L27 - DepthPerception_2016(AMcK) Flashcards
Can you see depth perception without binocular vision?
Yes - when you shut one eye, the world doesn’t go flat - it still has depth
Horopter - what is it? How does it give us perception of depth?
A line or surface containing all those points in space of which images fall on corresponding points of the retinas of the two eyes.
Anything slightly in front or behind the horopter doesn’t land on corresponding points - this tells us when something is behind or in front
When is the first point in the visual pathway where neurons receive binocular input?
V1
Borders provide a cue about occlusion which can tell us something is in front or behind without using the depth cue. What do random dot stereograms demonstrate?
That depth can be seen without borders/edge cues
Do V1 cells encode disparity from random-dot-stereograms?
Yes
Some linked cells in MST not only tuned to direction but also tuned to?
Disparity - providing info about parallax, depth cues for self-motion
Objects with more/less detail, size, sharp texture are seen as closer
More detailed, larger, sharper textures
When does binocular rivalry occur?
When dissimilar images are presented to corresponding retinal locations in the two eyes, the two stimuli compete for perceptual dominance (you don’t see a fused image, you see a few moments of image from the right, then the left)
Neuronal mechanisms underpinning binocular rivalry
- Incompletely understood
- Evidence for early stage encoding of monocular info (LGN/V1)
- Evidence for residual encoding of the suppressed visual signal from brain imaging studies: not sufficient to generate a visual percept
Parallax
Objects move at different speeds on the retina depending on the distance from the observer (assuming a static environment) - the objects in the distance appear to move more slowly than the objects close to the camera.
Kinetic depth effect
Person is stationary but the object is moving (e.g. rotating). The retinal velocities depend on the distance of each feature from the observer.
*Motion cues providing info about depth as they are moving at different speeds