JavaScript Flashcards
What’s the output?
function sayHi() { console.log(name); console.log(age); var name = 'Lydia'; let age = 21; } sayHi();
undefined
and ReferenceError
Within the function, we first declare the name
variable with the var
keyword. This means that the variable gets hoisted (memory space is set up during the creation phase) with the default value of undefined
, until we actually get to the line where we define the variable. We haven’t defined the variable yet on the line where we try to log the name
variable, so it still holds the value of undefined
.
Variables with the let
keyword (and const
) are hoisted, but unlike var
, don’t get <i>initialized</i>. They are not accessible before the line we declare (initialize) them. This is called the “temporal dead zone”. When we try to access the variables before they are declared, JavaScript throws a ReferenceError
.
What’s the output?
for (var i = 0; i < 3; i++) { setTimeout(() => console.log(i), 1); } for (let i = 0; i < 3; i++) { setTimeout(() => console.log(i), 1); }
3 3 3
and 0 1 2
Because of the event queue in JavaScript, the setTimeout
callback function is called after the loop has been executed. Since the variable i
in the first loop was declared using the var
keyword, this value was global. During the loop, we incremented the value of i
by 1
each time, using the unary operator ++
. By the time the setTimeout
callback function was invoked, i
was equal to 3
in the first example.
In the second loop, the variable i
was declared using the let
keyword: variables declared with the let
(and const
) keyword are block-scoped (a block is anything between { }
). During each iteration, i
will have a new value, and each value is scoped inside the loop.
What’s the output?
const shape = { radius: 10, diameter() { return this.radius * 2; }, perimeter: () => 2 * Math.PI * this.radius, }; console.log(shape.diameter()); console.log(shape.perimeter());
20
and NaN
Note that the value of diameter
is a regular function, whereas the value of perimeter
is an arrow function.
With arrow functions, the this
keyword refers to its current surrounding scope, unlike regular functions! This means that when we call perimeter
, it doesn’t refer to the shape object, but to its surrounding scope (window for example).
There is no value radius
on that object, which returns NaN
.
What’s the output?
\+true; !'Lydia';
1
and false
The unary plus tries to convert an operand to a number. true
is 1
, and false
is 0
.
The string 'Lydia'
is a truthy value. What we’re actually asking, is “is this truthy value falsy?”. This returns false
.
Which one is true?
const bird = { size: 'small', }; const mouse = { name: 'Mickey', small: true, };
mouse.bird.size
is not valid
In JavaScript, all object keys are strings (unless it’s a Symbol). Even though we might not type them as strings, they are always converted into strings under the hood.
JavaScript interprets (or unboxes) statements. When we use bracket notation, it sees the first opening bracket [
and keeps going until it finds the closing bracket ]
. Only then, it will evaluate the statement.
mouse[bird.size]
: First it evaluates bird.size
, which is "small"
. mouse["small"]
returns true
However, with dot notation, this doesn’t happen. mouse
does not have a key called bird
, which means that mouse.bird
is undefined
. Then, we ask for the size
using dot notation: mouse.bird.size
. Since mouse.bird
is undefined
, we’re actually asking undefined.size
. This isn’t valid, and will throw an error similar to Cannot read property "size" of undefined
.
What’s the output?
let c = { greeting: 'Hey!' }; let d; d = c; c.greeting = 'Hello'; console.log(d.greeting);
Hello
In JavaScript, all objects interact by reference when setting them equal to each other.
First, variable c
holds a value to an object. Later, we assign d
with the same reference that c
has to the object.
<img></img>
When you change one object, you change all of them.
What’s the output?
let a = 3; let b = new Number(3); let c = 3; console.log(a == b); console.log(a === b); console.log(b === c);
true
false
false
new Number()
is a built-in function constructor. Although it looks like a number, it’s not really a number: it has a bunch of extra features and is an object.
When we use the ==
operator, it only checks whether it has the same value. They both have the value of 3
, so it returns true
.
However, when we use the ===
operator, both value and type should be the same. It’s not: new Number()
is not a number, it’s an object. Both return false.
What’s the output?
class Chameleon { static colorChange(newColor) { this.newColor = newColor; return this.newColor; } constructor({ newColor = 'green' } = {}) { this.newColor = newColor; } } const freddie = new Chameleon({ newColor: 'purple' }); console.log(freddie.colorChange('orange'));
TypeError
The colorChange
function is static. Static methods are designed to live only on the constructor in which they are created, and cannot be passed down to any children or called upon class instances. Since freddie
is an instance of class Chameleon, the function cannot be called upon it. A TypeError
is thrown.
What’s the output?
let greeting; greetign = {}; // Typo! console.log(greetign);
{}
It logs the object, because we just created an empty object on the global object! When we mistyped greeting
as greetign
, the JS interpreter actually saw this as global.greetign = {}
(or window.greetign = {}
in a browser).
In order to avoid this, we can use "use strict"
. This makes sure that you have declared a variable before setting it equal to anything.
What happens when we do this?
function bark() { console.log('Woof!'); } bark.animal = 'dog';
Nothing, this is totally fine!
This is possible in JavaScript, because functions are objects! (Everything besides primitive types are objects)
A function is a special type of object. The code you write yourself isn’t the actual function. The function is an object with properties. This property is invocable.
What’s the output?
function Person(firstName, lastName) { this.firstName = firstName; this.lastName = lastName; } const member = new Person('Lydia', 'Hallie'); Person.getFullName = function() { return `${this.firstName} ${this.lastName}`; }; console.log(member.getFullName());
TypeError
In JavaScript, functions are objects, and therefore, the method getFullName
gets added to the constructor function object itself. For that reason, we can call Person.getFullName()
, but member.getFullName
throws a TypeError
.
If you want a method to be available to all object instances, you have to add it to the prototype property:
```js
Person.prototype.getFullName = function() {
return ${this.firstName} ${this.lastName}
;
};
~~~
What’s the output?
function Person(firstName, lastName) { this.firstName = firstName; this.lastName = lastName; } const lydia = new Person('Lydia', 'Hallie'); const sarah = Person('Sarah', 'Smith'); console.log(lydia); console.log(sarah);
Person {firstName: "Lydia", lastName: "Hallie"}
and undefined
For sarah
, we didn’t use the new
keyword. When using new
, this
refers to the new empty object we create. However, if you don’t add new
, this
refers to the global object!
We said that this.firstName
equals "Sarah"
and this.lastName
equals "Smith"
. What we actually did, is defining global.firstName = 'Sarah'
and global.lastName = 'Smith'
. sarah
itself is left undefined
, since we don’t return a value from the Person
function.
What are the three phases of event propagation?
Capturing > Target > Bubbling
During the capturing phase, the event goes through the ancestor elements down to the target element. It then reaches the target element, and bubbling begins.
<img></img>
All object have prototypes.
false
All objects have prototypes, except for the base object. The base object is the object created by the user, or an object that is created using the new
keyword. The base object has access to some methods and properties, such as .toString
. This is the reason why you can use built-in JavaScript methods! All of such methods are available on the prototype. Although JavaScript can’t find it directly on your object, it goes down the prototype chain and finds it there, which makes it accessible for you.
What’s the output?
function sum(a, b) { return a + b; } sum(1, '2');
"12"
JavaScript is a dynamically typed language: we don’t specify what types certain variables are. Values can automatically be converted into another type without you knowing, which is called implicit type coercion. Coercion is converting from one type into another.
In this example, JavaScript converts the number 1
into a string, in order for the function to make sense and return a value. During the addition of a numeric type (1
) and a string type ('2'
), the number is treated as a string. We can concatenate strings like "Hello" + "World"
, so what’s happening here is "1" + "2"
which returns "12"
.
What’s the output?
let number = 0; console.log(number++); console.log(++number); console.log(number);
0
2
2
The postfix unary operator ++
:
- Returns the value (this returns
0
) - Increments the value (number is now
1
)
The prefix unary operator ++
:
- Increments the value (number is now
2
) - Returns the value (this returns
2
)
This returns 0 2 2
.
What’s the output?
function getPersonInfo(one, two, three) { console.log(one); console.log(two); console.log(three); } const person = 'Lydia'; const age = 21; getPersonInfo`${person} is ${age} years old`;
["", " is ", " years old"]
"Lydia"
21
If you use tagged template literals, the value of the first argument is always an array of the string values. The remaining arguments get the values of the passed expressions!
What’s the output?
function checkAge(data) { if (data === { age: 18 }) { console.log('You are an adult!'); } else if (data == { age: 18 }) { console.log('You are still an adult.'); } else { console.log(`Hmm.. You don't have an age I guess`); } } checkAge({ age: 18 });
Hmm.. You don't have an age I guess
When testing equality, primitives are compared by their value, while objects are compared by their reference. JavaScript checks if the objects have a reference to the same location in memory.
The two objects that we are comparing don’t have that: the object we passed as a parameter refers to a different location in memory than the object we used in order to check equality.
This is why both { age: 18 } === { age: 18 }
and { age: 18 } == { age: 18 }
return false
.
What’s the output?
function getAge(...args) { console.log(typeof args); } getAge(21);
"object"
The rest parameter (...args
) lets us “collect” all remaining arguments into an array. An array is an object, so typeof args
returns "object"
What’s the output?
function getAge() { 'use strict'; age = 21; console.log(age); } getAge();
ReferenceError
With "use strict"
, you can make sure that you don’t accidentally declare global variables. We never declared the variable age
, and since we use "use strict"
, it will throw a reference error. If we didn’t use "use strict"
, it would have worked, since the property age
would have gotten added to the global object.
What’s the value of sum
?
const sum = eval('10*10+5');
105
eval
evaluates codes that’s passed as a string. If it’s an expression, like in this case, it evaluates the expression. The expression is 10 * 10 + 5
. This returns the number 105
.
How long is cool_secret accessible?
sessionStorage.setItem('cool_secret', 123);
When the user closes the tab.
The data stored in sessionStorage
is removed after closing the tab.
If you used localStorage
, the data would’ve been there forever, unless for example localStorage.clear()
is invoked.
What’s the output?
var num = 8; var num = 10; console.log(num);
10
With the var
keyword, you can declare multiple variables with the same name. The variable will then hold the latest value.
You cannot do this with let
or const
since they’re block-scoped.
What’s the output?
const obj = { 1: 'a', 2: 'b', 3: 'c' }; const set = new Set([1, 2, 3, 4, 5]); obj.hasOwnProperty('1'); obj.hasOwnProperty(1); set.has('1'); set.has(1);
true
true
false
true
All object keys (excluding Symbols) are strings under the hood, even if you don’t type it yourself as a string. This is why obj.hasOwnProperty('1')
also returns true.
It doesn’t work that way for a set. There is no '1'
in our set: set.has('1')
returns false
. It has the numeric type 1
, set.has(1)
returns true
.
What’s the output?
const obj = { a: 'one', b: 'two', a: 'three' }; console.log(obj);
{ a: "three", b: "two" }
If you have two keys with the same name, the key will be replaced. It will still be in its first position, but with the last specified value.
The JavaScript global execution context creates two things for you: the global object, and the “this” keyword.
true
The base execution context is the global execution context: it’s what’s accessible everywhere in your code.
What’s the output?
for (let i = 1; i < 5; i++) { if (i === 3) continue; console.log(i); }
1
2
4
The continue
statement skips an iteration if a certain condition returns true
.
What’s the output?
String.prototype.giveLydiaPizza = () => { return 'Just give Lydia pizza already!'; }; const name = 'Lydia'; console.log(name.giveLydiaPizza())
"Just give Lydia pizza already!"
String
is a built-in constructor, which we can add properties to. I just added a method to its prototype. Primitive strings are automatically converted into a string object, generated by the string prototype function. So, all strings (string objects) have access to that method!
What’s the output?
const a = {}; const b = { key: 'b' }; const c = { key: 'c' }; a[b] = 123; a[c] = 456; console.log(a[b]);
456
Object keys are automatically converted into strings. We are trying to set an object as a key to object a
, with the value of 123
.
However, when we stringify an object, it becomes "[object Object]"
. So what we are saying here, is that a["[object Object]"] = 123
. Then, we can try to do the same again. c
is another object that we are implicitly stringifying. So then, a["[object Object]"] = 456
.
Then, we log a[b]
, which is actually a["[object Object]"]
. We just set that to 456
, so it returns 456
.
What’s the output?
const foo = () => console.log('First'); const bar = () => setTimeout(() => console.log('Second')); const baz = () => console.log('Third'); bar(); foo(); baz();
First
Third
Second
We have a setTimeout
function and invoked it first. Yet, it was logged last.
This is because in browsers, we don’t just have the runtime engine, we also have something called a WebAPI
. The WebAPI
gives us the setTimeout
function to start with, and for example the DOM.
After the callback is pushed to the WebAPI, the setTimeout
function itself (but not the callback!) is popped off the stack.
<img></img>
Now, foo
gets invoked, and "First"
is being logged.
<img></img>
foo
is popped off the stack, and baz
gets invoked. "Third"
gets logged.
<img></img>
The WebAPI can’t just add stuff to the stack whenever it’s ready. Instead, it pushes the callback function to something called the queue.
<img></img>
This is where an event loop starts to work. An event loop looks at the stack and task queue. If the stack is empty, it takes the first thing on the queue and pushes it onto the stack.
<img></img>
bar
gets invoked, "Second"
gets logged, and it’s popped off the stack.
What is the event.target when clicking the button?
```html
<div>
<div>
<button>
Click!
</button>
</div>
</div>
~~~
button
The deepest nested element that caused the event is the target of the event. You can stop bubbling by event.stopPropagation
When you click the paragraph, what’s the logged output?
```html
<div>
<p>
Click here!
</p>
</div>
button
```html
<div>
<p>
Click here!
</p></div>
When you click the paragraph, what’s the logged output?
```html
<div>
<p>
Click here!
</p>
</div>
~~~
p
div
If we click p
, we see two logs: p
and div
. During event propagation, there are 3 phases: capturing, target, and bubbling. By default, event handlers are executed in the bubbling phase (unless you set useCapture
to true
). It goes from the deepest nested element outwards.
What’s the output?
const person = { name: 'Lydia' }; function sayHi(age) { return `${this.name} is ${age}`; } console.log(sayHi.call(person, 21)); console.log(sayHi.bind(person, 21));
Lydia is 21
function
With both, we can pass the object to which we want the this
keyword to refer to. However, .call
is also executed immediately!
.bind.
returns a copy of the function, but with a bound context! It is not executed immediately.
What’s the output?
function sayHi() { return (() => 0)(); } console.log(typeof sayHi());
"number"
The sayHi
function returns the returned value of the immediately invoked function expression (IIFE). This function returned 0
, which is type "number"
.
FYI: there are only 7 built-in types: null
, undefined
, boolean
, number
, string
, object
, and symbol
. "function"
is not a type, since functions are objects, it’s of type "object"
.
Which of these values are falsy?
0; new Number(0); (''); (' '); new Boolean(false); undefined;
0
, ''
, undefined
There are 8 falsy values:
undefined
null
NaN
false
-
''
(empty string) 0
-0
-
0n
(BigInt(0))
Function constructors, like new Number
and new Boolean
are truthy.
What’s the output?
console.log(typeof typeof 1);
"string"
typeof 1
returns "number"
.typeof "number"
returns "string"
What’s the output?
const numbers = [1, 2, 3]; numbers[10] = 11; console.log(numbers);
[1, 2, 3, empty x 7, 11]
When you set a value to an element in an array that exceeds the length of the array, JavaScript creates something called “empty slots”. These actually have the value of undefined
, but you will see something like:
[1, 2, 3, empty x 7, 11]
depending on where you run it (it’s different for every browser, node, etc.)
What’s the output?
(() => { let x, y; try { throw new Error(); } catch (x) { (x = 1), (y = 2); console.log(x); } console.log(x); console.log(y); })();
1
undefined
2
The catch
block receives the argument x
. This is not the same x
as the variable when we pass arguments. This variable x
is block-scoped.
Later, we set this block-scoped variable equal to 1
, and set the value of the variable y
. Now, we log the block-scoped variable x
, which is equal to 1
.
Outside of the catch
block, x
is still undefined
, and y
is 2
. When we want to console.log(x)
outside of the catch
block, it returns undefined
, and y
returns 2
.
Everything in JavaScript is either a…
primitive or object
JavaScript only has primitive types and objects.
Primitive types are boolean
, null
, undefined
, bigint
, number
, string
, and symbol
.
What differentiates a primitive from an object is that primitives do not have any properties or methods; however, you’ll note that 'foo'.toUpperCase()
evaluates to 'FOO'
and does not result in a TypeError
. This is because when you try to access a property or method on a primitive like a string, JavaScript will implicitly wrap the primitive type using one of the wrapper classes, i.e. String
, and then immediately discard the wrapper after the expression evaluates. All primitives except for null
and undefined
exhibit this behaviour.
What’s the output?
[[0, 1], [2, 3]].reduce( (acc, cur) => { return acc.concat(cur); }, [1, 2], );
[1, 2, 0, 1, 2, 3]
[1, 2]
is our initial value. This is the value we start with, and the value of the very first acc
. During the first round, acc
is [1,2]
, and cur
is [0, 1]
. We concatenate them, which results in [1, 2, 0, 1]
.
Then, [1, 2, 0, 1]
is acc
and [2, 3]
is cur
. We concatenate them, and get [1, 2, 0, 1, 2, 3]
What’s the output?
!!null; !!''; !!1;
false
false
true
null
is falsy. !null
returns true
. !true
returns false
.
""
is falsy. !""
returns true
. !true
returns false
.
1
is truthy. !1
returns false
. !false
returns true
.
What does the setInterval
method return in the browser?
setInterval(() => console.log('Hi'), 1000);
a unique id
It returns a unique id. This id can be used to clear that interval with the clearInterval()
function.
What does this return?
[...'Lydia'];
["L", "y", "d", "i", "a"]
A string is an iterable. The spread operator maps every character of an iterable to one element.
What’s the output?
function* generator(i) { yield i; yield i * 2; } const gen = generator(10); console.log(gen.next().value); console.log(gen.next().value);
10, 20
Regular functions cannot be stopped mid-way after invocation. However, a generator function can be “stopped” midway, and later continue from where it stopped. Every time a generator function encounters a yield
keyword, the function yields the value specified after it. Note that the generator function in that case doesn’t return the value, it yields the value.
First, we initialize the generator function with i
equal to 10
. We invoke the generator function using the next()
method. The first time we invoke the generator function, i
is equal to 10
. It encounters the first yield
keyword: it yields the value of i
. The generator is now “paused”, and 10
gets logged.
Then, we invoke the function again with the next()
method. It starts to continue where it stopped previously, still with i
equal to 10
. Now, it encounters the next yield
keyword, and yields i * 2
. i
is equal to 10
, so it returns 10 * 2
, which is 20
. This results in 10, 20
.
What does this return?
const firstPromise = new Promise((res, rej) => { setTimeout(res, 500, 'one'); }); const secondPromise = new Promise((res, rej) => { setTimeout(res, 100, 'two'); }); Promise.race([firstPromise, secondPromise]).then(res => console.log(res));
"two"
When we pass multiple promises to the Promise.race
method, it resolves/rejects the first promise that resolves/rejects. To the setTimeout
method, we pass a timer: 500ms for the first promise (firstPromise
), and 100ms for the second promise (secondPromise
). This means that the secondPromise
resolves first with the value of 'two'
. res
now holds the value of 'two'
, which gets logged.
What’s the output?
let person = { name: 'Lydia' }; const members = [person]; person = null; console.log(members);
[{ name: "Lydia" }]
First, we declare a variable person
with the value of an object that has a name
property.
<img></img>
Then, we declare a variable called members
. We set the first element of that array equal to the value of the person
variable. Objects interact by reference when setting them equal to each other. When you assign a reference from one variable to another, you make a copy of that reference. (note that they don’t have the same reference!)
<img></img>
Then, we set the variable person
equal to null
.
<img></img>
We are only modifying the value of the person
variable, and not the first element in the array, since that element has a different (copied) reference to the object. The first element in members
still holds its reference to the original object. When we log the members
array, the first element still holds the value of the object, which gets logged.
What’s the output?
const person = { name: 'Lydia', age: 21, }; for (const item in person) { console.log(item); }
"name", "age"
With a for-in
loop, we can iterate through object keys, in this case name
and age
. Under the hood, object keys are strings (if they’re not a Symbol). On every loop, we set the value of item
equal to the current key it’s iterating over. First, item
is equal to name
, and gets logged. Then, item
is equal to age
, which gets logged.
What’s the output?
console.log(3 + 4 + '5');
"75"
Operator associativity is the order in which the compiler evaluates the expressions, either left-to-right or right-to-left. This only happens if all operators have the same precedence. We only have one type of operator: +
. For addition, the associativity is left-to-right.
3 + 4
gets evaluated first. This results in the number 7
.
7 + '5'
results in "75"
because of coercion. JavaScript converts the number 7
into a string, see question 15. We can concatenate two strings using the +
operator. "7" + "5"
results in "75"
.
What’s the value of num
?
const num = parseInt('7*6', 10);
7
Only the first numbers in the string is returned. Based on the radix (the second argument in order to specify what type of number we want to parse it to: base 10, hexadecimal, octal, binary, etc.), the parseInt
checks whether the characters in the string are valid. Once it encounters a character that isn’t a valid number in the radix, it stops parsing and ignores the following characters.
*
is not a valid number. It only parses "7"
into the decimal 7
. num
now holds the value of 7
.
What’s the output?
[1, 2, 3].map(num => { if (typeof num === 'number') return; return num * 2; });
[undefined, undefined, undefined]
When mapping over the array, the value of num
is equal to the element it’s currently looping over. In this case, the elements are numbers, so the condition of the if statement typeof num === "number"
returns true
. The map function creates a new array and inserts the values returned from the function.
However, we don’t return a value. When we don’t return a value from the function, the function returns undefined
. For every element in the array, the function block gets called, so for each element we return undefined
.
What’s the output?
function getInfo(member, year) { member.name = 'Lydia'; year = '1998'; } const person = { name: 'Sarah' }; const birthYear = '1997'; getInfo(person, birthYear); console.log(person, birthYear);
{ name: "Lydia" }, "1997"
Arguments are passed by value, unless their value is an object, then they’re passed by reference. birthYear
is passed by value, since it’s a string, not an object. When we pass arguments by value, a copy of that value is created (see question 46).
The variable birthYear
has a reference to the value "1997"
. The argument year
also has a reference to the value "1997"
, but it’s not the same value as birthYear
has a reference to. When we update the value of year
by setting year
equal to "1998"
, we are only updating the value of year
. birthYear
is still equal to "1997"
.
The value of person
is an object. The argument member
has a (copied) reference to the same object. When we modify a property of the object member
has a reference to, the value of person
will also be modified, since they both have a reference to the same object. person
’s name
property is now equal to the value "Lydia"
What’s the output?
function greeting() { throw 'Hello world!'; } function sayHi() { try { const data = greeting(); console.log('It worked!', data); } catch (e) { console.log('Oh no an error:', e); } } sayHi();
Oh no an error: Hello world!
With the throw
statement, we can create custom errors. With this statement, you can throw exceptions. An exception can be a <b>string</b>, a <b>number</b>, a <b>boolean</b> or an <b>object</b>. In this case, our exception is the string 'Hello world!'
.
With the catch
statement, we can specify what to do if an exception is thrown in the try
block. An exception is thrown: the string 'Hello world!'
. e
is now equal to that string, which we log. This results in 'Oh an error: Hello world!'
.
What’s the output?
function Car() { this.make = 'Lamborghini'; return { make: 'Maserati' }; } const myCar = new Car(); console.log(myCar.make);
"Maserati"
When you return a property, the value of the property is equal to the returned value, not the value set in the constructor function. We return the string "Maserati"
, so myCar.make
is equal to "Maserati"
.
What’s the output?
(() => { let x = (y = 10); })(); console.log(typeof x); console.log(typeof y);
"undefined", "number"
let x = (y = 10);
is actually shorthand for:
```javascript
y = 10;
let x = y;
~~~
When we set y
equal to 10
, we actually add a property y
to the global object (window
in browser, global
in Node). In a browser, window.y
is now equal to 10
.
Then, we declare a variable x
with the value of y
, which is 10
. Variables declared with the let
keyword are block scoped, they are only defined within the block they’re declared in; the immediately invoked function expression (IIFE) in this case. When we use the typeof
operator, the operand x
is not defined: we are trying to access x
outside of the block it’s declared in. This means that x
is not defined. Values who haven’t been assigned a value or declared are of type "undefined"
. console.log(typeof x)
returns "undefined"
.
However, we created a global variable y
when setting y
equal to 10
. This value is accessible anywhere in our code. y
is defined, and holds a value of type "number"
. console.log(typeof y)
returns "number"
.
What’s the output?
class Dog { constructor(name) { this.name = name; } } Dog.prototype.bark = function() { console.log(`Woof I am ${this.name}`); }; const pet = new Dog('Mara'); pet.bark(); delete Dog.prototype.bark; pet.bark();
"Woof I am Mara"
, TypeError
We can delete properties from objects using the delete
keyword, also on the prototype. By deleting a property on the prototype, it is not available anymore in the prototype chain. In this case, the bark
function is not available anymore on the prototype after delete Dog.prototype.bark
, yet we still try to access it.
When we try to invoke something that is not a function, a TypeError
is thrown. In this case TypeError: pet.bark is not a function
, since pet.bark
is undefined
.
What’s the output?
const set = new Set([1, 1, 2, 3, 4]); console.log(set);
{1, 2, 3, 4}
The Set
object is a collection of unique values: a value can only occur once in a set.
We passed the iterable [1, 1, 2, 3, 4]
with a duplicate value 1
. Since we cannot have two of the same values in a set, one of them is removed. This results in {1, 2, 3, 4}
.
What’s the output?
// counter.js let counter = 10; export default counter;
// index.js import myCounter from './counter'; myCounter += 1; console.log(myCounter);
Error
An imported module is read-only: you cannot modify the imported module. Only the module that exports them can change its value.
When we try to increment the value of myCounter
, it throws an error: myCounter
is read-only and cannot be modified.
What’s the output?
const name = 'Lydia'; age = 21; console.log(delete name); console.log(delete age);
false
, true
The delete
operator returns a boolean value: true
on a successful deletion, else it’ll return false
. However, variables declared with the var
, const
or let
keyword cannot be deleted using the delete
operator.
The name
variable was declared with a const
keyword, so its deletion is not successful: false
is returned. When we set age
equal to 21
, we actually added a property called age
to the global object. You can successfully delete properties from objects this way, also the global object, so delete age
returns true
.
What’s the output?
const numbers = [1, 2, 3, 4, 5]; const [y] = numbers; console.log(y);
1
We can unpack values from arrays or properties from objects through destructuring. For example:
```javascript
[a, b] = [1, 2];
~~~
<img></img>
The value of a
is now 1
, and the value of b
is now 2
. What we actually did in the question, is:
```javascript
[y] = [1, 2, 3, 4, 5];
~~~
<img></img>
This means that the value of y
is equal to the first value in the array, which is the number 1
. When we log y
, 1
is returned.
What’s the output?
const user = { name: 'Lydia', age: 21 }; const admin = { admin: true, ...user }; console.log(admin);
{ admin: true, name: "Lydia", age: 21 }
It’s possible to combine objects using the spread operator ...
. It lets you create copies of the key/value pairs of one object, and add them to another object. In this case, we create copies of the user
object, and add them to the admin
object. The admin
object now contains the copied key/value pairs, which results in { admin: true, name: "Lydia", age: 21 }
.
What’s the output?
const person = { name: 'Lydia' }; Object.defineProperty(person, 'age', { value: 21 }); console.log(person); console.log(Object.keys(person));
{ name: "Lydia", age: 21 }
, ["name"]
With the defineProperty
method, we can add new properties to an object, or modify existing ones. When we add a property to an object using the defineProperty
method, they are by default not enumerable. The Object.keys
method returns all enumerable property names from an object, in this case only "name"
.
Properties added using the defineProperty
method are immutable by default. You can override this behavior using the writable
, configurable
and enumerable
properties. This way, the defineProperty
method gives you a lot more control over the properties you’re adding to an object.
What’s the output?
const settings = { username: 'lydiahallie', level: 19, health: 90, }; const data = JSON.stringify(settings, ['level', 'health']); console.log(data);
"{"level":19, "health":90}"
The second argument of JSON.stringify
is the replacer. The replacer can either be a function or an array, and lets you control what and how the values should be stringified.
If the replacer is an array, only the property names included in the array will be added to the JSON string. In this case, only the properties with the names "level"
and "health"
are included, "username"
is excluded. data
is now equal to "{"level":19, "health":90}"
.
If the replacer is a function, this function gets called on every property in the object you’re stringifying. The value returned from this function will be the value of the property when it’s added to the JSON string. If the value is undefined
, this property is excluded from the JSON string.
What’s the output?
let num = 10; const increaseNumber = () => num++; const increasePassedNumber = number => number++; const num1 = increaseNumber(); const num2 = increasePassedNumber(num1); console.log(num1); console.log(num2);
10
, 10
The unary operator ++
first returns the value of the operand, then increments the value of the operand. The value of num1
is 10
, since the increaseNumber
function first returns the value of num
, which is 10
, and only increments the value of num
afterwards.
num2
is 10
, since we passed num1
to the increasePassedNumber
. number
is equal to 10
(the value of num1
. Again, the unary operator ++
first returns the value of the operand, then increments the value of the operand. The value of number
is 10
, so num2
is equal to 10
.
What’s the output?
const value = { number: 10 }; const multiply = (x = { ...value }) => { console.log((x.number *= 2)); }; multiply(); multiply(); multiply(value); multiply(value);
20
, 20
, 20
, 40
In ES6, we can initialize parameters with a default value. The value of the parameter will be the default value, if no other value has been passed to the function, or if the value of the parameter is "undefined"
. In this case, we spread the properties of the value
object into a new object, so x
has the default value of { number: 10 }
.
The default argument is evaluated at call time! Every time we call the function, a new object is created. We invoke the multiply
function the first two times without passing a value: x
has the default value of { number: 10 }
. We then log the multiplied value of that number, which is 20
.
The third time we invoke multiply, we do pass an argument: the object called value
. The *=
operator is actually shorthand for x.number = x.number * 2
: we modify the value of x.number
, and log the multiplied value 20
.
The fourth time, we pass the value
object again. x.number
was previously modified to 20
, so x.number *= 2
logs 40
.
What’s the output?
[1, 2, 3, 4].reduce((x, y) => console.log(x, y));
1
2
and undefined
3
and undefined
4
The first argument that the reduce
method receives is the accumulator, x
in this case. The second argument is the current value, y
. With the reduce method, we execute a callback function on every element in the array, which could ultimately result in one single value.
In this example, we are not returning any values, we are simply logging the values of the accumulator and the current value.
The value of the accumulator is equal to the previously returned value of the callback function. If you don’t pass the optional initialValue
argument to the reduce
method, the accumulator is equal to the first element on the first call.
On the first call, the accumulator (x
) is 1
, and the current value (y
) is 2
. We don’t return from the callback function, we log the accumulator and current value: 1
and 2
get logged.
If you don’t return a value from a function, it returns undefined
. On the next call, the accumulator is undefined
, and the current value is 3
. undefined
and 3
get logged.
On the fourth call, we again don’t return from the callback function. The accumulator is again undefined
, and the current value is 4
. undefined
and 4
get logged.
With which constructor can we successfully extend the Dog
class?
class Dog { constructor(name) { this.name = name; } }; class Labrador extends Dog { // 1 constructor(name, size) { this.size = size; } // 2 constructor(name, size) { super(name); this.size = size; } // 3 constructor(size) { super(name); this.size = size; } // 4 constructor(name, size) { this.name = name; this.size = size; } };
2
In a derived class, you cannot access the this
keyword before calling super
. If you try to do that, it will throw a ReferenceError: 1 and 4 would throw a reference error.
With the super
keyword, we call that parent class’s constructor with the given arguments. The parent’s constructor receives the name
argument, so we need to pass name
to super
.
The Labrador
class receives two arguments, name
since it extends Dog
, and size
as an extra property on the Labrador
class. They both need to be passed to the constructor function on Labrador
, which is done correctly using constructor 2.
What’s the output?
// index.js console.log('running index.js'); import { sum } from './sum.js'; console.log(sum(1, 2)); // sum.js console.log('running sum.js'); export const sum = (a, b) => a + b;
running sum.js
, running index.js
, 3
With the import
keyword, all imported modules are pre-parsed. This means that the imported modules get run first, the code in the file which imports the module gets executed after.
This is a difference between require()
in CommonJS and import
! With require()
, you can load dependencies on demand while the code is being run. If we would have used require
instead of import
, running index.js
, running sum.js
, 3
would have been logged to the console.
What’s the output?
console.log(Number(2) === Number(2)); console.log(Boolean(false) === Boolean(false)); console.log(Symbol('foo') === Symbol('foo'));
true
, true
, false
Every Symbol is entirely unique. The purpose of the argument passed to the Symbol is to give the Symbol a description. The value of the Symbol is not dependent on the passed argument. As we test equality, we are creating two entirely new symbols: the first Symbol('foo')
, and the second Symbol('foo')
. These two values are unique and not equal to each other, Symbol('foo') === Symbol('foo')
returns false
.
What’s the output?
const name = 'Lydia Hallie'; console.log(name.padStart(13)); console.log(name.padStart(2));
" Lydia Hallie"
, "Lydia Hallie"
("[1x whitespace]Lydia Hallie"
, "Lydia Hallie"
)
With the padStart
method, we can add padding to the beginning of a string. The value passed to this method is the total length of the string together with the padding. The string "Lydia Hallie"
has a length of 12
. name.padStart(13)
inserts 1 space at the start of the string, because 12 + 1 is 13.
If the argument passed to the padStart
method is smaller than the length of the array, no padding will be added.
What’s the output?
console.log('🥑' + '💻');
"🥑💻"
With the +
operator, you can concatenate strings. In this case, we are concatenating the string "🥑"
with the string "💻"
, resulting in "🥑💻"
.
How can we log the values that are commented out after the console.log statement?
function* startGame() { const answer = yield 'Do you love JavaScript?'; if (answer !== 'Yes') { return "Oh wow... Guess we're gone here"; } return 'JavaScript loves you back ❤️'; } const game = startGame(); console.log(/* 1 */); // Do you love JavaScript? console.log(/* 2 */); // JavaScript loves you back ❤️
game.next().value
and game.next("Yes").value
A generator function “pauses” its execution when it sees the yield
keyword. First, we have to let the function yield the string “Do you love JavaScript?”, which can be done by calling game.next().value
.
Every line is executed, until it finds the first yield
keyword. There is a yield
keyword on the first line within the function: the execution stops with the first yield! This means that the variable answer
is not defined yet!
When we call game.next("Yes").value
, the previous yield
is replaced with the value of the parameters passed to the next()
function, "Yes"
in this case. The value of the variable answer
is now equal to "Yes"
. The condition of the if-statement returns false
, and JavaScript loves you back ❤️
gets logged.
What’s the output?
console.log(String.raw`Hello\nworld`);
Hello\nworld
String.raw
returns a string where the escapes (\n
, \v
, \t
etc.) are ignored! Backslashes can be an issue since you could end up with something like:
const path = `C:\Documents\Projects\table.html`
Which would result in:
"C:DocumentsProjects able.html"
With String.raw
, it would simply ignore the escape and print:
C:\Documents\Projects\table.html
In this case, the string is Hello\nworld
, which gets logged.
What’s the output?
async function getData() { return await Promise.resolve('I made it!'); } const data = getData(); console.log(data);
Promise {<pending>}
An async function always returns a promise. The await
still has to wait for the promise to resolve: a pending promise gets returned when we call getData()
in order to set data
equal to it.
If we wanted to get access to the resolved value "I made it"
, we could have used the .then()
method on data
:
data.then(res => console.log(res))
This would’ve logged "I made it!"
What’s the output?
function addToList(item, list) { return list.push(item); } const result = addToList('apple', ['banana']); console.log(result);
2
The .push()
method returns the length of the new array! Previously, the array contained one element (the string "banana"
) and had a length of 1
. After adding the string "apple"
to the array, the array contains two elements, and has a length of 2
. This gets returned from the addToList
function.
The push
method modifies the original array. If you wanted to return the array from the function rather than the length of the array, you should have returned list
after pushing item
to it.
What’s the output?
const box = { x: 10, y: 20 }; Object.freeze(box); const shape = box; shape.x = 100; console.log(shape);
{ x: 10, y: 20 }
Object.freeze
makes it impossible to add, remove, or modify properties of an object (unless the property’s value is another object).
When we create the variable shape
and set it equal to the frozen object box
, shape
also refers to a frozen object. You can check whether an object is frozen by using Object.isFrozen
. In this case, Object.isFrozen(shape)
returns true, since the variable shape
has a reference to a frozen object.
Since shape
is frozen, and since the value of x
is not an object, we cannot modify the property x
. x
is still equal to 10
, and { x: 10, y: 20 }
gets logged.
What’s the output?
const { name: myName } = { name: 'Lydia' }; console.log(name);
undefined
When we unpack the property name
from the object on the right-hand side, we assign its value "Lydia"
to a variable with the name myName
.
With { name: myName }
, we tell JavaScript that we want to create a new variable called myName
with the value of the name
property on the right-hand side.
Since we try to log name
, a variable that is not defined, undefined
is returned on the left side assignment. Later, the value of Lydia
is stored through the destructuring assignment.
Is this a pure function?
function sum(a, b) { return a + b; }
Yes
A pure function is a function that always returns the same result, if the same arguments are passed.
The sum
function always returns the same result. If we pass 1
and 2
, it will always return 3
without side effects. If we pass 5
and 10
, it will always return 15
, and so on. This is the definition of a pure function.
What is the output?
const add = () => { const cache = {}; return num => { if (num in cache) { return `From cache! ${cache[num]}`; } else { const result = num + 10; cache[num] = result; return `Calculated! ${result}`; } }; }; const addFunction = add(); console.log(addFunction(10)); console.log(addFunction(10)); console.log(addFunction(5 * 2));
Calculated! 20
From cache! 20
From cache! 20
The add
function is a memoized function. With memoization, we can cache the results of a function in order to speed up its execution. In this case, we create a cache
object that stores the previously returned values.
If we call the addFunction
function again with the same argument, it first checks whether it has already gotten that value in its cache. If that’s the case, the caches value will be returned, which saves on execution time. Else, if it’s not cached, it will calculate the value and store it afterwards.
We call the addFunction
function three times with the same value: on the first invocation, the value of the function when num
is equal to 10
isn’t cached yet. The condition of the if-statement num in cache
returns false
, and the else block gets executed: Calculated! 20
gets logged, and the value of the result gets added to the cache object. cache
now looks like { 10: 20 }
.
The second time, the cache
object contains the value that gets returned for 10
. The condition of the if-statement num in cache
returns true
, and 'From cache! 20'
gets logged.
The third time, we pass 5 * 2
to the function which gets evaluated to 10
. The cache
object contains the value that gets returned for 10
. The condition of the if-statement num in cache
returns true
, and 'From cache! 20'
gets logged.
What is the output?
const myLifeSummedUp = ['☕', '💻', '🍷', '🍫']; for (let item in myLifeSummedUp) { console.log(item); } for (let item of myLifeSummedUp) { console.log(item); }
0
1
2
3
and "☕"
"💻"
"🍷"
"🍫"
With a for-in loop, we can iterate over enumerable properties. In an array, the enumerable properties are the “keys” of array elements, which are actually their indexes. You could see an array as:
{0: "☕", 1: "💻", 2: "🍷", 3: "🍫"}
Where the keys are the enumerable properties. 0
1
2
3
get logged.
With a for-of loop, we can iterate over iterables. An array is an iterable. When we iterate over the array, the variable “item” is equal to the element it’s currently iterating over, "☕"
"💻"
"🍷"
"🍫"
get logged.
What is the output?
const list = [1 + 2, 1 * 2, 1 / 2]; console.log(list);
[3, 2, 0.5]
Array elements can hold any value. Numbers, strings, objects, other arrays, null, boolean values, undefined, and other expressions such as dates, functions, and calculations.
The element will be equal to the returned value. 1 + 2
returns 3
, 1 * 2
returns 2
, and 1 / 2
returns 0.5
.
What is the output?
function sayHi(name) { return `Hi there, ${name}`; } console.log(sayHi());
Hi there, undefined
By default, arguments have the value of undefined
, unless a value has been passed to the function. In this case, we didn’t pass a value for the name
argument. name
is equal to undefined
which gets logged.
In ES6, we can overwrite this default undefined
value with default parameters. For example:
function sayHi(name = "Lydia") { ... }
In this case, if we didn’t pass a value or if we passed undefined
, name
would always be equal to the string Lydia
What is the output?
var status = '😎'; setTimeout(() => { const status = '😍'; const data = { status: '🥑', getStatus() { return this.status; }, }; console.log(data.getStatus()); console.log(data.getStatus.call(this)); }, 0);
"🥑"
and "😎"
The value of the this
keyword is dependent on where you use it. In a method, like the getStatus
method, the this
keyword refers to the object that the method belongs to. The method belongs to the data
object, so this
refers to the data
object. When we log this.status
, the status
property on the data
object gets logged, which is "🥑"
.
With the call
method, we can change the object to which the this
keyword refers. In functions, the this
keyword refers to the the object that the function belongs to. We declared the setTimeout
function on the global object, so within the setTimeout
function, the this
keyword refers to the global object. On the global object, there is a variable called status with the value of "😎"
. When logging this.status
, "😎"
gets logged.
What is the output?
const person = { name: 'Lydia', age: 21, }; let city = person.city; city = 'Amsterdam'; console.log(person);
{ name: "Lydia", age: 21 }
We set the variable city
equal to the value of the property called city
on the person
object. There is no property on this object called city
, so the variable city
has the value of undefined
.
Note that we are not referencing the person
object itself! We simply set the variable city
equal to the current value of the city
property on the person
object.
Then, we set city
equal to the string "Amsterdam"
. This doesn’t change the person object: there is no reference to that object.
When logging the person
object, the unmodified object gets returned.
What is the output?
function checkAge(age) { if (age < 18) { const message = "Sorry, you're too young."; } else { const message = "Yay! You're old enough!"; } return message; } console.log(checkAge(21));
ReferenceError
Variables with the const
and let
keyword are block-scoped. A block is anything between curly brackets ({ }
). In this case, the curly brackets of the if/else statements. You cannot reference a variable outside of the block it’s declared in, a ReferenceError gets thrown.
What kind of information would get logged?
fetch('https://www.website.com/api/user/1') .then(res => res.json()) .then(res => console.log(res));
The result of the callback in the previous .then()
.
The value of res
in the second .then
is equal to the returned value of the previous .then
. You can keep chaining .then
s like this, where the value is passed to the next handler.
Which option is a way to set hasName
equal to true
, provided you cannot pass true
as an argument?
function getName(name) { const hasName = // }
!!name
With !!name
, we determine whether the value of name
is truthy or falsy. If name is truthy, which we want to test for, !name
returns false
. !false
(which is what !!name
practically is) returns true
.
By setting hasName
equal to name
, you set hasName
equal to whatever value you passed to the getName
function, not the boolean value true
.
new Boolean(true)
returns an object wrapper, not the boolean value itself.
name.length
returns the length of the passed argument, not whether it’s true
.
What’s the output?
console.log('I want pizza'[0]);
"I"
In order to get a character at a specific index of a string, you can use bracket notation. The first character in the string has index 0, and so on. In this case, we want to get the element with index 0, the character "I'
, which gets logged.
Note that this method is not supported in IE7 and below. In that case, use .charAt()
.
What’s the output?
function sum(num1, num2 = num1) { console.log(num1 + num2); } sum(10);
20
You can set a default parameter’s value equal to another parameter of the function, as long as they’ve been defined before the default parameter. We pass the value 10
to the sum
function. If the sum
function only receives 1 argument, it means that the value for num2
is not passed, and the value of num1
is equal to the passed value 10
in this case. The default value of num2
is the value of num1
, which is 10
. num1 + num2
returns 20
.
If you’re trying to set a default parameter’s value equal to a parameter which is defined after (to the right), the parameter’s value hasn’t been initialized yet, which will throw an error.
What’s the output?
// module.js export default () => 'Hello world'; export const name = 'Lydia'; // index.js import * as data from './module'; console.log(data);
{ default: function default(), name: "Lydia" }
With the import * as name
syntax, we import all exports from the module.js
file into the index.js
file as a new object called data
is created. In the module.js
file, there are two exports: the default export, and a named export. The default export is a function which returns the string "Hello World"
, and the named export is a variable called name
which has the value of the string "Lydia"
.
The data
object has a default
property for the default export, other properties have the names of the named exports and their corresponding values.
What’s the output?
class Person { constructor(name) { this.name = name; } } const member = new Person('John'); console.log(typeof member);
"object"
Classes are syntactical sugar for function constructors. The equivalent of the Person
class as a function constructor would be:
```javascript
function Person() {
this.name = name;
}
~~~
Calling a function constructor with new
results in the creation of an instance of Person
, typeof
keyword returns "object"
for an instance. typeof member
returns "object"
.
What’s the output?
let newList = [1, 2, 3].push(4); console.log(newList.push(5));
Error
The .push
method returns the new length of the array, not the array itself! By setting newList
equal to [1, 2, 3].push(4)
, we set newList
equal to the new length of the array: 4
.
Then, we try to use the .push
method on newList
. Since newList
is the numerical value 4
, we cannot use the .push
method: a TypeError is thrown.
What’s the output?
function giveLydiaPizza() { return 'Here is pizza!'; } const giveLydiaChocolate = () => "Here's chocolate... now go hit the gym already."; console.log(giveLydiaPizza.prototype); console.log(giveLydiaChocolate.prototype);
{ constructor: ...}
undefined
Regular functions, such as the giveLydiaPizza
function, have a prototype
property, which is an object (prototype object) with a constructor
property. Arrow functions however, such as the giveLydiaChocolate
function, do not have this prototype
property. undefined
gets returned when trying to access the prototype
property using giveLydiaChocolate.prototype
.
What’s the output?
const person = { name: 'Lydia', age: 21, }; for (const [x, y] of Object.entries(person)) { console.log(x, y); }
name
Lydia
and age
21
Object.entries(person)
returns an array of nested arrays, containing the keys and objects:
[ [ 'name', 'Lydia' ], [ 'age', 21 ] ]
Using the for-of
loop, we can iterate over each element in the array, the subarrays in this case. We can destructure the subarrays instantly in the for-of loop, using const [x, y]
. x
is equal to the first element in the subarray, y
is equal to the second element in the subarray.
The first subarray is [ "name", "Lydia" ]
, with x
equal to "name"
, and y
equal to "Lydia"
, which get logged.
The second subarray is [ "age", 21 ]
, with x
equal to "age"
, and y
equal to 21
, which get logged.