IST 402 Quiz 2 Flashcards

1
Q

consists of the shapes terms and groupings that are used in a regular and consistent fashion to express system features

A

visual language

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2
Q

a user interface technique in which visual features are used to code different attributes of data

A

information visualization

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3
Q

to pursue a task with computer support a user must translate their real world goal into a software oriented goal

A

system goal

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4
Q

users goal task is mapped easily onto an appropriate system feature

A

high semantic directness

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5
Q

built from objects and actions that are direct analogs of objects and actions in the real world

A

direct manipulation user interface

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6
Q

consists of a vocabulary and composition rules used to identify and manipulate task objects indirectly

A

command language

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7
Q

evoked by perceptually salient or engaging elements in the user interface display

A

opportunistic behavior

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8
Q

the steps needed to achieve a system goal

A

action plan

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9
Q

organizing several interrelated bits of information into a single unit

A

chunking

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10
Q

the cognitive dissonance between what is displayed on the screen and the users mental representation of task objections and goals

A

gulf of evaluation

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11
Q

the distance between a users current task goals and the procedures and actions that the system provides for pursuing these goals

A

gulf of execution

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12
Q

principles that describe the configural properties of visual information

A

gestalt perception

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13
Q

aspect of an object that makes it obvious how the object is to be used

A

affordance

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14
Q

set of visual design features that are used to create consistent displays

A

visual design patterns

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15
Q

what is learned once can be applied to new similar cases

A

transference of learning

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16
Q

consistent use of language and visual characteristics within an application

A

internal consistency

17
Q

the use of design programs across different systems or applications

A

external consistency

18
Q

set of concepts relationships and representations that are developed to help users make sense of large data sets and complex functionality

A

information model

19
Q

combines a large overview of an information model with local expansion of the portion of the model currently in focus

A

fish eye technique

20
Q

the semantic attributes of each data point determine its visual representation

A

semantic filtering

21
Q

when prior knowledge leads users to do the wrong thing

A

interference

22
Q

a restricted interaction state where only certain actions are possible

A

mode

23
Q

the mapping of physical movement with a device to a tasks input requirements

A

articulatory directness

24
Q

sometimes used to refer to the physical behaviors required by a user interface

A

pragmatics

25
Q

the system generated information that lets users know that their input is being processed or that a result has been produced

A

feedback

25
Q

the system generated information that lets users know that their input is being processed or that a result has been produced

A

feedback

26
Q

a concrete but partial implementation of a system design

A

prototype

27
Q

where one or more sketched or computer-drawn pictures are used to explore specific scenarios

A

storyboard technique

28
Q

representative users are asked to interact with the system prototypes and their behavior and subjective reactions are studied

A

usability testing

29
Q

prototype that includes enough programming logic to move participants through a predefined sequence of displays

A

scenario machine

30
Q

an approach to software design and development that moves through analysis, design, development, and testing

A

evolutionary development