Key Elements of Digital Media Flashcards

1
Q

technological building blocks of digital media

A

Technical processes

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2
Q

the ways in which digital media objects are created, encountered and used

A

cultural forms

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3
Q

environments that digital media can create

A

immersive experience

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4
Q

produced, distributed and consumed through twoway networked infrastructures

A

networked

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5
Q

responsiveness of a media object or piece of information to the preferences, needs or activities of the user.

A

Interactivity

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6
Q

interactivity has been spoken about in three thematic ways:

A
  1. interactivity can be seen as implicit in the technological structures of computer-mediated communications.
  2. relates to the context in which communication of any sort occurs, and the results of that communication. (context)
  3. perception of the user or the ‘state of mind’ of the audience in terms of taking a ‘passive’ or ‘active’ role in relation to the media
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7
Q

an interlinked archive of human knowledge which would work by association in a manner similar to the understandings, at that time, of how the human mind operated

A

memex

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8
Q

a form of text that is composed of nodes or blocks of text which form the content, the links between these blocks of content, and the buttons or tags that enact the link from one node to another

A

Hypertext

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9
Q

Components of hypertext

3

A
  1. nodes/blocks
  2. links
  3. buttons/tags
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10
Q

In hypertext, as one follows the different links, paths are created within the ____

A

network of nodes

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11
Q

hypertext by nature is a ________ form of text, and thereby begins to blur the distinction between ‘writer’ and ‘reader’

A

non-linear

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12
Q

classic literature has two elements that inform an ideological position

A

Authorship, Linearity

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13
Q

production of meaning resides within the author, and the reader is obliged to follow under convention

A

Authorship

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14
Q

sequence of events is set up and determined by the author and presented as a material whole, which itself constitutes a beginning and an end

A

Linearity

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15
Q

‘a structured collection of data’
‘a container of information’

A

database

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16
Q

3 components of database system

A
  1. storage element (hardware storage in the case of computers)
  2. means to retrieve and filter data (software that can sort information on the basis of certain parameters)
  3. means to turn that data into meaningful information (the user who creates meaning)
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17
Q

feeling of awe or reverence created by being in the presence of unique or remarkable objects

A

aura

18
Q

viewpoints based on geometric perspective (distance)

A

Small optics

19
Q

ability to communicate in real time on a global scale

A

big optics

20
Q

property where digital media objects change over time

A

variability

21
Q

has narratives and authored works that tend to have a set composition or sequence of events (narrative)

A

Old media

22
Q

continually updated, reassembled and recreated, existing in potentially infinite versions

A

digital media

23
Q

a form of organisation that is not based on hierarchical structure, but on a kind of horizontal network of relations

A

rhizome

24
Q

six principles of rhizomes

A
  1. the principle of connection
  2. the principle of multiplicity
  3. the principle of decalcomania
  4. the principle of cartography
  5. the principle of heterogeneity
  6. the principle of asignifying rupture
25
Q

Identify the principle

‘The rhizome connects any point to any other point’. The connections are random in relation to each other and any point can be connected to any other

A

The Principle of Connection

26
Q

Identify the principle

‘The rhizome is reducible to neither the One nor the multiple’. In this respect it is neither a collection of individual things nor one large thing. Instead it is composed of dimensions and lines of connection. This also means that no point in the rhizome can be altered without altering the whole.

A

The Principle of Multiplicity

27
Q

Identify the principle

‘The rhizome operates by variation, expansion, conquest, capture, offshoots’. In that sense, it does not ‘reproduce’, it transforms both itself and what it encounters.

A

The Principle of Decalcomania

28
Q

Identify the Principle

‘The rhizome pertains to a map that must be produced, constructed, a map that is always detachable, connectable, reversible, modifiable, and has multiple entryways and exits and its own lines of flight’. So, in contrast to ‘tracings’, where one must follow a given path, a rhizome is akin to a map or a field in which one can enter at any point and must construct their own path through.

A

The Principle of Cartography

29
Q

Identify the principle

‘The rhizome is an acentered, nonhierarchical, nonsignifying system without a General and without an organizing memory or central automation’. This suggests that rhizomes have nothing akin to a ‘centre’, which is more important than other parts of the system.

A

The Principle of Heterogeneity

30
Q

Identify the principle

‘The rhizome is made only of lines’. These lines can be severed or broken, but because it is acentred, such breakages do not impede its function but can instead create new lines for growth or transformation.

A

The Principle of Asignifying Rupture

31
Q

a phenomenon where we end up taking on the shared emotional states of others to whom we are connected via social media.

A

emotional contagion

32
Q

‘the sense of being in an environment’

A

presence

33
Q

the experience of presence in an environment by means of a communication medium

A

telepresence

34
Q

the ability of a technology to produce a rich environment for the senses in terms of sensory depth and breadth

A

vividness

35
Q

the number of senses engaged in the medium (sight, sound, smell, haptic, taste)

A

Sensory breadth

36
Q

the quality or resolution the medium provides to a given sense

A

Sensory depth

37
Q

the degree to which the user of a medium can influence the form and content of their mediated environment

A

interactivity

38
Q

the nature of objects and activities which exist, but are not tangible or concrete

A

virtuality

39
Q
  • relies upon the immobility of the spectator
  • allows for the creation of aesthetic objects that are fixed in space and time and refer to something outside themselves
A

representation tradition

40
Q
  • relies on a mobile spectator.
  • there is a blending of the virtual world of the created work and the physical space of the spectator or audience.
A

tradition of simulation

41
Q

List

Key Elements of Digital Media

A

Technical processes NHADID
1. Digital
2. Networked
3. Interactive
4. Hypertextual/hypermediated
5. Automated
6. Databased

Cultural forms CVRPV
7. Context (or lack of it)
8. Variability
9. Rhizome
10. Process
11. Viral

Immersive experiences TVS
12. Telepresence
13. Virtuality
14. Simulation

42
Q
A