Java Basics Flashcards

1
Q

What is java?

A

Java is a high-level, object-oriented programming language developed by Sun Microsystems in the mid-1990s. It was designed to be platform-independent and can run on multiple platforms without requiring changes to the code. Java is known for its security, robustness, and portability.

Java code is compiled into bytecode that can be executed on any Java Virtual Machine (JVM), which allows for platform independence. Java has a vast library of pre-built classes and APIs, making it easy for developers to create complex applications quickly.

Java is widely used in various domains, including web development, mobile app development, enterprise software development, and game development. It is also used in big data technologies, such as Apache Hadoop and Apache Spark.

Overall, Java is a versatile programming language that has a significant impact on the software development industry

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2
Q

What are some of the benefits of Java?

A

Java has several benefits that make it one of the most popular programming languages in the world. Some of these benefits include:

Platform Independence: Java code can run on any platform or operating system, making it easy to develop and deploy applications across different environments.

Object-Oriented: Java is an object-oriented programming language, which allows developers to create modular and reusable code. This makes it easier to maintain and update applications over time.

Large Community: Java has a large and active community of developers who contribute to the language and share their knowledge through forums, blogs, and other resources.

Security: Java has built-in security features that make it a popular choice for developing applications that need to be secure, such as banking and financial applications.

Scalability: Java is known for its scalability, which means that it can handle large and complex applications with ease.

Performance: Java has a fast virtual machine that can execute code quickly, making it a good choice for developing high-performance applications.

Overall, the benefits of Java make it a versatile and reliable programming language that is well-suited for a wide range of applications, from web development to mobile app development and beyond.

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3
Q

What are objects and classes?

A

In object-oriented programming, an object is an instance of a class. A class is a template or blueprint that describes the attributes and behaviors that objects of that class will have.

To put it simply, a class is like a blueprint for creating objects. It defines the properties and methods that an object will have, but doesn’t actually create the object itself. Once a class is defined, you can create instances of that class, which are called objects.

For example, let’s say we have a class called “Person”. This class might define attributes like “name”, “age”, and “gender”, as well as methods like “walk” or “talk”. Once the “Person” class is defined, we can create multiple instances of that class, each with its own unique set of values for the “name”, “age”, and “gender” attributes.

In summary, classes are the blueprint or template for creating objects, and objects are instances of a class that have their own set of values for the attributes defined in the class.

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4
Q

What is the main method signature?

A

The main method is a special method in Java that serves as the entry point for a Java application. It is the first method that gets executed when a Java program is run. The main method signature is a specific set of parameters and return type that must be used in order for the Java Virtual Machine (JVM) to recognize the main method as the entry point for the program.

The main method signature is:

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public static void main(String[] args)
Let’s break this down:

public is an access modifier that specifies that the main method can be accessed from anywhere in the program.
static means that the main method can be called without creating an instance of the class.
void is the return type of the main method, which means that it does not return any value.
main is the name of the method.
String[] args is an array of strings that can be passed as arguments to the main method. These arguments are usually used to provide input to the program.
So, in summary, the main method signature is public static void main(String[] args), which specifies the access modifier, static keyword, return type, method name, and input parameter for the main method.

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5
Q

What is the difference between == and .equals()?

A

In Java, the == operator and the .equals() method are both used to compare objects, but they do so in slightly different ways.

The == operator checks whether two objects are the same instance of a class. In other words, it checks whether two variables reference the same memory location in the computer’s memory. If two variables reference the same memory location, then the == operator will return true. If they reference different memory locations, then the == operator will return false.

On the other hand, the .equals() method checks whether two objects are equal in terms of their values. This means that the .equals() method compares the content of two objects, rather than just checking whether they are the same instance. By default, the .equals() method is implemented to compare the memory addresses of two objects, similar to the == operator. However, this behavior can be overridden by implementing the .equals() method in a custom way.

For example, let’s say we have two String objects, str1 and str2. If we use the == operator to compare them, it will check whether they are the same instance of the String class. However, if we use the .equals() method to compare them, it will check whether their values are the same.

In summary, the main difference between the == operator and the .equals() method is that the == operator checks whether two objects are the same instance, while the .equals() method checks whether two objects are equal in terms of their values.

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6
Q

What are the primitive data types in Java?

A

In Java, there are eight primitive data types. These data types are used to represent basic types of data, such as integers, floating-point numbers, and characters. The eight primitive data types in Java are:

byte: This data type is used to represent a signed 8-bit integer value. Its range is from -128 to 127.

short: This data type is used to represent a signed 16-bit integer value. Its range is from -32,768 to 32,767.

int: This data type is used to represent a signed 32-bit integer value. Its range is from -2,147,483,648 to 2,147,483,647.

long: This data type is used to represent a signed 64-bit integer value. Its range is from -9,223,372,036,854,775,808 to 9,223,372,036,854,775,807.

float: This data type is used to represent a single-precision 32-bit floating-point value.

double: This data type is used to represent a double-precision 64-bit floating-point value.

char: This data type is used to represent a single character, such as a letter or a digit.

boolean: This data type is used to represent a boolean value, which can be either true or false.

These primitive data types are used extensively in Java programming, and they form the foundation of many more complex data structures and objects. By understanding these data types and their capabilities, developers can write efficient and effective code that can handle a wide variety of data inputs and outputs.

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7
Q

What does ‘Debugging’ mean?

A

In software development, debugging is the process of finding and resolving errors or bugs in a computer program. Debugging is an essential part of the software development lifecycle, as it ensures that the program functions correctly and meets the requirements of the user.

The process of debugging involves identifying the source of the problem, diagnosing the cause of the error, and fixing it. This can be done using a variety of techniques, such as code analysis, stepping through code line by line, and printing out values at certain points in the program. The aim is to isolate the root cause of the issue and then make the necessary changes to the code to fix it.

There are several types of bugs that can occur in a program, such as syntax errors, logic errors, and runtime errors. Syntax errors occur when the code violates the rules of the programming language, such as a missing semicolon or bracket. Logic errors occur when the code does not produce the expected results, even though it runs without error. Runtime errors occur when the program crashes or produces unexpected behavior while it is running.

In order to debug a program effectively, it is important to have a thorough understanding of the programming language, the software development environment, and the debugging tools available. Developers use a variety of tools to help with debugging, such as integrated development environments (IDEs), debuggers, and logging frameworks.

In summary, debugging is the process of finding and fixing errors in a computer program. It is an essential part of the software development lifecycle, and it requires skill, patience, and a thorough understanding of the programming language and the software development environment.

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8
Q

What is a String?

A

In Java, a String is a sequence of characters that represents text. The String class is used extensively in Java programming, as it provides a wide range of methods and operations for manipulating and working with text.

String objects are immutable, which means that once they are created, their values cannot be changed. This makes them a safe and reliable way to store and manipulate text in Java programs.

The String class provides a range of methods for working with text, such as concatenating strings, comparing strings, converting strings to different cases, and parsing strings into different data types. String objects can be created using the literal syntax or by creating an instance of the String class using the new keyword.

For example, the following code creates a String object using the literal syntax:

String message = “Hello, world!”;
The following code creates a String object using the new keyword:

String message = new String(“Hello, world!”);
String objects can be concatenated using the + operator, like this:

String firstName = “John”;
String lastName = “Doe”;
String fullName = firstName + “ “ + lastName;
The resulting String object, fullName, would contain the value “John Doe”.

In summary, a String is a sequence of characters that represents text in Java. The String class provides a wide range of methods and operations for working with text, and String objects are immutable, which makes them a reliable way to store and manipulate text in Java programs

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9
Q

What is a scanner?

A

A Scanner is a class in Java that is used for parsing primitive data types and strings from an input stream. The input stream can be a file, a user input, or any other source of data that can be read in a sequential manner.

The Scanner class provides a wide range of methods that can be used to parse different types of data from the input stream, such as nextInt(), nextDouble(), and nextLine(). These methods are used to read data from the input stream and convert it into the appropriate data type.

For example, the following code creates a Scanner object to read input from the console, and then reads an integer from the user:

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Scanner scanner = new Scanner(System.in);
System.out.print(“Enter an integer: “);
int num = scanner.nextInt();
The nextInt() method reads an integer value from the input stream and stores it in the variable num.

In summary, a Scanner is a class in Java that is used for parsing primitive data types and strings from an input stream. It provides a wide range of methods for reading different types of data from the input stream and converting them into the appropriate data type.

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10
Q

What is the compilation process in Java?

A

The compilation process in Java is the process of converting human-readable source code into machine-readable bytecode that can be executed by the Java Virtual Machine (JVM). The compilation process is an essential step in the software development lifecycle, as it enables developers to create platform-independent applications that can run on any device or operating system that has a JVM installed.

The compilation process consists of several steps. The first step is to write the source code using a text editor or an Integrated Development Environment (IDE). Once the code is written, it is compiled using a Java compiler, such as the javac command-line tool or the compiler built into an IDE.

During the compilation process, the compiler checks the syntax and semantics of the code to ensure that it is valid and error-free. If any errors are found, the compiler will report them and the developer will need to fix them before the code can be compiled successfully.

Assuming that the code is valid and error-free, the compiler will generate bytecode, which is a low-level, platform-independent representation of the source code. The bytecode is stored in a file with the .class extension.

Once the bytecode is generated, it can be executed by the JVM on any platform that has a JVM installed. The JVM interprets the bytecode and executes the program, which produces the desired output.

In summary, the compilation process in Java is the process of converting human-readable source code into machine-readable bytecode that can be executed by the Java Virtual Machine (JVM). The process involves writing code, compiling it using a Java compiler, and generating bytecode that can be executed by the JVM.

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11
Q

Name a few operators in Java and what they do

A

Operators in Java are special symbols that perform operations on one or more operands (variables or values). Here are a few commonly used operators in Java and what they do:

Arithmetic Operators:
+ (addition) - adds two operands
- (subtraction) - subtracts the second operand from the first
* (multiplication) - multiplies two operands
/ (division) - divides the first operand by the second
% (modulus) - returns the remainder of the division of the first operand by the second
Comparison Operators:
== (equality) - returns true if the two operands are equal
!= (not equal) - returns true if the two operands are not equal
< (less than) - returns true if the first operand is less than the second
> (greater than) - returns true if the first operand is greater than the second
<= (less than or equal to) - returns true if the first operand is less than or equal to the second
>= (greater than or equal to) - returns true if the first operand is greater than or equal to the second
Logical Operators:
&& (logical AND) - returns true if both operands are true
|| (logical OR) - returns true if either operand is true
! (logical NOT) - returns the opposite boolean value of the operand
Assignment Operators:
= (assignment) - assigns the value on the right-hand side to the variable on the left-hand side
+= (compound addition assignment) - adds the value on the right-hand side to the variable on the left-hand side and assigns the result to the variable on the left-hand side
-= (compound subtraction assignment) - subtracts the value on the right-hand side from the variable on the left-hand side and assigns the result to the variable on the left-hand side
*= (compound multiplication assignment) - multiplies the variable on the left-hand side by the value on the right-hand side and assigns the result to the variable on the left-hand side
/= (compound division assignment) - divides the variable on the left-hand side by the value on the right-hand side and assigns the result to the variable on the left-hand side
In summary, Java has several operators that perform operations on operands. These operators include arithmetic, comparison, logical, and assignment operators, among others. Each operator performs a specific function, such as addition, subtraction, comparison, or assignment, and can be used in different ways to manipulate variables and values in Java programs.

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12
Q
  1. What does the following operation do? x += 5; - What is another way to write and express this statement?
A

This is a short hand way of writing x = x+5. The operation takes the value of x and adds 5 to it reassigning the sum to x.

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13
Q

What study habits do you find useful when learning new topics?

A

When learning new topics, I rely on a few key study habits that have proven effective for me. Firstly, I like to begin by reading through textbooks, research papers, and online articles to get a solid understanding of the concepts. As I read, I take detailed notes, highlighting the most important information that I think will help me understand the topic better.

To supplement my reading, I also like to watch instructional videos on YouTube, as this helps to clarify any questions I may have. I find that having a visual demonstration of the concepts can be very helpful in retaining the information.

To reinforce my understanding of the topic, I like to practice what I learn by doing practice problems or participating in online forums. This allows me to test my knowledge and get feedback from others.

Finally, I believe that consistent review is essential for retaining information. I make flashcards and set aside dedicated study time each day to review them. I find that studying for at least 15 minutes each day is a manageable goal and helps me to maintain my knowledge over time.

Overall, I prioritize time management by setting achievable goals and allocating dedicated study time in my schedule. By following these habits, I am able to effectively learn new topics and retain the information over time.

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14
Q

What does “full stack technology” mean?

A

Full stack technology refers to the combination of both front-end and back-end technologies that are used to create a complete web application. The front-end of a web application is the part of the application that the user interacts with, and is responsible for displaying content and enabling user interaction. Front-end development typically involves using languages such as HTML, CSS, and JavaScript.

The back-end of a web application, on the other hand, is responsible for handling data and business logic, and involves working with servers, databases, and other complex technologies. Back-end developers often use programming languages such as Java, Python, or Ruby.

By combining front-end and back-end technologies, full stack developers are able to create a complete web application that is functional, user-friendly, and able to handle large amounts of data. This approach allows for greater flexibility and scalability, as developers can work on all aspects of the application and ensure that it functions seamlessly as a whole.

In summary, full stack technology involves working with both front-end and back-end technologies to create a complete web application that meets the needs of both the user and the business. By having a strong understanding of both front-end and back-end technologies, developers are able to create robust and effective web applications.

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15
Q

What is a flow control statement?

A

In Java, a flow control statement is a statement that allows you to control the order in which statements are executed in your code. These statements include conditional statements such as if/else and switch statements, as well as loop statements such as for, while, and do-while loops.

A conditional statement, such as an if/else statement, allows you to execute certain code only if a certain condition is true. For example, you might use an if statement to check whether a user has entered a valid input before proceeding with the rest of your code. If the condition is not met, the code inside the if statement is skipped over and the program moves on to the next statement.

A switch statement is similar to an if/else statement, but it allows you to check multiple values against a single variable. This can be useful in situations where you have a large number of possible values to check.

Loop statements, on the other hand, allow you to execute a block of code multiple times. For example, you might use a for loop to iterate over the elements of an array or a list, or a while loop to repeatedly ask a user for input until they enter a valid value.

By using flow control statements, you can create more complex and sophisticated programs that are able to handle a wide range of inputs and scenarios.

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16
Q

What is a flow control statement?

A

In Java, a flow control statement is a statement that allows you to control the order in which statements are executed in your code. These statements include conditional statements such as if/else and switch statements, as well as loop statements such as for, while, and do-while loops.

A conditional statement, such as an if/else statement, allows you to execute certain code only if a certain condition is true. For example, you might use an if statement to check whether a user has entered a valid input before proceeding with the rest of your code. If the condition is not met, the code inside the if statement is skipped over and the program moves on to the next statement.

A switch statement is similar to an if/else statement, but it allows you to check multiple values against a single variable. This can be useful in situations where you have a large number of possible values to check.

Loop statements, on the other hand, allow you to execute a block of code multiple times. For example, you might use a for loop to iterate over the elements of an array or a list, or a while loop to repeatedly ask a user for input until they enter a valid value.

By using flow control statements, you can create more complex and sophisticated programs that are able to handle a wide range of inputs and scenarios.

17
Q

Describe an if-else statement

A

In Java, an if-else statement is a conditional statement that allows you to execute different blocks of code based on whether a given condition is true or false. The syntax of an if-else statement is as follows:

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if (condition) {
// Code to execute if the condition is true
} else {
// Code to execute if the condition is false
}
Here, the “condition” is an expression that evaluates to either true or false. If the condition is true, the code inside the if block is executed. If the condition is false, the code inside the else block is executed instead.

One common use case for an if-else statement is input validation. For example, if a user is prompted to enter their age, you might use an if-else statement to check whether the age they entered is valid. If the age is less than zero or greater than 150, you might display an error message using the code inside the else block.

Overall, if-else statements are an essential tool in Java programming, allowing you to create logic that responds to a wide range of conditions and situations.

18
Q

Describe a switch statement

A

Certainly! In Java, a switch statement is another type of flow control statement that provides a way to execute different blocks of code based on the value of an expression. The syntax of a switch statement is as follows:

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switch (expression) {
case value1:
// Code to execute if expression equals value1
break;
case value2:
// Code to execute if expression equals value2
break;

default:
// Code to execute if expression does not match any of the cases
break;
}
Here, the “expression” is the value that you want to test against. The “case” statements specify the different possible values that the expression might have, and the code inside each case block is executed if the expression matches the corresponding value. The “default” block is executed if the expression does not match any of the cases.

One advantage of a switch statement over an if-else statement is that it can be more concise and easier to read if you have a large number of cases. Another advantage is that it can be more efficient in some cases, since the compiler can use a jump table to jump directly to the appropriate case without having to test each case individually.

In summary, switch statements are a useful tool in Java programming for executing different blocks of code based on the value of an expression, and they can be a good alternative to if-else statements in some situations.

19
Q

Describe a while-loop

A

In Java, a while loop is a type of loop statement that executes a block of code repeatedly as long as a specified condition is true. The syntax of a while loop is as follows:

while (condition) {
// Code to execute while condition is true
}
Here, the “condition” is the expression that is evaluated before each iteration of the loop. If the condition is true, the code inside the loop is executed. This process repeats until the condition is false, at which point the loop terminates and the program continues with the next statement after the loop.

One important thing to keep in mind when using a while loop is that it is possible for the loop to never execute if the initial condition is false. This can lead to an infinite loop if the condition is not properly updated within the loop. To avoid this, it is important to make sure that the condition will eventually become false.

While loops are a powerful tool in Java programming for executing a block of code repeatedly as long as a certain condition is met. They are commonly used when the number of iterations required is not known in advance, or when processing a list of items until the list is empty.

20
Q

Describe a do-while loop

A

A do-while loop is a control flow structure in programming that executes a block of code repeatedly until a specified condition is met. It is similar to a while loop, but with one key difference: the block of code inside a do-while loop is always executed at least once, regardless of whether the condition is initially true or false.

The basic syntax of a do-while loop is as follows:

do {
// code to be executed
} while (condition);

First, the code inside the curly braces is executed. Then, the condition is checked. If the condition is true, the code inside the curly braces is executed again. This process repeats until the condition is false.

The do-while loop is useful in situations where you need to execute a block of code at least once, such as when you are prompting a user for input. It is also useful when you want to ensure that a block of code is executed at least once before checking the condition for the first time.

21
Q

Describe a for-loop

A

A for-loop is a control flow statement in programming that allows you to execute a block of code repeatedly for a specified number of times. It is often used when you need to perform a task a certain number of times, such as iterating over a collection of items or processing a set of values.

The basic syntax of a for-loop is as follows:

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for (initialization; condition; increment/decrement) {
// code to be executed
}
The three parts of a for-loop are:

Initialization: This is where you set the initial value of the loop variable.
Condition: This is where you specify the condition that must be true for the loop to continue executing.
Increment/Decrement: This is where you update the value of the loop variable at the end of each iteration.
When a for-loop is executed, the initialization code is executed first. Then, the condition is checked. If the condition is true, the code inside the curly braces is executed. After the code is executed, the increment/decrement code is executed, and the condition is checked again. This process repeats until the condition is false.

The for-loop is a versatile loop that can be used in many different situations. It is particularly useful when you know the exact number of times that a block of code needs to be executed.