Kinematics and Dynamics Flashcards

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1
Q

Describe how to find the angle of the resultant vector.

A
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2
Q

Explain vectors.

A

Physical qualities that have both direction and magnitude

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3
Q

Scalars

A

Physical qualities that have magnitude only

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4
Q

What is displacement?

A

Change in position

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5
Q

Describe distance.

A

scalar quantity that reflects the path traveled

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6
Q

Describe velocity.

A

Change in displacement with respect to time

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7
Q

Describe force.

A

-any push or pull that has the potential to result in acceleration
-SI unit= N, or (kg x m)/s^2

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8
Q

Gravity

A

the attractive force between two objects as a result of their masses

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9
Q

Explain friction.

A

a force that opposes motion as a function of electrostatic interactions at the surface between two objects

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10
Q

Static friction

A

-exists between two objects that are not in motion relative to each other
-can take on many values depending on the two materials in contact
-static coefficient is always higher than kinetic coefficient

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11
Q

Explain Kinetic friction.

A

exists between two objects that are in motion relative to each other

wheel rolling down a hill does not experience kinetic friction because the wheel is not sliding across road. The wheel maintains an instantaneous point of static contact with the road, so it experiences static friciton

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12
Q

Describe why static friction coefficient will be larger than coefficient for kinetic friction

A

the coefficient of static friction will always be larger than the coefficient for kinetic friction because it requires more energy to get an object sliding than it takes to keep an object sliding

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13
Q

Write the static friction equation.

A
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14
Q

Write the kinetic friction equation.

A

f(k)= u(k)N
where f(k)=kinetic friction
u(k)=coefficient of kinetic friction
N= magnitude of the normal force

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15
Q

Write the force of gravity equation.

A

F=mg

F=force on object (aka weight of object)
m= mass of object
g=acceleration of gravity (9.8 m/s^s)

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16
Q

Acceleration

A

the vector representation of the change in velocity over time

17
Q

Write the Acceleration equation

A

Δv/Δt

18
Q

Newton’s first law

A

aka law of inertia
-an object will remain at rest or move with a constant velocity if there is no net force on the object

F=ma=0

19
Q

Newton’s second law

A

-any acceleration is the result of the sum of the forces acting on the object and its mass

F=ma

20
Q

Newton’s third law

A

-any two objects interacting with one another experience equal and opposite forces as a result of their interaction

for every action there is an equal and opposite reaction

21
Q

Kinematics (no final velocity)

A

x= v(o)t + (at^2)/2

22
Q

Write the Kinematics equation with no displacement)

A
23
Q

Write the Kinematics equation with no time.

A

v^2= v(o)^2 + 2ax

24
Q

Kinematics (no acceleration)

A

x=vt

25
Q

Projectile motion

A

-contains both an x and y component
-only force action on the object is gravity (assuming negligible air resistance)
horizontal velocity vx is constant

26
Q

Inclined planes equations

A

force of gravity parallel to plane: F=mgsinѲ
force of gravity perpendicular to plane: F=mgcosѲ

27
Q

Circular motion

A

-has both radial and tangential dimensions
-if uniform, the only force is the centripetal force, pointing radially inward
-instantaneous velocity vector always points tangentially
in uniform circular motion, the tangential force is 0 because there is no change in the speed of the object

28
Q

Centripetal force

A
29
Q

Translational equilibrium

A

-occurs in the absence of any net forces acting on an object
-object has a constant velocity - constant speed and direction
-may or may not also be in rotational equilibrium

30
Q

Rotational equilibrium

A

-occurs in the absence of any net torques acting on an object
-may consider any pivot point, but center of mass is most common
-angular velocity is usually zero

31
Q

Write the Torque Equation.

A

r=length of the lever arm
F=magnitude of the force
Ѳ= angel between the lever arm and force vectors

32
Q

dot product

A

to get a scalar, multiply magnitude of 2 vectors and the cosine of the angle between the 2 vectors
A ⋅ B = | A | | B | cos θ

33
Q

cross product

A

to get a third vector, multiply magnitudes of 2 vectors and sine of the angle between them
A x B = | A | | B | sin θ

34
Q

Right-hand rule

A
35
Q

Solving for time it takes an object to fall back to the ground

A

same as solving for max height because you can solve by setting final velocity to 0 to determine max height and then multiply time by 2

36
Q

any object with a constant velocity has

A

no net force acting on it

37
Q

sin 90

A

sin 90 = 1
sin 0 =0

so torque is greatest at a 90 angle and there is no torque when force applied is parallel

38
Q
A