Key Theorists Flashcards

1
Q

Barthes- semiotics

A

We make sense of the world through a series of signs that hold meaning (shot type, type of colouring, camera angle, mise en scene)

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2
Q

Barthes - Hermeneutic codes

A

Anything which has a meaning, which poses a question (enigma codes) Example- Copse in a crime drama, asking the question of who killed them.

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3
Q

Barthes- Proairetic codes

A

Action codes, suggests something is going to happen. Example- someone cracking their knuckles suggests someone is going to be punched.

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4
Q

Barthes- Symbolic codes

A

Anything with a deeper meaning. Example- Red rose, symbolic of romance.

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5
Q

Barthes- Referential/intertextual codes

A

One media product makes reference to another media product. Example- Riptide referencing the Wicker man through the use of costumes and shots used.

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6
Q

Barthes- Myths

A

A story that we use to help make sense of the world around us, a way of looking at the world and understanding it.

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7
Q

Todorov- Narratology

A

All narratives share a basic structure that involves a movement from one state of equilibrium to another.

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8
Q

Steve Neale- Genre theory

A

Genre is based around a system of repetition and difference. Formation music video can be seen as an R n’ B genre, has elements of rap and hip hop and bounce music that relates to New Orleans.

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9
Q

Levi Strauss- Structuralism

A

We make sense of the world around us through a system of binary oppositions.

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10
Q

Baudrillard- Postmodernism

A

Hyperreality is a representation that is more real than the ‘thing’ that it is representing. We live in a world that is bombarded with images, and therefore it is impossible to differentiate between what is real and what is not.

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11
Q

Stuart Hall- representation theories

A

Representation is a re-presentation
Representations are a reconstruction of reality
Representations can inform reality
Representations are constructed through media language.

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12
Q

Gauntlet- theories of identity

A

Audiences construct their own identities through media products.
AC franchise, fans can purchase merchandise and participate on fan forums in order to demonstrate their own identity.

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13
Q

Van Zoonen- Feminist theory

A

Men’s bodies and women’s bodies are encoded in completely different ways in media products, and are constructed through media language. Women’s bodies are used a spectacle to sell media products.

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14
Q

Bell Hooks- Feminist theory

A

Feminism is for everyone, not just for those that identify as women. Feminism is a struggle to end patriarchal hegemony and the domination of women. Race, class, ethnicity and gender all affect how an individual is represented.

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15
Q

Judith Butler- Gender Performativity

A

Gender is a performance, and we act it out everyday, THis performance is shaped through hegemonic expectations. Example- putting on high heel shoes, wear makeup, putting on a nice track suit, behaving in a certain way.

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16
Q

Judith Butler- Gender performativity

A

Sex and gender are two separate concepts.
Gender performativity refers to how our gender performance influences and shapes the world around us.

17
Q

Gilroy- Ethnicity and post-colonial theory

A

After the death of colonialism, the UK is in a state of anxiety. - We still have many subtle and not so subtle racial prejudices in our society, which are deeply rooted in our colonial past. - In media products, white and non-white people are often depicted as a binary, the same and the other

18
Q

Gilroy- ethnicity and post-colonial theory

A

Some examples can be seen in the music video for Formation as the idea that Black and White people as being a binary opposition is reinforced.

19
Q

Curran and Seaton- Power and media industries

A

The media is controlled by a small number of companies primarily driven by profit and power. Example- Disney
This leads to an inferior and repetitive product.

20
Q

Livingstone & Lunt- Regulation

A

Due to digitally convergent technologies made possible by the internet, it is now impossible to effectively regulate and media industry. Large Media conglomerates in particular will actively avoid forms of regulation.

21
Q

Hesmondhalgh’s- cultural industries

A

Every media industry is a specialised industry, and every media industry is structures to minimise risk and maximise profit. (Companies will use well known people in products).

22
Q

Hesmondhalgh- cultural industries

A

Media conglomerates are based around the structures vertical, horizontal and multimedia integration. Media producers use well known stars, franchising and genre in order to maximise audience reach and appeal.

23
Q

Bandura- Media effects

A

We are directly influenced by what we see in media products. (Most people believe that if we see something violent we will become violent).

24
Q

Gerbner- cultivation theory

A

Through prolonged exposure, media products gradually cultivate and reinforce dominant hegemonic ideologies.

25
Q

Stuart Hall- reception theory

A

Preferred, negotiated and oppositional readings.
Every media product reflects the dominant ideology of the producer, but the audience are able to negotiate or mediate it according to their own lives and experiences. (What is the product saying, why has it been created)

26
Q

Jenkins- Fandom

A

Fans are different from audiences, as they are heavily invested in and motivated by media products. Fans are able to use media products in a variety of ways (Example- fan fiction), in a process Jenkins refers to as ‘textual poaching’

27
Q

Clay Shirley- ‘end of audience’

A

Audiences are no longer passive: they interact with media products in a variety of ways. Since audiences can use digitally convergent technology to create media, the lines between ‘audience’ and ‘producer’ are now increasingly irrelevant.