Java Flashcards
Java
The Garbage Collector
Some object-oriented languages require that you keep track of all the objects you create and that you explicitly destroy them when they are no longer needed. Managing memory explicitly is tedious and error-prone. The Java platform allows you to create as many objects as you want (limited, of course, by what your system can handle), and you don’t have to worry about destroying them. The Java runtime environment deletes objects when it determines that they are no longer being used. This process is called garbage collection.
An object is eligible for garbage collection when there are no more references to that object. References that are held in a variable are usually dropped when the variable goes out of scope. Or, you can explicitly drop an object reference by setting the variable to the special value null. Remember that a program can have multiple references to the same object; all references to an object must be dropped before the object is eligible for garbage collection.
The Java runtime environment has a garbage collector that periodically frees the memory used by objects that are no longer referenced. The garbage collector does its job automatically when it determines that the time is right
Returning a Class or Interface
If this section confuses you, skip it and return to it after you have finished the lesson on interfaces and inheritance.
When a method uses a class name as its return type, such as whosFastest does, the class of the type of the returned object must be either a subclass of, or the exact class of, the return type. Suppose that you have a class hierarchy in which ImaginaryNumber is a subclass of java.lang.Number, which is in turn a subclass of Object, as illustrated in the following figure.
The class hierarchy for ImaginaryNumber The class hierarchy for ImaginaryNumber
Now suppose that you have a method declared to return a Number:
public Number returnANumber() { ... } The returnANumber method can return an ImaginaryNumber but not an Object. ImaginaryNumber is a Number because it's a subclass of Number. However, an Object is not necessarily a Number — it could be a String or another type.
You can override a method and define it to return a subclass of the original method, like this:
public ImaginaryNumber returnANumber() {
…
}
This technique, called covariant return type, means that the return type is allowed to vary in the same direction as the subclass.
Note: You also can use interface names as return types. In this case, the object returned must implement the specified interface.
Controlling Access to Members of a Class
Access level modifiers determine whether other classes can use a particular field or invoke a particular method. There are two levels of access control:
At the top level—public, or package-private (no explicit modifier). At the member level—public, private, protected, or package-private (no explicit modifier). A class may be declared with the modifier public, in which case that class is visible to all classes everywhere. If a class has no modifier (the default, also known as package-private), it is visible only within its own package (packages are named groups of related classes — you will learn about them in a later lesson.)
At the member level, you can also use the public modifier or no modifier (package-private) just as with top-level classes, and with the same meaning. For members, there are two additional access modifiers: private and protected. The private modifier specifies that the member can only be accessed in its own class. The protected modifier specifies that the member can only be accessed within its own package (as with package-private) and, in addition, by a subclass of its class in another package.
Access Levels Modifier Class Package Subclass World public Y Y Y Y protected Y Y Y N no modifier Y Y N N private Y N N N
Tips on Choosing an Access Level
If other programmers use your class, you want to ensure that errors from misuse cannot happen. Access levels can help you do this.
Use the most restrictive access level that makes sense for a particular member. Use private unless you have a good reason not to.
Avoid public fields except for constants. (Many of the examples in the tutorial use public fields. This may help to illustrate some points concisely, but is not recommended for production code.) Public fields tend to link you to a particular implementation and limit your flexibility in changing your code.
Instance & Class variables & methods.
Not all combinations of instance and class variables and methods are allowed:
Instance methods can access instance variables and instance methods directly. Instance methods can access class variables and class methods directly. Class methods can access class variables and class methods directly. Class methods cannot access instance variables or instance methods directly—they must use an object reference. Also, class methods cannot use the this keyword as there is no instance for this to refer to.
Constants in Java
Static & Final
The static modifier, in combination with the final modifier, is also used to define constants. The final modifier indicates that the value of this field cannot change.
For example, the following variable declaration defines a constant named PI, whose value is an approximation of pi (the ratio of the circumference of a circle to its diameter):
static final double PI = 3.141592653589793;
Constants defined in this way cannot be reassigned, and it is a compile-time error if your program tries to do so. By convention, the names of constant values are spelled in uppercase letters. If the name is composed of more than one word, the words are separated by an underscore (_).
Note:
If a primitive type or a string is defined as a constant and the value is known at compile time, the compiler replaces the constant name everywhere in the code with its value. This is called a compile-time constant. If the value of the constant in the outside world changes (for example, if it is legislated that pi actually should be 3.975), you will need to recompile any classes that use this constant to get the current value.
Initializing Fields in Java
As you have seen, you can often provide an initial value for a field in its declaration:
public class BedAndBreakfast {
// initialize to 10 public static int capacity = 10;
// initialize to false private boolean full = false; }
This works well when the initialization value is available and the initialization can be put on one line. However, this form of initialization has limitations because of its simplicity. If initialization requires some logic (for example, error handling or a for loop to fill a complex array), simple assignment is inadequate. Instance variables can be initialized in constructors, where error handling or other logic can be used. To provide the same capability for class variables, the Java programming language includes static initialization blocks.
Note: It is not necessary to declare fields at the beginning of the class definition, although this is the most common practice. It is only necessary that they be declared and initialized before they are used.
Static Initialization Blocks
A static initialization block is a normal block of code enclosed in braces, { }, and preceded by the static keyword. Here is an example:
static { // whatever code is needed for initialization goes here } A class can have any number of static initialization blocks, and they can appear anywhere in the class body. The runtime system guarantees that static initialization blocks are called in the order that they appear in the source code.
There is an alternative to static blocks — you can write a private static method:
class Whatever { public static varType myVar = initializeClassVariable();
private static varType initializeClassVariable() {
// initialization code goes here } } The advantage of private static methods is that they can be reused later if you need to reinitialize the class variable.
Initializing Instance Members
Normally, you would put code to initialize an instance variable in a constructor. There are two alternatives to using a constructor to initialize instance variables: initializer blocks and final methods.
Initializer blocks for instance variables look just like static initializer blocks, but without the static keyword:
{ // whatever code is needed for initialization goes here } The Java compiler copies initializer blocks into every constructor. Therefore, this approach can be used to share a block of code between multiple constructors.
A final method cannot be overridden in a subclass. This is discussed in the lesson on interfaces and inheritance. Here is an example of using a final method for initializing an instance variable:
class Whatever { private varType myVar = initializeInstanceVariable();
protected final varType initializeInstanceVariable() {
// initialization code goes here } }
This is especially useful if subclasses might want to reuse the initialization method. The method is final because calling non-final methods during instance initialization can cause problems.
Nested Classes
The Java programming language allows you to define a class within another class. Such a class is called a nested class and is illustrated here:
class OuterClass { ... class NestedClass { ... } } Terminology: Nested classes are divided into two categories: static and non-static. Nested classes that are declared static are called static nested classes. Non-static nested classes are called inner classes. class OuterClass { ... static class StaticNestedClass { ... } class InnerClass { ... } } A nested class is a member of its enclosing class. Non-static nested classes (inner classes) have access to other members of the enclosing class, even if they are declared private. Static nested classes do not have access to other members of the enclosing class. As a member of the OuterClass, a nested class can be declared private, public, protected, or package private. (Recall that outer classes can only be declared public or package private.)
Why Use Nested Classes?
Compelling reasons for using nested classes include the following:
It is a way of logically grouping classes that are only used in one place: If a class is useful to only one other class, then it is logical to embed it in that class and keep the two together. Nesting such “helper classes” makes their package more streamlined.
It increases encapsulation: Consider two top-level classes, A and B, where B needs access to members of A that would otherwise be declared private. By hiding class B within class A, A’s members can be declared private and B can access them. In addition, B itself can be hidden from the outside world.
It can lead to more readable and maintainable code: Nesting small classes within top-level classes places the code closer to where it is used.
Static Nested Classes
As with class methods and variables, a static nested class is associated with its outer class. And like static class methods, a static nested class cannot refer directly to instance variables or methods defined in its enclosing class: it can use them only through an object reference.
Note: A static nested class interacts with the instance members of its outer class (and other classes) just like any other top-level class. In effect, a static nested class is behaviorally a top-level class that has been nested in another top-level class for packaging convenience. Static nested classes are accessed using the enclosing class name:
OuterClass.StaticNestedClass
For example, to create an object for the static nested class, use this syntax:
OuterClass.StaticNestedClass nestedObject =
new OuterClass.StaticNestedClass();
Inner Classes
As with instance methods and variables, an inner class is associated with an instance of its enclosing class and has direct access to that object’s methods and fields. Also, because an inner class is associated with an instance, it cannot define any static members itself.
Objects that are instances of an inner class exist within an instance of the outer class. Consider the following classes:
class OuterClass { ... class InnerClass { ... } }
An instance of InnerClass can exist only within an instance of OuterClass and has direct access to the methods and fields of its enclosing instance.
To instantiate an inner class, you must first instantiate the outer class. Then, create the inner object within the outer object with this syntax:
OuterClass.InnerClass innerObject = outerObject.new InnerClass(); There are two special kinds of inner classes: local classes and anonymous classes.
Shadowing
If a declaration of a type (such as a member variable or a parameter name) in a particular scope (such as an inner class or a method definition) has the same name as another declaration in the enclosing scope, then the declaration shadows the declaration of the enclosing scope. You cannot refer to a shadowed declaration by its name alone. The following example, ShadowTest, demonstrates this:
public class ShadowTest {
public int x = 0; class FirstLevel { public int x = 1;
void methodInFirstLevel(int x) { System.out.println("x = " + x); System.out.println("this.x = " + this.x); System.out.println("ShadowTest.this.x = " + ShadowTest.this.x); } }
public static void main(String... args) { ShadowTest st = new ShadowTest(); ShadowTest.FirstLevel fl = st.new FirstLevel(); fl.methodInFirstLevel(23); } } The following is the output of this example:
x = 23 this.x = 1 ShadowTest.this.x = 0 This example defines three variables named x: the member variable of the class ShadowTest, the member variable of the inner class FirstLevel, and the parameter in the method methodInFirstLevel. The variable x defined as a parameter of the method methodInFirstLevel shadows the variable of the inner class FirstLevel. Consequently, when you use the variable x in the method methodInFirstLevel, it refers to the method parameter. To refer to the member variable of the inner class FirstLevel, use the keyword this to represent the enclosing scope:
System.out.println("this.x = " + this.x); Refer to member variables that enclose larger scopes by the class name to which they belong. For example, the following statement accesses the member variable of the class ShadowTest from the method methodInFirstLevel:
System.out.println(“ShadowTest.this.x = “ + ShadowTest.this.x);
Serialization of inner classes
Serialization of inner classes, including local and anonymous classes, is strongly discouraged. When the Java compiler compiles certain constructs, such as inner classes, it creates synthetic constructs; these are classes, methods, fields, and other constructs that do not have a corresponding construct in the source code. Synthetic constructs enable Java compilers to implement new Java language features without changes to the JVM. However, synthetic constructs can vary among different Java compiler implementations, which means that .class files can vary among different implementations as well. Consequently, you may have compatibility issues if you serialize an inner class and then deserialize it with a different JRE implementation. See the section Implicit and Synthetic Parameters in the section Obtaining Names of Method Parameters for more information about the synthetic constructs generated when an inner class is compiled.