introduction to UI/UX principles Flashcards

1
Q

what is UX

A

User experience is all aspects of end user’s interactions with company
This means identifying a solution which meets needs of the user
Need to consider ease of use, quick customer help etc
The core of the experience
Role is to conduct research, identify needs, create tasks and prototypes
Utility gained by a user while interacting with a designed entity

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2
Q

what is UI

A

The look and the feel and visible cues aka the presentation
Role is to compose layouts, create visuals, and build mockups

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3
Q

what are the 7 fundamental principles of design

A

Discoverability
Feedback
Conceptual model
Affordances
Signifiers
Mapping
Constraints

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4
Q

what is discoverability

A

Ensures it is possible to determine what actions are possible and current state of the device

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5
Q

what is feedback

A

User has continuous information about the results of actions
Ful and continuous information about the current state of product or service

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6
Q

what is a conceptual model

A

Principles that ensures the design projects all the info needed to create a good conceptual model of the system, leading to understanding and a feeling of control
A conceptual model enhances both discoverability and evaluation of results
It is basically a clear understanding of how a designed entity can work

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7
Q

what are affordances

A

The principle that ensures that proper affordances exist to make the desired actions possible
The perceived action of an object

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8
Q

what are signifiers

A

Effective use of signifiers ensures discoverability and that feedback is well communicated and intelligible,
Signifiers ensure affordances are detected
Tells us exactly where to act

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9
Q

what is mapping

A

Principle ensures that relationship between controls and their actions follows the principles of good mapping, enhanced as much as possible through spatial layout and temporal contiguity

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10
Q

what are constraints

A

Providing physical, logistical, semantic, and cultural constraints guides actions and eases interpretation

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11
Q

what are 5 principles of visual design

A

scale, visual hierarchy, balance, contrast, gestalt principles

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12
Q

what is scale

A

Refers to using relative size to signal importance and rank in a composition
Important elements are bigger than the ones that are less important

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13
Q

what is visual hierarchy

A

Refers to guiding the eye on the page so that it attends to different design elements in order of their importance

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14
Q

what is balance

A

Refers to a satisfying arrangement or proportion of design elements
Equally distributed but not necessarily symmetrical amount of visual signal on both sides of an imaginary axis going through the middle of the screen

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15
Q

what is contrast

A

Juxtaposition of visually dissimilar elements
Provides eye with a noticeable difference

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16
Q

what are gestalt principles

A

Explains how humans simplify and organize complex elements, by subconsciously organizing complex images into an organized system that creates a whole, rather than interpreting them as a series of disparate elements
Capture our tendency to perceive the whole as opposed to individual elements