Introduction to Multimedia Systems Flashcards

1
Q

many; much; multiple

A

Multi

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2
Q

a substance regarded as the means of
transmission of a force or effect; a channel or system of communication, information, or entertainment

A

Medium

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3
Q

means that computer information can
be represented through audio, video, and
animation in addition to traditional media (i.e., text,
graphics/drawings, images).

A

Multimedia

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4
Q

Means for distribution and
presentation of information; Classification based on
perception (text, audio, video)
is appropriate for defining
multimedia

A
  • Medium
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5
Q

Multimedia elements are composed
into a project using

A

authoring tools

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6
Q

are those
programs that provide the capability
for creating a complete multimedia
presentations by linking together
objects such as a paragraph of text
(song), an illustration, an audio, with
appropriate interactive user control.

A

Multimedia Authoring Tools

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7
Q

___ ___ is Hypermedia, when
the end-user is provided with the structure of
linked elements through which he/she can
navigate.

A

Interactive Multimedia

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7
Q

The hardware and the software that govern the limits of what can
happen are

A

multimedia platform or environment

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8
Q

is any system that
supports more than a single kind of
media

A

Multimedia system

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8
Q

Multimedia is interactive when ….

A

the end-user
is allowed to control what and when the
elements are delivered.

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8
Q

Multimedia is ____, when it is
not interactive and the users just
sit and watch as if it is a movie.

A

linear

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8
Q

Multimedia is ___, when
the users are given the
navigational control and can
browse the contents at will.

A

nonlinear

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9
Q

is
characterized by computer controlled, integrated
production, manipulation,
storage and communication
of independent information,
which is encoded at least
through a continuous (time dependent) and a discrete
(time-independent)
medium.

A

Multimedia System

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10
Q

Multimedia Applications

A

Entertainment and
Gaming

Education and
E-Learning

Advertising
and Marketing

Digital Art and Design

Digital Publishing

Virtual and Augmented
Reality

Healthcare and
Medical Training

Architectural
Visualization

Museums and
Cultural Heritage

News and Journalism

Music and Audio
Production

Communication
and Collaboration

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11
Q

Advantages of
Multimedia

A

Easy to use

Enhancement of Text Only Messages

Improves over Traditional Audio-Video Presentations

Gains and Holds Attention

Good for “computer-phobics”

Multimedia is Entertaining as Well as Educational

Cost-effective

Trendy

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12
Q

Disadvantages of
Multimedia

A

Expensive
Not always easy to configure
Requires special hardware
Not always compatible

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13
Q

characters that are used to create words, sentences, and paragraphs.

A

text

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14
Q

Basic Elements of
Multimedia

A

Text
Graphics
Animation
Video
Audio

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15
Q

Text Element can be used to

A

Heading / Title
* Bullet / list
* Paragraph
* Scrolling text
* Navigation
* Text as graphics

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16
Q

are digital representation of non
-text
information, such as a drawing, chart, or photograph.

A

Graphics

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17
Q

Graphics are use to:

A
  • To add emphasis
  • Direct attention
  • Illustrate concepts
  • Provide background
    content
18
Q

Graphics Categories
There are two categories of
graphics :

A

Vector
Bitmap

19
Q
  • Images created with software that uses
    geometrical formulas to represent
    images.
  • Composed of individual elements, e.g.
    arc, line, polygon, with their own
    attributes that can be individually edited.
  • Can be created using any drawing
    software, e.g. Illustrator.
A

Vector Graphics

20
Q

is the best way to attract
attention.
- Often audio provides the only effective
way to convey an idea, elicit an
emotion, or dramatize point.
- can be combined in a
multimedia presentation to provide
information and enhance the other
media being presented.

A

Sound

21
Q

are also called
raster graphics.
* A ___represents the image as
an array of dots, called pixels.
* ____ are resolution dependent and generate large
file sizes.

A

Bitmap Graphics

22
Q

is the technology of
electronically capturing,
recording, processing,
storing, transmitting, and
reconstructing a sequence
of still images representing
scenes in motion.

A

Video

22
Q
  • It is a series of graphics that
    create an illusion of motion.
  • Entertainment multimedia
    titles in general, and
    children’s titles specifically,
    rely heavily on __
A

Animation

23
Q

provide guidelines
to help designers create effective and visually
appealing multimedia content that effectively
communicates messages to users.

A

The principles of multimedia design

24
Q

n design ensures that elements
are presented in a uniform and predictable
manner throughout the multimedia content.
This helps users feel more comfortable
navigating and interacting with the content
because they know what to expect

A

Consistency

25
Q

involves keeping the design clean and
uncluttered. By avoiding unnecessary
complexity, designers make it easier for
users to understand the content and
interact with it.

A

Simplicity

26
Q

also known as harmony, refers to
the overall cohesion of design elements.

A

Unity

26
Q

Multimedia content should be
designed to engage users and
encourage interaction. Interactive
elements, animations, and
multimedia effects can enhance
engagement by making the
content more dynamic and
compelling.

A

Engagement and Interactivity

26
Q

helps highlight important
elements and create visual interest.

A

Contrast

26
Q

Aligning elements along a grid or with
other elements creates a sense of order
and organization. Balance ensures that
visual elements are distributed evenly
across the screen, preventing an
overloaded or lopsided appearance.

A

Alignment and Balance

27
Q

While not a traditional design
principle, putting the user at the
center of the design process is
fundamental. Designers need to
understand user needs, behaviors,
and preferences to create
multimedia experiences that
resonate with the intended
audience.

A

User-Centered Design

27
Q

is crucial in multimedia
design to provide users with clear
indications that their actions have
been recognized and processed.

A

Feedback

27
Q

is enhanced by providing
clear navigation paths, menus, and
links that are easy to understand
and use.

A

Usability

27
Q

is a design approach that prioritizes the needs, preferences, and
behaviors of the end-users throughout the design and development process. The goal is to
create products, services, or experiences that are intuitive, effective, and aligned with user
expectations.

A

User-centered design (UCD)

27
Q
  • Understand and empathize with the
    users’ goals, needs, and challenges. By
    putting yourself in their shoes, you gain
    insights that guide design decisions and
    ensure that the final product addresses
    real user concerns.
A

User Empathy

27
Q

Define clear goals for the design
project. Whether it’s solving a
specific problem or enhancing an
existing product, having welldefined objectives ensures that
the design stays focused on
delivering value to users.

A

Clear Goals and Objectives

27
Q

guides users
through multimedia content in a
logical and intuitive manner. Users
should easily find what they’re
looking for without getting lost.

A

navigation

27
Q

Multimedia content should be
designed with ____in mind
to ensure it can be accessed and
understood by all users, including
those with disabilities. This
involves providing alternative text
for images, captioning videos, and
ensuring proper color contrast for
readability

A

accessibility

27
Q

Involve users as active
participants in the design
process. Engage them in
activities such as user
interviews, surveys, focus
groups, and usability testing.
This input helps shape the
design and ensures it resonates
with the target audience.

A

User Involvement

27
Q
  • Prioritize ____ by designing
    interfaces and interactions that
    are intuitive and easy to learn. The
    design should guide users through
    tasks with minimal effort, reducing
    cognitive load and frustration
A

Usability

27
Q

ensures
that the design accommodates
diverse user requirements.

A

flexibility

27
Q

UCD involves multiple iterations
of design and testing. Prototypes
are created, tested with users,
and refined based on their
feedback. This iterative process
allows for continuous
improvement and validation of
design decisions.

A

Iterative Design

28
Q

Create prototypes or mockups
of the design and test them
with real users. Testing early
and often helps identify
potential issues, gather
feedback, and make informed
design decisions.

A

Prototyping and Testing

29
Q

Maintain ___ in design
elements, interactions, and
terminology. ____
contributes to a seamless user
experience and reduces confusion.

A

consistency

30
Q

Actively incorporate user feedback
into the design process. Listen to
user suggestions, concerns, and
criticisms, and make adjustments
accordingly

A

Feedback Integration

31
Q

Evaluate the success of the design based on
___, such as task
completion rates, user satisfaction, and
engagement levels. These metrics provide
tangible indicators of the design’s
effectiveness

A

user-centric metrics

32
Q

Stay updated with the evolving needs and
behaviors of users. Technology and user
expectations change over time, so
continuous learning ensures that your
designs remain relevant.

A

Continuous Learning