Key Terms Flashcards

1
Q

Implicit client requirements

A

Implying they want it done.

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2
Q

Client requirements open

A

Open to youre interpretations

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3
Q

Explicit client requirements

A

Has to happen

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4
Q

BBFC?

A

a non-governmental organization that rates films, videos, and some video games for the UK market:

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5
Q

Visualisation diagram

A

a visual representation of how a final product will look. It can be used to show the layout, color scheme, and font choices

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6
Q

Asset log

A

Digital property, might be copywrited. Where a document is saved

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7
Q

Storyboard

A

1 Images or illustrations.

#2 Scene descriptions.
#3 Shot sequences.
#4 Timing information.
#5 Notes and annotations.

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8
Q

Script

A

document that comprises setting, characters, dialogue, and stage directions for movies, TV shows, and stage plays.

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9
Q

Concept art

A

a visual representation of an idea that is used to inspire the development of a final product, such as a movie, video game, or animation

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10
Q

Flatplan/wireframe

A

Flatplan: a visual layout that shows the order and placement of articles and advertisements in a publication, such as a magazine.
Wireframe:
a visual diagram that outlines the structure of a website, app, or other digital product.

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11
Q

Page mockup

A

a static design of a web page or application that features many of its final design elements but is not functional.

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12
Q

IPSO

A

IPSO considers concerns about editorial content in newspapers and magazines, and about the conduct of journalists.

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13
Q

ASA

A

the UK’s independent regulator of advertising across all media.

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14
Q

What is OFCOM

A

the UK’s communications regulator and competition authority, overseeing the broadcasting, telecommunications, and postal industries:

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15
Q

PEGI

A

Pan-European Game Information PEGI ratings are used in the UK, Europe, and the Middle East.

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16
Q

Swot analysis

A

a strategic tool that helps you identify and evaluate the strengths, weaknesses, opportunities and threats of your organization’s media relations activities.

17
Q

Crowdfunding

A

the practice of funding a project or venture by raising money from a large number of people who each contribute a relatively small amount, typically via the internet.

18
Q

Corporate finance

A

branch of finance that focuses on how corporations approach capital structuring, funding sources, investments, and accounting decisions.