ITED 8100 - 8200 Flashcards

1
Q

A.D.D.I.E.

A
  • Analyze
  • Design
  • Develop
  • Implement
  • Evaluate
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2
Q

behavioristic

A

works only for instruction that is immediately measurable (ability to perform a task) and requires that the instruction follow from a specific behavioral objective (end … student will be able to …)

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3
Q

educational psychology

A

How the learner learned - how to study methods of delivering instruction. (JOHN DEWEY) = beginning of the 20th century / made the connection between what is mown about how people learn and the practice of delivering instruction.

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4
Q

General Systems Theory

A

Present day (post-modern) thought of how instructional design (ID) continues to develop.

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5
Q

positivistic

A
  • postpositivism = postmodernism
  • “modern” approach was positivistic
  • any problem only has one answer
  • (post)positivism = any one problems, may have a number of different correct answers (dependent upon the worldview of person attempting to derive the answer).
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6
Q

postmodernism

A

• after the historical period of “modern”
• historical epoch / intellectual movement / general social condition
FOUR SOCIETAL STANDARDS:
1) authorities are no longer the teacher and the textbook … expanded
2) no longer a single well-educated individual … impossible to create resources appropriate for all individuals
3) constructivism = not traditional or linear / reacting to: examples, non-examples, divergent examples (concepts on school)
4) no single, objective truth exists = based on personal interpretation or consensus of the group (the truth = “right answer” may change)

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7
Q

rapid prototyping

A

arrive at a final product by the creation of a number of prototypes / evaluated by combination of experts and users / each prototype is like the final product (develop a working prototype).

EXAMPLE:
• rough pencil
• refined pencil
• computer generated
• computer based prototype = no interaction
• computer based prototype = interactions and navigation
• final product

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8
Q

D.D.U.M.E. = Domains

A
  • D (Design)
  • D (Development)
  • U (Utilization)
  • M (Management)
  • E (Evaluation)
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9
Q

(ID) Instructional Design

A
  • SYSTEM OF PROCEDURES
  • Develop education and training
  • Consistent and reliable fashion

CHARACTERISTICS:

  • Student Centered = teacher needed (?) learner focused / higher level thinking (analysis, synthesis, evaluation … BLOOM’S)
  • Goal Oriented = have the goals of the project been attained?
  • Meaningful Performance = to be “performed”
  • Outcomes can be measured in reliable and valid way = assessment is not stable then validity is compromised
  • Empirical, Interative, Self-correcting = results of research and experience guide instructional strategies and media
  • Typically a team effort = subject expert, instructional designer, production personnel, clerical support, project manager (computer programmers, videographers, graphic designers, interface designers, editors)
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10
Q

Whole Task (ID)

A
  • Progressively more difficult whole task problems expected to solve by the end
  • PEBBLE-IN-THE-POND APPROACH = Concentric and partitioned / Task … Progression … Components … Strategy … Interface … Evaluation / start with the whole task to be taught rather than the objectives / DESIGN MODEL = missing analysis, implementation, evaluation / tell > show > do … Does not delay application
  • TEN STEPS TO COMPLEX LEARNING = steps increase in difficulty / design strategies to master the principles and become proficient at task principles / should be proficient at simple versions of the whole task approach at an early stage on the learning process /
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11
Q

BOOKS / RESOURCES

A

8100 - Trends and Issues (Nook Copy) … WIKI:
R. A. Reiser, & J. V. Dempsey (Eds.), Trends and issues in instructional design and technology (3rd ed.). Boston, MA: Pearson Education.

8200 - Essentials of ID (Paper Copy):
Brown, A. & Green, T. D. (2011). The Essentials of Instructional Design: Connecting Fundamental Principles With Process And Practice. Boston, MA:Pearson Education Inc.

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12
Q

(8100) Learning Overview

A
  • only analyzed after levels of the community have been factored out (BUT)
  • group of individuals sharing the common purpose or intent
  • not just process of individual but process of the group
  • instructional process AND cultural process
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13
Q

(8100) Behavioral Learning Theory

A
  • B.F. Skinner
  • learning can be understood, explained, and predicted by observable events
  • (behavior and consequences)
  • Example: student often awarded (smile) is more likely to listen and comply to later requests / if WWW is successful then will keep using it
  • evaluation of learning should be made before, during, and after instruction
  • does not take into account learners who “peek” in performance and then rarely rewarded by feedback
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14
Q

(8100) Cognitive Information Processing Theory

A
  • internal processes within the learner explain learning
  • after WW2 stimuli became input and behavior became output
  • BIPT (basic; information; processing; theory)
  • P1: sensory, short term, long term
  • P2: attention; encoding; retrieval
  • encoding = means for learners to make meaningful connections between new information and prior learning
  • FEEDBACK 1: provides correctness (response / performance)
  • FEEDBACK 2: corrective feedback to modify performance (cycle / modify)
  • increased the role of prior learning / scaffolding and connections
  • STRATEGIES: bold face / graphic diagrams / many examples (vary context)
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15
Q

(8100) Situated Learning Theory

A
  • context of learning is the more central and defining role
  • relies more on situational and cultural determinants rather than individual psychology (WFW … word for word)
  • EXAMPLE: selling product on the street vs. reading about steps = MATH (practice of a community)
  • instructional designers create instructional communities in collaboration with the organizational culture
  • integrates knowing with doing = work in progress
  • learner … determine next steps based on gaps on their learning = high level cognitive ability / dynamic knowledge building (learning community)
  • EXAMPLE: video “anchor” program / video adventure = realistic situation (hypothesis, multiple solutions, authentic practice) … multi-disciplinary (begin with video; cycles of learning; knowledge resources / share ideas / revise understanding) … web-based software = broader community
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16
Q

(8100) Gagne’s Theory of Instruction

A
  • cognitive information processing theory and observance of effective teachers in the classroom
  • CONCEPT 1: taxonomy of learning / capability
  • CONCEPT 2: internal and external learning conditions
  • CONCEPT 3: none events of instruction / specific cognitive process
  • different categories of learning outcomes based on the CONDITION of learning
    (1) Gain attention
    (2) Inform (objective)
    (3) Recall (prior learning)
    (4) Present stimulus
    (5) Provide guidance
    (6) Elicit performance
    (7) Provide feedback
    (8) Assess performance
    (9) Enhance retention and transfer
  • van lose context of learning = meaningful
  • does provide meaningful context
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17
Q

(8100) constructivism

A
  • collection of views with assumptions of learning (contrast to information processing theory)
  • IP = doing from the outside in (receive information)
  • CA = going from the inside out (organization and meaning … constructs knowledge)
  • GREAT IMPACT 1: individuals do not all learn the same / high level, complex learning goals
  • GREAT IMPACT 2: learning condition and strategy / complex learning environments (authentic activity; collaboration and multiple perspectives; learner sets goals and regulates learning; learner reflects on learning)
  • GREAT IMPACT 3: practices observed during learning will not reveal a uniform level of accomplishment across learning
  • Downfall: advances in assessment have not kept up with advances in technology
  • may be attributed to “floating and sinking”
  • students held fewer misconceptions and adopted better scientific explanations
ADDED FROM (8200): 
- "Learners, therefore, are not empty vessels waiting to be filled, but rather active organisms seeking meaning" (p. 376) ... Driscoll, M.P. (2004). Psychology of learning for instruction, 3rd edition. Boston: Allyn & Bacon
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18
Q

(8200) behaviorism (p.26)

A
  • group of theories that share several common beliefs (generalization of learning principles across species, the importance of focusing on observable events, and the “blank slate” nature of organisms)
  • outward behavior can only be observed so mental processes can only be speculated (how do you ACT when responding to certain stimuli?)
  • EARLY ON: Pavlov (1800-1950); Thorndike (1874-1949), Watson (1878-1958); Guthrie (1886-1959) … research mostly on animals
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19
Q

(8200) cognitivism (p.27)

A
  • mind like a computer = mind processes information through a series of different processes that work together as a complete system
  • Vygotsky (1896-1934), Dewey, Piaget (1896-1990), Bruner (1915- )
  • expanded attention: judgements, decision making, creativity, critical thinking, and even the emotions (Brandt and Perkins … pg. 165) *SEE CONSTRUCTIVISM FOR REFERENCE
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20
Q

(8200) mental power (p.24)

A
  • basic energy that supports mental activities
  • how much mental work is needed (?)
  • founded on: arousal level, concentration span, channel capacity, and mental stamina
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21
Q

(8200) metacognition (p.24)

A
  • ability to control one’s own cognitive processes
  • “thinking about thinking”
  • how did you arrive here … assess own thinking process and learning
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22
Q

(8200) Classical Conditioning Model (p.29)

A
  • from a behaviorist perspective
  • from “Pavlov”
  • two stimuli presented at the same time (unconditioned and neutral)
  • choice becomes conditioned response (in time and trial)
  • Involuntary: elicited by a stimulus
23
Q

(8200) constructivism (p.27)

A
  • variant of cognitivism
  • individual constructs own understanding of the world he lives in by reflecting on his own experiences
  • the mind does not simply take in the world but makes it up in an active way (Brandt and Perkins (2000)) … Brandt, R.S. & Perkins, N.D. (2000). The evolving science of learning. In R.S. Brandt (Ed.), Education in a New Era (pp. 159-183). Alexandria, VA: Association for Supervision and Curriculum Development.
24
Q

(8200) Operant Conditioning Model (p.30)

A
  • from a behaviorist perspective
  • B.F. Skinner
  • two types of learning: classical and operant
  • operant: response followed by reinforcing stimulus (response is voluntary)
  • Voluntary: emmited by the organism
25
Q

(8200) cognition (p.23)

A
  • how people go about the process of thinking
  • the mental process of knowing: awareness, perception, reasoning, and judgement
  • all the brain’s mental input and output
  • cognition and thinking = used interchangeably (terminology)
26
Q

(8200) executive abilities (p.24)

A
  • higher-order thinking skills
  • ## anticipate future needs and plan accordingly (prioritize)
27
Q

(8200) cognitive abilities (p.24)

A
  • capacity to control

- social, professional, and psychological needs

28
Q

(8200) memory (p.23)

A
  • set of active processes that encode information
  • packages or packets (to organize thought)
  • involves storing information
  • locating and retrieving information as needed
29
Q

(8200) scholasticism (p.25)

A
  • philosophical perspective based on a mixture of Aristotelian and Church writings and thought
  • scholastic = highly organized system of thought
  • (Church) human intellect as incapable of acquiring knowledge without illumination from God
  • (Scholastic) what is real … what is truth
  • FOCUS: observation, experience, rational thought, and the scientific-method (vs. God and tradition)
30
Q

(8200) Krathwohl, Bloom, and Masia’s (1964) Affective Domain

A

(H to L)

  • Characteriszing value = act open and consistent
  • Organizing = integrating a new value into general set of values
  • Valuing = exhibit commitment; show interest and motivation
  • Responding = actively participating … new behavior
  • Receiving = paying attention (something in the environment)
  • RE … Krathwohl, D. R., Bloom, B. S. & Masia, B. B. (1964). Taxonomy of education objectives. Handbook II: Affective domain. New York: David McKay.
31
Q

(8100) Information Processing Theory

A
  • MAIN SOURCE URL: http://home.sprynet.com/~gkearsley/tip/miller.html
  • George A. Miller … theorist
  • 1) chunking = meaningful element of learning that are related and teach together
  • 2) TOTE (Test-Operate-Test-Exit) … Miller, Galanter & Pribram (1960)
  • S2: Miller, G.A., Galanter, E., & Pribram, K.H. (1960). Plans and the Structure of Behavior. New York: Holt, Rinehart & Winston.
  • SUMMARY: Information processing theory has become a general theory of human cognition; the phenomenon of chunking has been verified at all levels of cognitive processing.
  • PRINCIPLES: 1. Short term memory (or attention span) is limited to seven chunks of information.; 2. Planning (in the form of TOTE units) is a fundamental cognitive process.; 3. Behavior is hierarchically organized (e.g., chunks, TOTE units).
32
Q

(8200) goal analysis (p.47)

A
  • takes less time than a needs assessment
  • focus is much narrower
  • starts with a problem and focuses on a solution
33
Q

(8200) needs assessment (p.46)

A
  • FOUR FUNCTIONS:
    1) needs relevant to particular job or task
    2) identifies critical needs
    3) sets priorities for intervention
    4) provides baseline data (assess effectiveness of the instruction)
34
Q

(8200) needs analysis (p.41)

A

VARIABLES:

  • identifying the desired change that needs to occur
  • who wants the change to occur
  • in what environment this change should occur
  • clarity for further development in instruction (bring the desired change)
35
Q

(8200) performance analysis (p.44)

A
  • what to do when people aren’t doing what they should be doing
  • allows the instructional designer to determine the cause and why the differences exist
  • not know how vs. know and not doing
  • (12) step process
36
Q

(8100) changing differences (p. 80)

A
  • knowledge, values, skills, beliefs, and motivations change over time
  • unique for each individual
37
Q

(8100) changing similarities (p. 80)

A
  • learners are generally developmentally similar

- physical, intellectual, linguistic (same for all people)

38
Q

(8100) diagnostic teaching (p. 72)

A
  • approach of instructional problems

- understanding of conceptual and cultural knowledge (students bring)

39
Q

(8100) entry competencies (p. 78)

A
  • what tools and resources the learner is prepared to use prior to training
  • entry skills: prior knowledge of topic area / attitude towards content and potential delivery system / academic motivation / educational and ability level / general learning preferences / attitude towards the training organization / group characteristics
  • MAJOR: attitude = content and delivery system / training organization
40
Q

(8100) learner characteristics (p. 81)

A
  • example of differentiation: average, challenged, gifted and talented (learner)
  • target audience (?)
41
Q

(8100) learner-centered environments (p. 72)

A
  • skills, knowledge beliefs, attitudes (learner brings)
42
Q

(8100) learning styles (p. 78)

A
  • Myers-Briggs
  • Learning Style Inventory
  • Sternberg-Wagner Self Assessment Inventory
  • Embedded Figures Test
  • Stimulate thinking in a variety of different ways
  • Gardner’s Aspects of Intelligence; CHARACTERISTICS: verbal/ linguistic; logical/mathematical; visual/spatial; musical/rhythmic; bodily/kinesthetic; interpersonal; naturalist; existentialist)
43
Q

(8100) member check (p. 83)

A
  • comparison method of evaluation; the interpretations draw from the data gathered are shared with a peer who has similar experiences with developing instruction for a similar population
  • can also be conducted from someone in the target audience
44
Q

(8100) motivation (p. 74)

A
  • captive audience = receive mandate to receive instruction
  • willing participant = motivated without a mandate
  • intrinsic = reward for its own sake
  • extrinsic = reward beyond instruction
  • what is most acceptable and appealing
45
Q

(8100) stable differences (p. 80)

A
  • TWO GROUPS: physical and psychological
46
Q

(8100) stable similarities (p. 79)

A
  • learners are generally “configured” similarly
47
Q

(8100) Maslow’s Hierarchy of Needs (p. 73)

A
  • physical, emotional, mental, spiritual
48
Q

(8100) Universal Design for Education (p. 80)

A
  • plans for instruction by planning for the active participant of culturally and physically diverse learners
49
Q

(8100) conducting a learner analysis (p. 83)

A
  1. What must target learners already be able to do prior to beginning your instruction? Which data sources would you use to find out?
  2. What have target learners already experienced similar to this instruction? Which data sources would you use to find out?
  3. What attitudes do target learners have about the content of the instruction? Which data sources would you use to find out?
  4. What expectations do target learners have about the method of delivery of the instruction? Which data sources would you use to find out?
  5. How relevant is the instructional goal to the target learners? Which data sources would you use to find out?
  6. What aspects of the goal may interest target learners the most? Which data sources would you use to find out?
  7. How confident will target learners be that they can learn the skill? Which data sources would you use to find out?
  8. How satisfying will it be for target learners to perform the goal? Which data sources would you use to find out?
  9. What are the educational and general ability levels of the learners? Which data sources would you use to find out?
  10. What are the general learning preferences of the target learners? Which data sources would you use to find out?
  11. What are the attitudes of the learners toward the school/organization? Which data sources would you use to find out?
  12. Is the target population more homogeneous or heterogeneous? In what ways? Which data sources would you use to find out?
50
Q

(8100) AECT (p. 342)

A
  • Association of Educational Communication and Technology
  • individual, society, profession (3 categories)
  • www.aect.org/About/Ethics.asp
  • INDIVIDUAL = diversity, technology, individual rights
  • SOCIETY = representation, personal gain, professional service
  • PROFESSION = approved standards, line of inquiry (p. 345) … conferences, articles, teaching coursework, training venues
51
Q

(8100) Responsibilities Related to Copyright (p. 345)

A
  • i.e. (paraphrase vs. plagiarize … image sources)
  • integrity of new knowledge of technology and implementation (give credit where it is due)
  • teach complex issues and engage through discussion of the critical concept
52
Q

(8100) IT Responsibilities (p. 345)

A
  • Clark (1995) / Clark, C. M. (1995) Thoughtful teaching. London: Cassell.
  • (1) Identify possible pitfalls in dealing with ethical issues … use unethical examples to foster awareness
  • (2) Keep open dialogue regarding ethics … whole courses around this conversation
  • (3) Achieve ethical competency = not black and white but grey and fuzzy … how did we come to this decision / transformative reflection
53
Q

(8100) UDL (p. 349)

A
  • Universal Design for Learning
  • disabilities and assistive technology
  • Crow (2008) / Crow, K. L. (2008). Four types of disabilities: Their impact on online learning. TechTrends, 52(1), 51-55.
  • (1) Visual involvement = legally blind, color blind
  • (2) Auditory involvement = deaf and hard of hearing
  • (3) Mobility involvement = arthritis, cerebral palsy, muscular dystrophy, multiple sclerosis, spina bifida, spinal cord injury, traumatic brain injury
  • (4) Cognitive involvement = autism, traumatic brain injury, cerebral palsy, epilepsy, neurological impairments, mental illness
  • Categories of involvement with adaptations and design suggestions / p. 351 / table 36.1