs, which are the converse of “strong AI”, which is used to indicate a (so far) hypothetical
generic problem solving program.

During 1970’s and 1980’s there was a shift towards problem-specific solutions.

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2
Q

What is an expert system?

A

An expert system is a computer system that emulates decision-making process of domain expert.
* Requires encoding a great deal of domain-specific knowledge.
* Reasoning often encoded using vast knowledge base of rules.
* Process often augmented by heuristics.

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3
Q

What is a heuristic?

A

Heuristics are criteria, methods, or principles for deciding which among several alternative courses of action promises to be the most effective in order to achieve some goal.

They are
* rules of thumb;
* not always applicable or optimal;
* methods for quickly finding something “good enough”;
* a compromise between simplicity, efficiency, accuracy, and completeness.

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4
Q

What is a heuristic?

A

Heuristics are criteria, methods, or principles for deciding which among several alternative courses of action promises to be the most effective in order to achieve some goal.

They are
* rules of thumb;
* not always applicable or optimal;
* methods for quickly finding something “good enough”;
* a compromise between simplicity, efficiency, accuracy, and completeness.

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5
Q

What is the nearest neighbour heuristic for the travelling salesman?

A

The nearest neighbour heuristic works as follows:
1. Start with an arbitrary node;
2. Choose as next node an unvisited node with minimum distance to current node;
3. Repeat until all nodes are visited, then return to starting node along shortest edge.

Notes:
* Solution depends on choice of initial city
* No general bounds on approximation factor
* Exist problem instances where this gives the worst possible solution.

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6
Q

What is alpha-beta pruning?

A
  • Can speed up the code by not traversing
    unnecessary nodes in the tree, while still returning the correct best move
  • α represents the minimum score that the maximising player is assured of based on the part of the search tree that has already been considered (-inf at start).
  • β, on the other hand, at the same point
    in the tree, represents the maximum score that the minimising player is guaranteed (inf at start).

When α ≥ β the remaining nodes and/or branches are pruned from the tree. This is because the relevant player already knows they can achieve better results from moves that have already been seen.

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7
Q

What was the fifth generation computer systems project?

A

Fifth generation computer systems project initiated in Japan in 1982.

  • Gen. 5 was to include massive parallelization and logic programming

The fifth generations computers were to…
* use super large scale integrated chips;
* have artificial intelligence (sic);
* be able to recognize images and graphs;
* be able to solve complex problems, e.g. decision making, logical reasoning;
* work with natural language.

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