Key Terms Flashcards
continuation
the continuation of a strategy from a (noninitial) node is the remaining part of the plan of action of that strategy, applicable to the subgame that starts at this node
credibility
a strategy is credible if its continuation at all nodes, on or off the equilibrium path, is optimal for the subgame that starts at that node
information set
a set of nodes among which a player is unable to distinguish when taking an action. Thus his strategies are restricted by the condition that he should choose the same action at all points of an information set. for this, it is essential that all the nodes in an information set have the same player designated to act, with the same number and similarly labeled branches.
irreversible
cannot be undone by a later action. in a sequential move game, the first mover’s action must be irreversible and observable before the second mover’s action is irreversible
observable
known to other players before they make their responding actions. together with irreversibility, this is an important condition for a game to be sequential-move
off-equilibrium path
a path of play that does not result from the players’ choices of strategies in a subgame perfect equilibrium
off-equilibrium subgame
a subgame starting at a node that does not lie on the equilibrium path of play
subgame
a game comprising a portion or remnant of a larger game, starting at a noninitial node of the larger game
subgame-perfect equilibrium (SPE)
a configuration of strategies (complete plans of action) such that their continuation in any subgame remains optimal (part of backward induction), whether that subgame is on- or off-equilibrium. this ensures credibility of all strategies
strategic order
the order of moves from a game theoretic point of view, determined by considerations of observability and irreversibility. it may differ from the chronological order of actions and, in turn, determine whether the game has sequential or simultaneous moves
best response curve
a graph showing the best strategy of one player as a function of the strategies of the other player(s) over the entire range of those strategies
best response rule
a function expressing the strategy that is optimal for one player, for each of the strategy combinations actually played by the other players or the belief of this player about the other players
continuous strategy
a choice over a continuous range of real numbers available to a player
never a best response
a strategy that is never a best response for a player if, for each list of strategies that the other players choose (or for each list of strategies that this player believes the others are choosing), some other strategy is this player’s best response.
quantal response equilibrium (QRE)
solution concept that allows for the possibility that players make errors, with the probability of a given error smaller for more costly mistakes
rationalizability
a solution concept to a game. a list of strategies, one for each player, is a rationalizable outcome of the game if each strategy in the list is rationalizable for the player choosing it
rationalizable
a strategy is called rationalizable for a player if it is his optimal choice given some belief about what (pure or mixed strategy) the other player(s) would choose, provided this belief is formed recognizing that the other players are making similar calculations and forming beliefs in the same way