Kinesiology Quiz 3 Flashcards
Definition of Motor Learning
A set of processes associated with practice or experience leading to a relatively permanent change in the capability for skilled performance.
Learning allows…
humans and other organisms to adapt to features of their environment and profit from experience
Features of Motor Learning
- learning is a set of processes
- Motor learning is not directly observable
- learning occurs as a direct result of practice or experience
- change in performance must be relatively permanent
Performance curves
- Performance plotted as a function of practice
Ceiling and Floor effects
Ceiling effect: occurs when participants’ scores cluster toward the highest limit of the measure/instrument
Floor effect: participants scores cluster toward the lowest score possible
Massed vs. Distributed Practice
Massed practice: a practice schedule in which the duration of rest between practice trials is relatively short
Distributed Practice: A practice schedule in which the duration of rest between practice trials is relatively long
Transfer/Retention Design (Gold Standard)
Three Components
1. Practice
2. Retention interval
- has to be there so we can test permanence to see if there was a permanent change
- have to let any temporary effect of practice dicipate (has to be long enough)
3. Retention test
Performance vs. Learning Variables
Performance Variable: something that has a relatively temporary effect on motor performance
-use at a game
-fatigue is a negative performance variable
Learning Variable: Something that has relatively permanent effect on motor performance
-use at practice
Electromyography (EMG)
-Technique used to record and analyze the myoelectric signals. Myoelectric signals are the electrical manifestation of the neuromuscular activation associated with contracting muscle.
-the higher the amplitude the great the force exerted by the muscle
Eye Tracking
-Sensor technology that can detect a person’s direction of gaze and record where a person is looking during an action
-following eye movements through infrared light that illuminates the pupil and generates a reflection on the cornea, camera records reflection and determines eye rotation
Motion Capture
-The process of recording the movement of objects and/or people
Fitts Stages of Motor Learning
- Cognitive Stage : learner trying to figure out what to do
- Fixation Stage: Learner trying to organize more effective movement patterns
- Autonomous Stage: decreased attentional demand
What are two critical motor learning variables?
amount of practice and feedback (intrinsic and extrinsic)
-intrinsic: comes as a natural consequence of doing the task
-extrinsic: from artificial/outside source (someone telling a person what they did wrong)
Typical Performance Curve
- Early on in practice performance improves a lot
-Rate of change decreases over time because as practice keeps going learning slows
-Performance improved over time, individuals always continue to get better. Performance improves most quickly early on.
What question was Muybridge trying to answer when he developed his photographic technique?
Do all four hoofs of a horse leave the ground at the same time when a horse trots and gallops?
-Answer: yes
What are the Three primary techniques for presenting the skill to the learner?
- Verbal Instructions: to be effective they need to be clear, concise, and limited to one or two skill components. Alone verbal instructions are usually not very useful for motor learning.
-Demonstration: can result in observational learning
-Guidance: Directing a learner through task performance. Helping learner through task. Guidance can be physical, verbal, or visual.
Ways to demonstrate a skill?
-Instructor: does demonstration
-Peer: if instructor can’t demonstrate a skill peer can demonstrate. Learner might benefit more from peer than instructor.
-Picture/Video
Types of Guidance
-Physical Guidance: instructor device comes in contact with learner and shows learner how to do the task by putting them in a position or help them move through a range of motion.
- Guidance is a strong positive performance variable but a weak positive learning variable
Does guidance have a stronger positive influence on performance or learning?
it affects performance while your practicing
-Guidance is a strong positive performance variable, but a weak positive learning variable
When should you use guidance?
- Early in learning - if necessary
- When there is a risk of or fear of injury
Skill presentation techniques should encourage the development of a …..
Reference of Correctness: An awareness of how a movement should “feel” when it is performed correctly.
-ideal if a learner can gain awareness of how a movement should feel.
Suzuki Method
-Uses the concept of a reference of correctness
- At the beginning of practice, learner music by ear is emphasized of reading musical notation.
-If learner can hear sound they know how to correct their errors
Two Fundamental Forms of Rehearsal for Motor Learning
-Physical Practice: physically do the skill
-Mental Practice: think about doing the skill so we learn the skill
Physical practice techniques:
-Part Practice: a procedure in which a skill is broken down into parts that are practiced separately.
-Part practice will result in transfer of learning. (the gain or loss of proficiency on one task, when you gain knowledge on skill 2)
-Whole Practice
Transfer of Learning
-Positive transfer of learning: if you practice task A you get better at task B
-Negative transfer of learning: if your practice task A you get worse at task B
The effectiveness of part practice depends on the skill…
-Serial skills: part practice is best for serial skills. Discrete skills put together to make a new whole skill
-Continuous skills: done almost repeatedly no identifiable beginning and end
-Discrete Skills: identifiable beginning and end. Not suitable for part practice because they only have one part.
Component (part-to-part) Interaction in Serial Skills
-The extent to which one part of the skill influences other parts of the skill
-The lower the component interaction, the less effective part practice will be
Simulation Practice
-Mimicking features of a target skill (or real world skill also called criterion task)
-Sometimes it is not possible or desirable to practice the target skill (criterion task)
-The goal of simulation is to maximize the transfer of learning to the target skill without actually doing the target skill
-engage in simulation and improve transfer of target learning
simulation fidelity
-Fidelity refers to the extent to which the simulator mimics the criterion task
-there is physical and psychological
Physical Fidelity
The degree to which the physical features of the simulator and criterion task are identical
Psychological Fidelity
The degree to which the behavioral processes produced in the simulation replicate those required by the criterion task
PrimaryAdvantages of Simulation
-Safety
-Convenience
-Cost Effectiveness
Mental Rehearsal Techniques
-Mental Practice
-performers think through/about the cognitive or procedural aspects of a motor skill in the absence of movement (waling through plays)
-Mental Imagery
-performers imagine themselves performing a motor skill (from an internal or external perspective)
What is Blocked Practice?
a practice sequence in which all of the trials of one task are done together, uninterrupted by practice of other tasks
What is Random Practice?
-a practice sequence in which the tasks being practiced are ordered randomly across trials
-Also called interleaved practice
-rarely do the same thing during consecutive trials
Which is the stronger positive performance variable (blocked or random)?
blocked