INTRODUCTION Flashcards

1
Q

“a profession concerned primarily
with the application of a certain
body of knowledge, set of skills,
and point of view in the creation
of devices, structures, and
processes used to transform
resources to forms which satisfy
the needs of society”

A

ENGINEERING

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2
Q
  • ‘design’ comes from the Latin
    ‘designare’, which means to designate or
    mark out. (Childs, 2004)
  • “It is the process of applying the
    various techniques and specific
    principles for the purpose of defining a
    device, a process or a system in
    sufficient detail to permit its physical
    realization.”
A

ENGINEERING DESIGN

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3
Q

is an assemblage of links, or rigid
bodies, that are connected by
joints.

A

KINEMATIC CHAIN

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4
Q
  • system of elements arranged to
    transmit motion in a
    predetermined fashion (Norton, 2004)
  • a kinematic chain in which at
    least one link has been
    ‘grounded’ or ‘attached’ to the
    frame of reference (which itself
    may be in motion). (Tsai, 2000)
A

MECHANISM

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5
Q
  • combination of mechanisms and
    other components that transforms,
    transmits, or uses energy, load, or
    motion for a specific purpose.
  • “assemblage of several components
    for the purpose of transforming
    external energy into useful work” (Tsai,
    2000)
A

MACHINE

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6
Q
  • It involves the conceptualization,
    planning, and creation of equipment
    and systems specifically tailored for
    agricultural applications.

-This includes the development of
machines, tools, and technologies to
enhance efficiency, productivity, and
sustainability in farming practices.

A

Agricultural Machinery Design

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7
Q

When we design, we specify:

A
  • Configuration / shape / arrangement
  • Size / dimension
  • Materials
  • Manufacturing processes to be used
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8
Q

TALENTS AND BODIES OF KNOWLEDGE
NEEDED BY A DESIGNER

A

•Knowledge, ability, talent to generate
ideas and/or possibilities
•Knowledge of how to evaluate and sort
“good” from “bad” ideas
•Knowledge of the structure of design
and how to tailor the process to the task
at hand

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9
Q

THE DESIGN PROCESS (Shigley)

A

Identification of need
Definition of problem
Synthesis
Analysis and optimization
Evaluation
Presentation

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10
Q
  • often constitute a highly creative act
    -existence of a potential market for a
    product, device or process
    -re-engineering an existing machine
A

IDENTIFICATION OF NEED

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11
Q
  • More specific than identification of the need
    -ALL specifications for the object to be
    designed must be included
A

DEFINITION OF PROBLEM

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12
Q

Enumeration of design considerations

A

DEFINITION OF PROBLEM

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13
Q

-“invention of the concept or concept design”
- concepts or ideas can be generated from
imagination or experiences
-Research is very useful in this stage

A

SYNTHESIS

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14
Q

-Performed to assess whether the idea is
satisfactory, and if it is satisfactory, how well
it performed?
-Concepts that unsurvived analysis are
revised, improved, or discarded.

-Construction of mathematical models to
simulate the real physical system
-Prototyping can be done to aid in analysis
and optimization

A

ANALYSIS AND OPTIMIZATION

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15
Q

-final proof of a successful design
- performed to confirm if the design really
satisfied the specifications

A

EVALUATION

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16
Q

-a selling job
- written, oral, graphical
*Design is a communication-intensive
activity

A

PRESENTATION

17
Q

Characteristics of the Design Process

The design process is

A

Trans-disciplinary

18
Q

Characteristics of the Design Process

The design problems are

A

Almost always, open-
ended

19
Q

-They do not have a unique or
‘‘correct’’ solution
- Some solutions will clearly be better
than others

A

Almost always, open-
ended.

20
Q

Design is an iterative process
or involves repetition.

A

TAE (TRIAL AND ERROR)

21
Q

-required in every step of the design
process
-involves compromises among
competing choices
-largely influenced by design
considerations

A

Decision-Making Process

22
Q

the product must perform to
fill its intended need and customer
expectations

A

Functional

23
Q

the product is not hazardous to the
user, bystander, or surrounding properties

24
Q

the product must perform its
intended function satisfactorily or without
failure at a given age

25
the product is a contender in its market
Competitive
26
the product is “user-friendly”, accommodating to human size, strength, posture, reach, force, power, and control
Usable
27
the product has been reduced to a “minimum” number of parts, suited for mass production, with dimension, distortion, and strength under control
Manufacturable
28
the product can be bought, and service (repair) is available
Marketable
29
Design Criteria
Functional Safe Reliable Competitive Usable Manufacturability Marketable
30
Useful Rules in Design
1. “QUANTIFY WHEREVER POSSIBLE” Childs, 2004 2. “KISS” ➢Keep It Simple, S2p!d MDShrock, AENG 160, 2006