Key Words Flashcards

1
Q

Automation

A

The use of control systems for operating equipment such as machinery and processes in factories; this reduces human input

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2
Q

Co-operative

A

A group of people united to meet a common social economic or cultural need through a jointly - owned business

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3
Q

Client

A

The person being designed for and whose needs are being met

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4
Q

Conceptual stages (of design)

A

Use of models, sketches and computer aided designs to show the design of a product as it develops

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5
Q

Crowd funding

A

A large amount of people who raise money for a project or venture

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6
Q

Commerial process

A

Manufacturing method used to produce products in quantity

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7
Q

Continuous improvement

A

The identification of improvements and subquent evolution of products

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8
Q

Ecological

A

The consideration of the environment and the impact that desingn can have on it

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9
Q

Fabricate

A

using processes such as cutting, bending, joining and assembly to produce products

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10
Q

Ethics

A

Moral decisions when designing and manufacturing

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11
Q

Finite

A

A source which can run out any day

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12
Q

Iterative design

A

Design methodology on a cyclical process of analysing, prototyping and testing to refine a product. Each iteration and result starts the process again

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13
Q

Functionality

A

How well a product carries out its purpose

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14
Q

Fusibility

A

How well a material is converted by heat into a molten or liquid state dependant on its melting point

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15
Q

Lean manufacturing

A

Reducing and elimininatingwaste in a manufacturing process

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16
Q

Life cycle assesment

A

A technique used to assess the environmental imact of a product at all steages of its manufacture, use and disposal

17
Q

Market Pull

A

Products developed to meet the needs of society or a specific section of the market.

18
Q

Mechanical device

A

Mechanism which produces and/or changes movement

19
Q

Nesting

A

The tessellatjon of shapes or nets on a material to minimise the amount of waste during manufacture

20
Q

Physical properties

A

Properties they refer to the actual matter that froms the material (eg insulation, conductivity, fusibility)

21
Q

Primary source

A

Where materials originate (polymers from oil ect) and the raw material that needs to be converted to a workable form

22
Q

Planned Obsolescence

A

Deliberately designing the lifecycle of a product to be short, forcing the user to update their products quickly

23
Q

Primary source

A

Research collected first - hand by a designer to develop a product or idea

24
Q

Prototype

A

An early model or sample of a product used to test a concept

25
Q

Stock form

A

The standard shape and size of materials as they are bought

26
Q

Social footprint

A

The impact a society or individual has on society

27
Q

Social responsibility

A

The idea that a designer needs to evaluate the impact their product could have on society and take action to make this better

28
Q

Schematic diagram

A

Graphic symbols pr simplistic diagrams used to convey a system (eg an underground map)

29
Q

Technology push

A

Technological discoveries used to drive the development f a product

30
Q

Tolerance

A

The minimum and maximum measurements that can be accepted when manufacturing

31
Q

Working properties

A

How a materia, reacts to external forces

32
Q

User centred design

A

Design development with the user at the centre of the focus. The designer tries to envisage how the product will actually be used, as opposed to focusing on other areas such as cost

33
Q

Alloys

A

Mixute of two or more metals to combine desired properties

34
Q

Ferrous

A

Mixtures that contain iron which means that they are: magnetic, hard and malleable.

Eg: cast iron, high carbon steel

35
Q

Non ferrous

A

A mixture that doesnt contain any iron which means its: more malleable, dosnt rust and is not magnetic

Eh: copper aluminium and zinc