L1.2 Flashcards

1
Q

Is any tool used in literature to help the reader understand the story and its characters.

A

Literary device

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2
Q

Two types of literary devices used by authors

A

Literary elements and literary techniques

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3
Q

Literary Elements

A

setting, characters, point of view, plot, conflict, theme

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4
Q

is where and to some degree, how your story takes place. It’s also your character’s relationship with the world around them. It helps develop the overall theme of the story

A

Setting

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5
Q

Is a person, animal, being, creature, or thing in a story. Writers use them to perform the actions and speak dialogue, moving the story along a plot line

A

Character

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6
Q

Types of Major characters

A

Protagonist, antagonist

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7
Q

Types of minor characters

A

Foil, static, dynamic, flat

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8
Q

The main character, the good guy around which the whole story revolves. The decisions made by this character will be affected by a conflict from within

A

Protagonist

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9
Q

This character or group of characters, causes the conflict for the protagonist

A

Antagonist

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10
Q

Is a character that has **opposite* character traits from another, meant to help highlight or bring out another’s positive or negative side

A

Foil

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11
Q

Characters who do not change throughout the story. Their use may simply be to create or relieve tension, or they were not meant to change

A

Static

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12
Q

Characters that change throughout the story. They may learn a lesson, become bad, or change in complex ways

A

Dynamic

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13
Q

Has one or two main traits, usually only all positive or negative. They are the opposite of a round character

A

Flat

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14
Q

These characters have many different traits, good and bad, making them more interesting

A

Round

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15
Q

The narrative perspective from which a story is told. It’s the *angle** from which readers experience the plot

A

Point of View

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16
Q

Types of POV

A

First person, second person, third person limited, third person omniscient

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17
Q

From a character’s own perspective. The narrator interprets events in their own voice, giving the reader direct access to their thoughts, feelings, and opinions

A

First Person

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18
Q

Authors directly address the reader by using the pronoun you – usually to transform the reader into a character, and draw them closer to the story

A

Second person

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19
Q

POV in which the narrator tells the story from one character’s perspective at a time, using the pronouns he, she, and they to describe their thoughts and actions.

A

Third person limited

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20
Q

Is a narrative technique that provides a **panoramic and all-knowing perspective* in a story. By allowing readers to access the thoughts, emotions, and experiences of multiple characters in a story, it’s considered one of the most flexible but challenging POVs for authors to use

A

Third person omniscient

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21
Q

The sequence of events that happen in a story

A

Plot

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22
Q

Structure of Plot

A

Exposition, rising action, climax, falling action, denouement

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23
Q

Is the clash of opposing forces with a character’s own pursuit of a goal.

A

Conflict

24
Q

Types of internal conflict

A

Man vs. Himself

25
Q

External conflict

A

Man vs. Fate
Man vs. Man
Man vs. Nature
Man vs. Technology

26
Q

character’s needs or wants are at odds with another’s

A

man vs. man

27
Q

can include dealings with God or the gods and their prophecies

A

man vs. fate

28
Q

This is a common trope in Greek tragedies

A

man vs. fate

29
Q

can be defined as the underlying meaning of a story. It is the message the writer is trying to convey through the story, often the theme of a story is a broad message about life

A

Theme

30
Q

Are used to produce a specific effect on the reader. Authors often use a variety of techniques throughout a piece of literature

A

Literary techniques

31
Q

The use of clues or hints to suggest events that will occur later in the plot

A

Foreshadowing

32
Q

Contrast between expectation and reality

A

Irony

33
Q

Occurs when the audience or reader knows something a character does not know

A

Dramatic irony

34
Q

Refers to when a word or object stands in for something of bigger significance.

A

Symbolism

35
Q

Is the conversation between two or more characters

A

Dialogue

36
Q

Is an interruption in the present action of a plot to show events that happened at an earlier time. The story returns or goes back in time to a past event

A

Flashback

37
Q

Refers to a work in which almost all of the characters are intended as symbols

A

Allegory

38
Q

The use of words in a way that deviates from the conventional order and meaning in order to convey a complicated meaning

A

Figurative language

39
Q

Whenever you describe something by comparing it with something else

A

Figurative Language

40
Q

Literary Techniques

A

Foreshadowing, Irony, Symbolism, Allegory, Flashback, Dialogue, Figurative Language

41
Q

Literary Devices

A

Alliteration, Onomatopoeia, Personification, Imagery, Simile, Metaphor, Oxymoron, Paradox, Synecdoche, Euphemism, Pun, Sarcasm, Irony

42
Q

Repetition

A

Alliteration

43
Q

Use of words that imitate or suggest their meaning. It makes a sound

A

Onomatopoeia

44
Q

Is when human qualities are given to an animal, an object, or an idea

A

Personification

45
Q

Language that appeals to the senses. Are used to appeal to one or all of the five senses - sight, touch, taste, smell, sound

A

Imagery

46
Q

Direct comparisons between two unlike things using the words like and as

A

Simile

47
Q

Are implied comparisons between two unlike things without using the words like or as

A

Metaphor

48
Q

Paradoxical phrase or pair of words that contradicts itself

A

Oxymoron

49
Q

A seemingly absurd or self-contradictory statement or proposition that when investigated or explained may prove to be well founded or true

A

Paradox

50
Q

Literary device in which a part of something is substituted for the whole

A

Synecdoche

51
Q

A mild or indirect word or expression substituted for one considered to be too harsh

A

Euphemism

52
Q

plays with the words to have multiple meanings

A

Pun

53
Q

Uses irony to mock someone or something

A

Sarcasm

54
Q

Implies a distance between what is said and what is meant

A

Irony

55
Q

Are powerful tools that must not be overlooked in storytelling

A

Literary devices