L21 - Thinking during play Flashcards

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1
Q

Why is play important?

A
  • Wenner (2009)
    • Evidence that play reduces stress and anxiety
      • Anxious kids much less anxious after imaginative play
    • Improves social skills
      • After free play, kids given social conflicts to reason about, offer better solutions
      • Improves creativity
        • After playing with tools, kids generate more creative uses for them
      • Increases self-regulation & lowers impulsivity
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2
Q

How was play in decline?

A
  • Parents putting children into organised events such as music lessons rather than play
  • Evidence that nowadays kids are less creative on the whole than they were (Gray et al., 2023)
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3
Q

What is play like?

A
  • Sensorimotor play
    • learning and repeating action sequences
    • 50% of play up to 2 years of age
  • Symbolic/pretend play: multiple kinds
  • Constructive play
    • Building/making stuff
    • 50% of play of 4 – 6 year olds
  • Dramatic play
    • Imaginary situations and role playing in such situations
    • 2-3 years old often engage in parallel play (playing in individual scenarios alongside one another)
    • 3 – 5 more group play
  • Games with rules
    • Can be culturally pre-existing games with established rules, or kids can make up their own rules. More structured than dramatic play
    • Grows dramatically from 4 -7
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4
Q

What is thinking in play?

A
  • Teachers/parents say that there is little sophisticated reasoning in play
  • Deny they can think mathematically, logically and scientifically
    • Preoperational child
  • Recent research has showed just how sophisticated thinking actually us
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5
Q

What is scientific thinking in play?

A
  • Science is about finding out the causes of natural phenomena
  • Children also appear very concerned with what causes things
  • They generate causal explanations and explore the world to test
    their hypotheses
  • e.g. in video example kid is hypothetically testing out things
  • Children are very open about things, more than adults, about how things work
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6
Q

What did Schultz & Bonawitz (2007) find about what happens in play?

A
  • Play is about discovering causal structure
    • Motivated to find out about what they’re playing with
      • Jack-in-the-box type toy with 2 levers, 2 toys pop out (e.g., a
        donkey and a tiger)
        • One lever causes one toy, the other the other.
      • Adult and pre-school child each pull a lever
      • Confounded (i.e. ambiguous) condition: adult & child pull both levers at the same time and both toys pop up.
      • Unconfounded (i.e. clear) condition condition: adult & child pull levers sequentially and each toy pops up in corresponding sequence
      • Then child given option to play with this toy or a new toy
      • They choose new toy in unconfounded, old when confounded
      • Confounded condition needs more play to figure out how it
        works
      • Want to continue playing with toy until they figure out what they are playing with
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7
Q

What did Gopnik say about causal reasoning in play?

A
  • Causal reasoning in play is abstract
  • Gopnik
    • Children are mini scientists - collecting evidence etc.
    • Promoting a position wherein children reason abstractly from quite early on, specifically when in engaging in causal reasoning
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8
Q

Is scientific instruction important in play?

A
  • Despite foundations of scientific thinking, school-aged children and non-scientist adults need instruction to control for variables when testing hypotheses.

o David Klahr’s work.

  • Lennart Schalk and colleagues in Switzerland show that “inquiry- based” primary school physics education improves both COV strategies and physics concepts understanding
  • So basically no one figures stuff out on their own
  • Kids will try all sorts of stuff, not systematically control for variables when many are involved.
  • Don’t have abstract representation for control-for- variables strategy
  • In addition, Domain-knowledge is critical: what are the relevant variables to control for?
    • Think about how different theories tell you which variables are important.
    • When professional scientists don’t control for a variable, it’s not because they don’t have this understanding
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9
Q

What is pretend play?

A
  • Pretend play - About establishing hypothetical situations and reasoning from the premises of these hypothetical situations
    • Deductive reasoning
  • If we are in a world like X, therefore Y follows, but if it were like A then B followers”
    • Counterfactual reasoning
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10
Q

What did Harris (2001) find about logical thinking in play?

A
  • Can children think logically about hypotheticals that contradict their experience?
    • “All cats bark. Rex is a cat, does Rex bark?”
    • Ask 4 – 6 year olds.
      • They say no. Rex is a cat, cats don’t bark. Refuse to reason from the false premise. Concrete thinking?
      • But simply prompt the question with “Imagine a world where cats bark…”
        • Or even “think about how things would be if…” - so elaborating prompt
        • Then 4 – 6 year olds could do it no problem.
        • Potentially contradicts classic work by collaborators of Vygotsky that abstract logical reasoning was only supported by cultural institutions like schools (investigated people in Siberia on their logical and education skills)
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11
Q

What did Buchsbaum et al. (2012) find about pretense and counterfactual reasoning?

A
  • 3 & 4 year old children are shown a toy that lights up and sings “happy birthday”
  • Shown two objects,a zando and no zando. Zandos make the box play and non-zandos don’t
  • Children are asked “what if the non-zando was a zando, then would the box play?” and vice-versa (counter-factuals)
  • Then another experimenter comes in and takes the box and he toys.
  • It’s a stuffed monkeys birthday, but now they don’t have the birthday singing toy. So, the experimenter takes out just some other objects and tells the kid to pretend it’s a birthday singing box and that there is a zando and a non-zando.
  • Kid is then supposed to reason that the pretend zando can make the pretend toy sing “happy birthday” while the non- zando would not.
  • Ability to reason correctly about the pretend zando was correlated with the ability to reason counterfactually earlier
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12
Q

What did both Buchsbaum and Harris ultimately show about play?

A

Show how children can go beyond their perceptual experience, inhibit the most obvious response and about known objects and reason logically

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13
Q

What kind of mathematical play is used in real life?

A
  • Many teachers do not attempt to teach children under 6-7 math beyond simple counting games and using a clock because they don’t think kids can think mathematically.
    • And they often hate maths themselves
  • Many pre-school teachers (perhaps over-reacting to need for play research) say that teaching is bad for young kids and they just need to play freely to develop properly
  • Seo & Ginsburg (2004) catalogue mathematical thinking during play in 4 year-olds to show how much more children are capable of - you can build mathematical acitivties into play
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14
Q

How do Seo & Ginsburg (2004) show how play should be used with mathematics?

A
  • Classification
    • This category includes grouping, sorting, or categorizing by attributes. A child cleaned up the blocks on the rug, for example, by taking one block at a time and placing it in a box that contained the same size and shape of blocks. Also a girl took all the plastic bugs out of the container and sorted them by type of bug and then by colour. They were classifying
  • Pattern and shape
    • This category includes identifying or creating patterns or shapes or exploring geometric properties. In one example, a child made a bead necklace, creating a yellow-red colour pattern. In another, a boy put a double-unit block on the rug, two unit blocks on the double-unit block, and triangular blocks in the middle, building a symmetrical structure. These children were playing with pattern and shape
  • Also gives example of magnitude, enumeration, dynamics, spatial relations
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15
Q

What are the failures in mathematical thinking?

A
  • People are bad at maths on the whole
    • McDonalds - People thought 1/3 was smaller than a quarter-pounder
    • 4 years carefully used symmetry in their block building, but then fail to understand it formally in maths class years later
  • Huge socio-economic class disparities
    • High rates of numerical illiteracy in US lower classes. Can’t have a job that requires the use of a cash register
    • Already major differences in formal maths reasoning by the start of primary school between SES groups, and numerical competence during childhood predicts longitudinal outcomes.
  • Why the early difference?
    • No difference between classes in mathematical play
    • Large disparities in verbal mathematical reasoning
    • But large disparities in quantity and quality of language input/conversation in high vs. low SES groups.
    • Low SES kids have less opportunity to reflect on their play and make concepts explicit
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16
Q

How can we improve mathematical thinking?

A
  • Needs to be intentional instruction encouraging reflection, explicit thought, and systematic application of mathematical ideas to novel situations
  • Not recommending to take time away from play to then give 4 year-olds a lecture
  • Clements and Sarama say: Educators need to understand what children’s thinking is like, and build curricula building on what the children can already do and then formally mathematicize their implicit knowledge
  • Siegler has a slightly different angle: what is critical to understand what are the key representations, and design games to target those.
    • Rather than gamifying the entire curriculum, you can be more targeted
17
Q

What is Siegler’s “The Great Race” game as a method to improve mathematical thinking?

A
  • Game is a number line where rabbit and bear race down it
  • Number line representations are critical
  • Improves numeracy for low SES children, some evidence that complete closes the preschool SES numeracy gap
  • Across papers, different control conditions- counting activities, circular version of the game, or a linear game with just the colours, not numbers
  • Pre-test and post-test measures:
    • number line estimation, 1-10
    • Magnitude comparison “what is more, six cookies or one cookie?”
    • Single digit arithmetic. At post-test, corrective feedback and opportunities to learn more.
  • Four 15 minute sessions over two weeks (for linear number game and the controls) and a post-test session later
    • Post-tests: between one week and nine weeks later
  • Game play is simply, spin a spinner that lands on a number, move ahead that number of places. First to the end wins
  • Median place on the number line for a condition. At pre-test, median for every number is where 5 should go.
    • Only linear number condition significantly improves. Median
      becomes accurate. Other controls look like circular game.
    • Magnitude comparison and arithmetic improves for linear game.
    • Little or no improvement on any measure for other conditions
    • Can completely make up the gap with SES kids by 2 weeks of this exercise
18
Q

What did Gentner et al., 2016 find out learning geometric/physical principles in play?

A
  • Principles of stable construction
    • Goal Teach children a key principle of stable construction: That diagonal braces confer stability
      • Basic principle: The triangle is a stable polygon
      • Children often fail in free construction tasks
19
Q

How do you improve formal thinking more generally?

A
  • If there is no well-designed learning game, you can at least support reflective thinking about their play
  • Generally, (outside of maths as well), help children practice reflective reasoning, ask children “why did that happen? Why do you think that? How do you know?”