Irrational behaviors Flashcards

1
Q

Nine key takeaways PREDICTABLY IRRATIONAL

A
  1. To appraise things, we compare them to others
  2. When we’re offered something for free, our rational thinking goes out the window
  3. The first price number we hear affects what we are willing to pay later
  4. We overvalue what we own
  5. Our experiences are shaped by our expectations
  6. People’s responses to your requests depend on whether they fall under social or market norms
  7. People are prone to dishonesty, but not wildly so
  8. Dr. Jekyll sets our rational long-term goals, but we must fight Mr. Hyde’s irrationality to reach them
  9. People are obsessed with keeping their options open, even when it hurts them in the long run
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2
Q

Decoy effect

A
  • Also called asymmetric dominance effect
  • Phenomenon whereby consumers will tend to have a specific change in preference between two options when also presented with a third option that is asymmetrically dominated
  • Examples / experiments
    • The Economist subscription choices
    • MIT students attractiveness ratings depending on showing of decoy pictures of selected students
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3
Q

Anchoring

A
  • Also called focalism or imprinting
  • Cognitive bias that describes the common human tendency to rely too heavily on the first piece of information offered (the “anchor”) when making decisions
  • During decision making, anchoring occurs when individuals use an initial piece of information to make subsequent judgments
  • Examples / experiments
    • Konrad Lorenz discovered that goslings, upon breaking their eggs, become attached to the first moving object they encounter
    • Price for black pearls established by the pearl king Salvador Assael
    • Willingness to pay for wine dependent on first two digits of social security number
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4
Q

Arbitrary coherence

A
  • Basic idea: Although initial prices can be “arbitrary”, once those prices are established in our minds, they will shape not only present prices but also future ones (thus making them “coherent”)
  • Examples / experiments
    • People do not adjust rent when moving from a “cheap” city to an “expensive” city
    • Willingness to pay for poetry reading dependent on priming question “Would you be willing to pay me $10 …” vs. “Would you listen to me if I paid you $10 …”
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5
Q

Self-herding

A
  • Tendency to follow the same decisions we have made in the past (= future decision are influenced by previous decisions)
  • Examples / experiments
    • Moving to a higher consumption curve for Coffee once used to paying a lot for Starbucks
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6
Q

Behavior herding

A
  • Assumption that something is good (or bad) on the basis of other people’s behaviors and we act upon this assumption
  • Examples / experiments
    • Perception of a restaurant depending on the number of people waiting for a seat
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7
Q

Zero price effect

A
  • Phenomenon whereby the demand for a good, service, or commodity is significantly greater at a price of exactly zero compared to a price even slightly greater than zero
  • Graphically, a zero price effect appears as a discontinuity in the demand curve at a price of zero
  • Examples / experiments
    • Preference for truffles vs. Hershey’s kisses depending on Hershey’s kisses being FREE
    • Amazon FREE shipping
    • AOL switch to flatrate at fixed price doubling number of customers and internet usage
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8
Q

Pain of paying

A
  • Pain experiments when paying for a good or for a service
  • Not perfectly correlated with the amount that is being paid
  • Thought to be reduced in credit card purchases, because plastic is less tangible than cash, the depletion of resources (money) is less visible and payment is deferred
  • Different types of people experience different levels of pain of paying, which can affect spending decisions
  • Examples / experiments
    • Splitting the bill inflicts more pain than taking turns paying
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9
Q

Market norms and social norms

A
  • Market norms introduced as soon as a service or good is paid for
  • Examples / experiments
    • Willingness to help for free but not for highly reduced hourly rates
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10
Q

First and second law of demand

A
  • States that, all other things being equal, the quantity bought of a good or service is a function of price
  • As long as nothing else changes, people will buy less of something when its price rises and will buy more when its price falls
  • First law: More people buy at a lower price
  • Second law: People buy more of the same at a lower price
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11
Q

Backward sloping demand curve

A
  • At higher prices, the quantity demanded is less than at lower prices
  • Demand curves generally have a negative gradient indicating the inverse relationship between quantity demanded and price
    • The law of diminishing marginal utility
    • The income effect
    • The substitution effect
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12
Q

Influence of emotional states

A
  • People act differently in different emotional states (e.g. anger, arousal, etc.)
  • Examples / experiments
    • Interest in uncommon or criminal sex practices depending on state of arousal (e.g. rape)
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13
Q

Schedules of reinforcement

A
  • Schedules of reinforcement are the precise rules that are used to present (or to remove) reinforcers (or punishers) following a specified operant behavior
  • These rules are defined in terms of the time and/or the number of responses required in order to present (or to remove) a reinforcer (or a punisher)
  • Examples / experiments
    • Addictions, e.g. regarding checking of mails
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14
Q

Ikea effect

A
  • Cognitive bias in which consumers place a disproportionately high value on products they partially created
  • The name derives from the Swedish manufacturer and furniture retailer IKEA, which sells many furniture products that require assembly
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15
Q

Virtual ownership

A
  • Feeling ownership even before owning something
  • Examples / experiments
    • “Trial” promotions e.g. for cable television packages
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16
Q

Consequences of not deciding

A
  • Examples / experiments
    • “Keeping doors open” experiment
17
Q

Priming / power of presentation / effect of expectations

A
  • Implicit memory effect in which exposure to one stimulus (i.e., perceptual pattern) influences the response to another stimulus
  • Examples / experiments
    • Source of info (e.g. consumer reports vs. store marketing) influences in how far we believe info
18
Q

Self-fulfilling prophecy of price

A
  • A self-fulfilling prophecy is a prediction that directly or indirectly causes itself to become true, by the very terms of the prophecy itself, due to positive feedback between belief and behavior
  • Examples / experiments
    • Better effect of more expensive medicines / other placebo studies
19
Q

Tragedy of the commons

A
  • Economic theory of a situation within a shared-resource system where individual users acting independently according to their own self-interest behave contrary to the commongood of all users by depleting or spoiling that resource through their collective action
20
Q

Public goods game

A
  • Standard of experimental economics
  • In the basic game, subjects secretly choose how many of their private tokens to put into a public pot. The tokens in this pot are multiplied by a factor (greater than one and less than the number of players, N) and this “public good” payoff is evenly divided among players. Each subject also keeps the tokens they do not contribute