Java Breakout Flashcards

1
Q

What is the purpose of the Ball class in the Java Breakout game?

a) To create a window for displaying GUI components
b) To represent the ball with properties like position, speed, and direction
c) To manage database connections
d) To handle HTTP requests

A

b) To represent the ball with properties like position

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2
Q

What is the purpose of the update method in the Ball class?

a) To create a new window
b) To update the ball’s position based on its speed and direction
c) To manage database connections
d) To handle HTTP requests

A

b) To update the ball’s position based on its speed and direction

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3
Q

What is the purpose of the flipVerticalDirection method in the Ball class?

a) To create a new window
b) To reverse the ball’s vertical direction when it hits a surface
c) To manage database connections
d) To handle HTTP requests

A

b) To reverse the ball’s vertical direction when it hits a surface

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4
Q

What is the purpose of the Brick class in the Java Breakout game?

a) To create a window for displaying GUI components
b) To represent a brick with properties like position, color, and state
c) To manage database connections
d) To handle HTTP requests

A

b) To represent a brick with properties like position

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5
Q

What is the purpose of the Paddle class in the Java Breakout game?

a) To create a window for displaying GUI components
b) To represent the paddle with properties like position, size, and speed
c) To manage database connections
d) To handle HTTP requests

A

b) To represent the paddle with properties like position

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6
Q

What is the purpose of the KeyHandler class in the Java Breakout game?

a) To create a window for displaying GUI components
b) To handle keyboard input for controlling the paddle
c) To manage database connections
d) To handle HTTP requests

A

b) To handle keyboard input for controlling the paddle

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7
Q

What is the purpose of the BreakoutPanel class in the Java Breakout game?

a) To create a window for displaying GUI components
b) To manage the game logic, including drawing elements and handling collisions
c) To manage database connections
d) To handle HTTP requests

A

b) To manage the game logic

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8
Q

What is the purpose of the run method in the BreakoutPanel class?

a) To create a new window
b) To continuously update and repaint the game at a fixed frame rate
c) To manage database connections
d) To handle HTTP requests

A

b) To continuously update and repaint the game at a fixed frame rate

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9
Q

What is the purpose of the checkCollision method in the BreakoutPanel class?

a) To create a new window
b) To detect and handle collisions between the ball, paddle, bricks, and walls
c) To manage database connections
d) To handle HTTP requests

A

b) To detect and handle collisions between the ball

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10
Q

What is the purpose of the paintComponent method in the BreakoutPanel class?

a) To create a new window
b) To draw the bricks, paddle, ball, and score on the panel
c) To manage database connections
d) To handle HTTP requests

A

b) To draw the bricks, paddle, ball, and score on the panel

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11
Q

What is the purpose of the releaseBall method in the BreakoutPanel class?

a) To create a new window
b) To generate a new ball and put it into play
c) To manage database connections
d) To handle HTTP requests

A

b) To generate a new ball and put it into play

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12
Q

What is the purpose of the BreakoutGame class in the Java Breakout game?

a) To create a window for displaying GUI components
b) To set up the game frame and start the game
c) To manage database connections
d) To handle HTTP requests

A

b) To set up the game frame and start the game

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13
Q

What is the purpose of the JFrame class in the BreakoutGame class?

a) To create a window for displaying the game
b) To manage the game logic, including drawing elements and handling collisions
c) To manage database connections
d) To handle HTTP requests

A

a) To create a window for displaying the game

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14
Q

What is the purpose of the Thread.sleep method in the run method of the BreakoutPanel class?

a) To create a new window
b) To pause the game for a short time to control the frame rate
c) To manage database connections
d) To handle HTTP requests

A

b) To pause the game for a short time to control the frame rate

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15
Q

What is the purpose of the generateBricks method in the BreakoutPanel class?

a) To create a new window
b) To generate the initial layout of bricks for the game
c) To manage database connections
d) To handle HTTP requests

A

b) To generate the initial layout of bricks for the game

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16
Q

What is the purpose of the generateColors method in the BreakoutPanel class?

a) To create a new window
b) To generate a list of colors for the bricks
c) To manage database connections
d) To handle HTTP requests

A

b) To generate a list of colors for the bricks

17
Q

What is the purpose of the start method in the BreakoutPanel class?

a) To create a new window
b) To start the game thread
c) To manage database connections
d) To handle HTTP requests

A

b) To start the game thread

18
Q

What is the purpose of the getBallIsDead method in the BreakoutPanel class?

a) To create a new window
b) To check if the ball is out of play
c) To manage database connections
d) To handle HTTP requests

A

b) To check if the ball is out of play

19
Q

What is the purpose of the KeyListener interface in the KeyHandler class?

a) To create a new window
b) To handle keyboard input events
c) To manage database connections
d) To handle HTTP requests

A

b) To handle keyboard input events