JPMorgan - Opportunities in the Metaverse Flashcards
What opportunities does the metaverse offer?
- Transact -
- Socialize
- Create
- Own
- Experience
What are key stats for transacting in the metaverse?
Every year, $54 billion is spent on
virtual goods, almost double the
amount spent buying music
What are key stats for socializing in the metaverse?
Approximately 60 billion messages
are sent daily on Roblox
What are key stats for creating in the metaverse?
GDP for Second Life was about
$650M in 2021 with nearly $80M
USD paid to creators
What are key stats for owning in the metaverse?
Non-fungible tokens (NFTs) currently
have a market cap of $41 billion
What are key stats for experiencing in the metaverse?
200 strategic partnerships to
date with The Sandbox, including
Warner Music Group to launch a
music-themed virtual world
What is the metaverse?
The metaverse is a seamless convergence of our physical and digital lives, creating a unified, virtual community where we can work, play, relax, transact and socialize. A key point is that there is no one virtual world but many worlds, which are taking shape to enable people to deepen and extend social interactions digitally.
What are examples of web 2 virtual worlds?
Second Life
Roblox
Fortnite
World of Warcraft
What are examples of web 3 virtual worlds?
Decentraland
The Sandbox
Somnium Space
CryptoVoxel
Web 2.0 vs Web 3.0 approach to the metaverse
Organizational struture
Web 2
* Centrally owned
* Decisions are based on adding shareholder value
Web 3
* Community governed, generally through a foundation DAO
* Native tokens are issued and enable participation in governance
* Decisions are based on user consensus
Web 2.0 vs Web 3.0 approach to the metaverse
Data storage
Web 2: centralized
Web 3: decentralized (game assets)
Web 2.0 vs Web 3.0 approach to the metaverse
Platform storage
Web 2:
* PC/console
* VR/ AR
* Mobile / app
Web 3:
* PC
* Virtual reality / AR
* Mobile / app coming soon
Web 2.0 vs Web 3.0 approach to the metaverse
Payments infrastructure
Web 2: Traditional payments (e.g., credit/debit card)
Web3: Crypto wallets
What is J.P. Morgan’s thesis on how the metaverse is beneficial?
From a social perspective, the development of more immersive virtual experiences is helping people to build communities based on shared values, and to express themselves in more authentic ways
When was Second Life released?
Second Life was released in June 23, 2003