Intro Flashcards

1
Q

What is Interaction Design

A

Designing interactive products to support how people communicate and interact in their daily and working lives.

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2
Q

Develop usable product

A

Easy to learn, effective to use, and provide enjoyable experiences.

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3
Q

Working in Multidisciplinary Teams

A

Different perspectives lead to more ideas and designs being generated.

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4
Q

The User Experience (UX)

A

The way people feel about the products and their satisfaction with the product.

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5
Q

Process ID

A
  1. Identify needs and establish requirements.
  2. Develop alternative designs to meet the requirements.
  3. Build interactive prototypes.
  4. Evaluate.
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6
Q

Characteristic ID

A
  1. User involved in the development project.
  2. Identify specific usability and UX goals.
  3. Interaction.
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7
Q

Characteristic ID can help the designer

A
  1. Understand how the design according to the needs.
  2. Identify incorrect assumptions.
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8
Q

Consistency

A

Design interfaces to have similar operations and use similar elements for similar tasks.

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9
Q

Internal Consistency

A

Design operation to behave the same within the application.

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10
Q

External Consistency

A

Design operations to be the same across applications.

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11
Q

Design Research

A

to understand the problem

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12
Q

User Research

A

qualitative research

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13
Q

product users

A

design should fulfill the desires of the people who will use the product.

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14
Q

Requested by the organization

A

Design should align with their objectives.

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15
Q

why do digital products fail?

A
  1. Misplaced priorities on product management and development teams.
  2. Ignorance about real users and baseline needs to succeed.
  3. Conflict of interest between development teams.
  4. Lack of design process.
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16
Q

process goal-Directed Design (RMRFRS)

A

Research - Modeling - Requirements - Frameworks - Refinement - Support

17
Q

Qualitative Data (what, how, why)

A
  • behavioral existing product users.
  • contexts of the product to be designed.
18
Q

how existing products are used?

A
  1. typical usage patterns.
  2. user goals and needs.
  3. challenges or pain pairs.
  4. adaptations or workarounds.
19
Q

Understand existing products are

A

used to help designers identify strengths, weaknesses, and areas for improvement when creating new or updated products.

20
Q

Quantitative Data (how much, how many)

A

Use data analytics to identify design problems.
- can be used in market sizing of behavioral models.

21
Q

literature review type of documents

A
  1. internal documents
  2. industry reports
  3. web searches.
22
Q

stakeholders

A

anyone with authority and responsibility for the product being designed.

key members of the organization commissioning the design.

23
Q

mental model

A

how users think about their activities and what expectations users have about their product.

24
Q

user’s internal representation

A

how a product or interface work.

25
Q

contextual inquiry

A

based on observing and asking questions to master users and new users.

26
Q

ethnographic

A

systematic and immersive study of human cultures.

27
Q

steps ethnographic

A
  1. identify candidates.
  2. build a plan.
  3. conduct interviews.
  4. interview teams and timing.
  5. phases
28
Q

3 phases ethnographic

A
  1. early (gather knowledge)
  2. middle (see pattern)
  3. late (confirm pattern)
29
Q

models

A

tools for representing complex structures and relationships for the purpose of better understanding and visualizing them.

30
Q

personas

A

composite archetypes based on behavior patterns uncovered during the research (formalized to inform product design).

representing as specific individuals.

31
Q

importance of personas

A

to design for specific types of individuals with specific needs.

32
Q

can be solved by personas

A
  1. elastic user
  2. self-referential design
  3. edge cases
33
Q
A