Intro to recording Flashcards

1
Q

error protectiong and interleaving

A

does some math so you can detect a error later then mixes it up

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1
Q

Gain reduction

A

how much db is lost after compression

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2
Q

dither

A

high fq added to make sure the analong signal covers at least 2 quantization levels

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3
Q

Threshold of pain

A

10,000,000,000,000

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3
Q

error deduction and correction

A

uncrambles the data on disk

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3
Q

How did you use tape delay

A

the time it takes the tape to go from the record head to the playback head creates delay

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3
Q

low cut

A

removes low fq

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5
Q

Pure tone/sine wave

A

A sound that consist of a single basic frequency

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6
Q

what is the Robinson and Dadson curves

A

Equal loudness contours

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6
Q

why put a speaker in an enclosure

A

It capture the rear rendering energy

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6
Q

What is the anti alias filter?

A

An high cut smoothing filter

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7
Q

Octaves

A

Double of frequency

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8
Q

wavelength

A

speed of sound DIVIDED BY frequency

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9
Q

Pressure gradient

A
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9
Q

Whats an alias fq

A

getting a fq in the out put that was never at the input

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10
Q

Limiter

A

sets a ceiling, 20:1

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11
Q

Digital audio

A

Computer based encoding and decoding of a waveform

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12
Q

Pitch

A

Lowest to highest (relations of frequency)

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13
Q

high cut

A

removes high fq

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14
Q

Amount of availible numbers for a 16 bit CD

A

65536

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15
Q

the 4 ways to make reverb

A
  1. Chamber (in a room)
  2. Spring
  3. Plate
  4. Digital
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16
Q

20 Hz to 20k

A

What a human ear can hear

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16
Q

Heads

A

send in a voltage you change the magnetic field

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17
Q

Cardioid

A
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18
Q

Flutter

A

fast variations in tape speeds

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19
Q

Tape speeds (15-30 ips)

A

pushing the fq high enough to push gap loss

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19
Q

sample

A

instantaneous snapshot of amplitude

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20
Q

Q

A

when you choose a ratio, q will make the adjustment to fit it. no matter where the center fq is

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21
Q

Dynamic microphones

A

Creates a voltage by the moving of a conductor in a magnetic feild

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22
Q

What will happen if a barrier is larger then half of the wavelength?

A

It will reflect it

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22
Q

sample and hold

A

sampling a point on a signal, then waiting a little before sampling another point.

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23
Q

Reverbs

A

reflections so close that it makes a wash of sound

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24
Q

Proximity effect

A

Pressure gradient design
More low fq output the closer it is to the sound source

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25
Q

Passive radiator

A

Max the use of the rear radiating energy (pressure inside the speakerbox)

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25
Q

quantization error

A

theres an finite amount of analog signals and a certian amount of available numbers, so they estimate

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26
Q

Ports/vents

A

A opening that utilize the rear radiating energy

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27
Q

RT60 reverb time

A

how long it take to decay 60db

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29
Q

Pressure design

A
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29
Q

Cross talk

A

Adjacent tracks on the tape magnetize against each other

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31
Q

Bi-directional

A

Pick up in the front at back
2 direction

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32
Q

Reverse Polarity

A

Tuning the positive negative and the negative positive

35
Q

Why do we use decibel

A

The range of human hearing is enormous

the human perception of loudness is exponential

36
Q

Digital Audio advantages

A
  • Using Comupters to edit music
  • farther dynamic range
  • can take alot of damage and still can get your data back
  • faint cross talk and print through
  • no wow and flutter
36
Q

Expander

A

an varible amplifier where any signal below an set threshold would get quieter

37
Q

Complex tones

A

Made of more then one frequency

39
Q

Tape

A

what is made of (storing a magnetic field that changes in a way that an analgist to the wave the air pressure change)

A bunch of finely crushed magnet on plastic /the formulation of the crushed magnets can vary

41
Q

what is the result of the balance of the harmonics

A

Timbre

42
Q

Condenser/capacitor

A

o Something that can store a charge

o steady voltage goes in and varying voltage goes out by the way the diaphragm is move

phantom power goes to the external pre amp and store a charge

43
Q

Point source

A

Omni directional theoretical sound source

43
Q

Head order

A

Erase
Record
Playback/reproduce

45
Q

Tape hiss

A

White noise

46
Q

whats is quantization

A

the process of assigning analog signals to the nearing avalible number, the quantization levels

47
Q

Hard knee

A

instantly gets compressed after passing the threshold

48
Q

Attack time

A

how long a compression begins once a signal past the threshold

49
Q

disavantage

A
  • Musicians play worse
  • lower level signals gets distorted
51
Q

decibel

A

10Log Pm/Pr (powered measured/ reference power)

52
Q

Transducers

A

Changes a kind of energy to another kind of energy

52
Q

Twice as loud is

A

10 times the power

53
Q

Effect of room surfaces

A

(doubling of energy) 3db more in your direction by each barriers
2 walls and a floor will get you 9db and it will sound twice as loud
a lot of low fq. When a speaker is put in a corner

53
Q

4 parts of reverb

A
  1. Inital sound
  2. Early reflections
  3. onset of reverb
  4. decay
54
Q

Tape saturation (tape compression)

A

All the magnetic are used up and the tape is saturation and distorts
Sounds cool on a lot of things (especially from rock music)

55
Q

Pumping and breathing

A

audible hearing compressing going in and out

56
Q

Why do we use dynamic processers

A
  • To make something sit better in a mix
  • Protecton
  • Reduce dynamic range
  • effect or manipulate dynamic range
  • dynamic range in music would be larger then the dynamic range of the storag media
57
Q

digital to analog convertor

A

takes a voltage and turn it into a corresponding number

59
Q

Timbre

A

The characteristic sound of anything

60
Q

Parametric EQ

A

continuous control on the center, boost/cut, and Q

61
Q

Analog

A

The wave form that we store is analogist to the wave from in the air

62
Q

Reverse order of digital Audio

A
  • Error detection and correction
  • demultiplexer
  • digital to analog converter
  • sample and hold
  • anti alias filter
  • dither generator
64
Q

Bias

A

Very high fq (15000 hz) that we add into all analog recording to fixed zero cross distortion

65
Q

On axis

A

Where you get the best sound

67
Q

Unity gain

A

not boosting or cutting the signal

68
Q

Pink noise

A

Equal energy per OCTIVE

70
Q

What important colcusion might an enginner draw from the Robinson and Dadson Curves

A
  • You should always mix low
  • perception varies on how loud the music is
71
Q

equlization

A

fq dependent control of amplitude

73
Q

Twice the power is

A

3db

74
Q

What do a microphone polar pattern show

A

where sound is picked up at and where it rejects

76
Q

Omni

A

Equal sensitive in all directions
Pressure design (draw it)
Sound can only get to one side of the diagram

77
Q

Band width

A

The range of fq the will be effectied from being around the center fq

78
Q

Multiplexor

A

Turn 16 bit parallel info into 16 bit cereal info

79
Q

Print through

A

When one winding of tape magnetize its adjacent winding of tape

80
Q

Compressors

A

A varible gain amplifer where, above the set threshold, output would gain less as input increases

81
Q

Graphic equalizer

A

Graphically shows you what you’re doing to the fq responce

82
Q

analog to digital convertor

A

take a number and turn it into a corresponding voltage

83
Q

Dynamic range

A

The quiet sound something can produce to the loudest sound with a little distortion

85
Q

Frequency

A

Cycles per second

86
Q

White Noise

A

Equal energy per FREQUENCY

87
Q

Order for Digital Audio

A
  • Dither generater
  • Anti alias filter
  • Sample and hold
  • Analog to digital converter
  • Multiplexor
  • Error protection and interleaving
88
Q

Wow

A

slow variations in tape speeds

89
Q

Gap loss

A

When a fq is high enough (making the wave form shorter) it can fit in the gap and playback see no different and play

89
Q

shelving filters

A

boost/cut all fq at the same time

90
Q

What do you need for sound? 2 Things

A

Motion and medium

92
Q

soft knee

A

eased into compression after passing the threshold

93
Q

side chain

A

one sound controlling another sound

94
Q

Release time

A

The time it take a signal to go to unity gain after dropping under the treshold

95
Q

What is the symbol of Reverse polarity

A

A circle with a line through it

96
Q

Zero cross distortion

A

Anything near zero become zero
Fixed by sending a very high fq tone

97
Q

Threshold of hearing

A

the quietest sound a healthy person could hear

98
Q

Delay

A

Refections you can hear individually

99
Q

wavelength size

A

About 1100 feet per second

100
Q

2 to 1 rules

A

nyqust found it

when your sample fq is twice the highes fq you record, nothing will happen

breaking this rule will result in making alias fq