KEY TERMS Flashcards

1
Q

End user

A

End user provides feedback to the developer to ensure that the digital system does what it is supposed to

do/meets the end user requirements

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2
Q

Prototype

A

An initial version of a multimedia product.

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3
Q

Evolutionary prototype

A

Reviewed and improved and eventually forms the final system solution

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4
Q

Throwaway prototype

A

Does not become part of the final system solution

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5
Q

Target audience

A

(Demographic) group application is aimed at

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6
Q

User requirements

A

When a computer system is completed the developer in the first instance will check the completed system
against a set of user requirements to see if they have all been met. After the evaluation any limitations of the
system will be identified which may lead to a further refinements of the system design.

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7
Q

Storyboard

A

A storyboard is a visual tool to help understand how a film, animation or even a presentation will be created

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8
Q

Image sources

A

Images can come from different sources for example:

  • Original sources
  • The internet (copyright must be taken into consideration)
  • Created images using software such as Photoshop or Adobe Firework
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9
Q

types of information contained in a Movie timeline

A

Sound

Contents of individual frames
Duration of individual frames
Movie duration
Details of transitions between frames
Special effects
Details of credits/title screen

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10
Q

Scripted elements

A

Extracts of code, often included as part of a HTML document, which when activated can allow the end user to

interact with the application and amend the contents when displayed

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11
Q

Wireframe

A

A diagram which shows the layout of the pages/screens of a multimedia application

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12
Q

Navigational structure
diagram/navigational
plan

A

Illustrates the pathway between hyperlinks and pages of a multimedia application
Navigational plans show the main structure of the site
How the pages will link together

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13
Q

Template

A

A predefined layout of a document which can be edited

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14
Q

Graphical user
interface

A

Windows, Icon, Menu/Mouse, Pointer/Pulldown Menu

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15
Q

Natural language
interface

A

For example - A voice controlled home heating system, can have text and speech inputs

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16
Q

Motion tracking
interface

A

Motion tracking interfaces convert movement into digital signals.

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17
Q

Touchscreen

A

The interface detects where the pressure is applied on screen and follows out the corresponding instruction.

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18
Q

Plugins

A

Software/code adds additional functionality to existing application

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19
Q

Portable document
formats (PDF)

A

Compressed file format so aids electronic transfer/download
Format which can be accessed on any platform
Provides copy of document that cannot be easily edited
Should provide link to appropriate plugin
Ensures documents reach wider target audience

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20
Q

Optimised file formats

A

Removal of unnecessary data to support file optimisation

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21
Q

types of Accessibility tools

A

Use of narrators
Onscreen magnifier
Change screen settings/sound settings
Change keyboard/mouse settings/touch pad settings
Voice recognition

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22
Q

Video file formats (4)

A

Flash video
AVI
QuickTime
MP4

23
Q

Image file formats (4)

A

JPEG
GIF
TIFF
PNG

24
Q

Sound file formats (2)

A

MP3
WAV

25
Q

E-commerce

A

An e-commerce transaction is the sale or purchase of goods or services, conducted over computer
networks by methods specifically designed for the purpose of receiving or placing of orders

26
Q

Live streaming

A

Transmit/receive video and audio over the Internet

27
Q

types of E-commerce
interactive features

A

Interactive features include:
* Shopping baskets
* Product reviews/rating
* Watch lists/tracking/wishlist
* Alert systems
* Sharing product information
* Image display tools, e.g. zoom, enlarge, 3D Rotation
* Help systems/dispute resolution systems

28
Q

types of Gaming Feedback

A
  • Sound
  • Score/statistics/progress
  • Onscreen movement/message/visual change
  • Leaderboard
  • Vibration
29
Q

Game settings

A

Sound levels
Controls
Create characters

30
Q

Gaming multimedia
and interactive
features

A
  • Feedback e.g. Sound, increase/decrease score, lives or health bars
  • Text and voice interactions e.g. user can type instructions to the on-screen characters
  • Video elements to support user interactions
  • 3D interaction to allow user to walk as they are moving through the game environment
  • Level of difficulty
  • Creation of personas to personalise the game
  • Adjustment of visual elements e.g. camera angles
31
Q

Social media –
interactive and
multimedia features

A
  • Allows for posting of comments at any time
  • Can post multimedia content/links and share with others
  • Have chat facility
  • Ability to provide graphic feedback e.g., like buttons or emojis (call to action)
  • Ability to upload range of media content
  • Free web space
  • Live streaming
32
Q

Multimedia authoring

A

Using software (example of software also acceptable) to create an application that contains more than one
media type (text, images, video, audio, animation)

Provides the developer with WYSIWYG interface which generates the code for the developer e.g.,
Dreamweaver

33
Q

Animation

A

A series of images which play one after another to create the impression of movement

  • An animation is a moving image.
  • A frame is a single image within the animation.
  • An animation may be made up of several frames.
  • Each frame will be displayed for a period of time.
  • You should plan your animation using a storyboard.
  • The speed the frames change at is known as the frame rate.
34
Q

GIF animation

A

A sequence of frames (with each frame being a still image) and then setting the duration that each frame will

be visible.

35
Q

Flash animation

A

Assembling bitmapped and vector graphics on a stage and then using effects such as tweening to create

movement of the visual assets.

36
Q

ALT text

A

HTML code used to display a text based message to the user when they roll over the image with a cursor

37
Q

Hypertext

A

Creates hyperlink used to provide links to other content/move from one page to another

38
Q

Tables

A

Used in web pages to organise text and other multimedia elements into rows and columns

39
Q

Layer

A

A tool that can be used to place text and other multimedia elements on a web page

40
Q

Hyperlink

A

An element on a web page that when clicked on will take the user to another website, web page or document

41
Q

Hotspot

A

An area of a graphic that when clicked will cause an action on a web page

42
Q

CSS

A

Cascading style sheets

A language that describes the styles within a HTML document.
Settings include: Colour, Font, Text size, Headings, Paragraphs

43
Q

Metadata

A

Data that describes other data. In a HTML document, metadata is defined inside the <head> tag

44
Q

Design view

A

Lets you edit content of web page

Lets you add text/graphics/video/animation/content to web page

45
Q

Preview mode

A

Allows you to preview web page/website in different browsers
Allows you to see what web page/website will look like on www

46
Q

Sequencing

A

Lines of code run one after another from the beginning to the end.

47
Q

Selection

A

Used when lines of code are run only if a certain condition is met.

48
Q

Repetition

A

Causes lines of code to be repeated, and in JavaScript, using a FOR loop or a WHILE loop.

The FOR loop will decide how many times the code inside the loop will run.

49
Q

Event drive
programming

A

User interaction (e.g., button click) control what appears next on the screen or determines the flow of the
program

50
Q

Testing Navigation

A

Click each navigation button in turn

Check that the destination is as predicted by the planning document

Click on the links to ensure they take you to the correct place

51
Q

Testing multimedia
assets

A

View all images to ensure they display correctly
Check videos play correctly
Check sound files play correctly
Check animations work as expected

52
Q

Testing Loading times

A

Test the elements in different browsers/platforms to ensure the load times are not excessive

53
Q

Cross platform
application

A

An application designed to operate successfully on more than one platform