Introduction to Unity Flashcards

1
Q

What is Unity and what can you do in it?

A

It is a game engine that allows developers to create 2D and 3D games for multiple platforms, including mobile, desktop, and consoles.

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2
Q

What is a game object in Unity?

A

It is a basic building block in Unity that represents an entity in the game world, such as a player, enemy, or obstacle.

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3
Q

What is a component in Unity?

A

It s a script or set of instructions that can be attached to a game object to give it specific functionality, such as movement, collision detection, or rendering.

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4
Q

What is the difference between a script and a component in Unity?

A

A script is a set of instructions written in C# that can be attached to a game object as a component to give it functionality.

A component is the actual implementation of that functionality within the Unity game engine.

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5
Q

What is a prefab in Unity?

A

It is a reusable game object or set of game objects that can be created once and then used multiple times in a scene.

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6
Q

What is a rigidbody in Unity?

A

It is a component that allows an object to be affected by physics. When an object has a Rigidbody component attached to it, it can be affected by gravity, forces, and collisions with other objects in the game world

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7
Q

What is the difference between a rigidbody and a collider in Unity?

A

A rigidbody is a component that adds physics simulation to a game object, while a collider is a component that defines the shape and size of a game object’s hitbox for physics calculations.

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8
Q

What is a scene in Unity?

A

It is a collection of game objects, components, and settings that make up a specific level or section of a game.

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9
Q

What is a plane in Unity?

A
  1. It is a two-dimensional surface that can be used as a ground, floor, or wall in a 3D environment.
  2. It is a flat surface that extends infinitely in the x and z directions, with a default size of 10 units by 10 units.
  3. It can be scaled, rotated, and positioned like any other object in the Unity scene.
  4. It can be used as a static object or as a collider for other objects to interact with.
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10
Q

What is the Unity Editor?

A

It is a visual interface that allows developers to create and modify game objects, components, scenes, and settings.

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11
Q

What is the purpose of the Unity Asset Store?

A

It is a marketplace where developers can buy and sell assets, such as 3D models, textures, and scripts, to use in their Unity projects.

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