Interview Flashcards

1
Q

What is Flutter, and how does it differ from other mobile app development frameworks?

A

This question is often used to gauge your understanding of Flutter’s purpose and how it differs from other popular mobile app development frameworks, such as React Native or Xamarin. Be prepared to discuss Flutter’s strengths and limitations, as well as how it compares to other frameworks in terms of performance, ease of use, and other factors.

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2
Q

What are some of the core widgets in Flutter, and how do they work?

A

Flutter is built around a collection of widgets that allow you to build complex user interfaces. Some of the most common widgets include Text, Image, Container, and ListView. You should be prepared to discuss how these widgets work, their properties and methods, and how they can be used to build user interfaces.

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3
Q

What is a StatelessWidget, and when would you use one?

A

A StatelessWidget is a widget that does not have any mutable state. It is typically used for UI elements that do not change, such as static text or images. Be prepared to discuss when it is appropriate to use a StatelessWidget, and how it differs from a StatefulWidget.

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4
Q

What is a StatefulWidget, and when would you use one?

A

A StatefulWidget is a widget that can change its internal state during its lifetime. It is typically used for UI elements that can change, such as user input fields or progress indicators. Be prepared to discuss when it is appropriate to use a StatefulWidget, and how it differs from a StatelessWidget.

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5
Q

How does the Flutter layout system work, and what are some of the key components?

A

Flutter’s layout system is based on a hierarchical tree of widgets. The layout engine uses constraints to determine the size and position of each widget, based on its parent and sibling widgets. Be prepared to discuss the different types of constraints, as well as key components of the layout system such as the RenderBox and RenderObject classes.

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6
Q

What are some of the different ways to handle state in Flutter, and when would you use each one?

A

State management is a critical part of building complex Flutter applications. There are several different approaches to state management, including setState(), InheritedWidget, Provider, and Bloc. Be prepared to discuss the advantages and disadvantages of each approach, as well as when it is appropriate to use each one.

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7
Q

What is Dart, and how does it relate to Flutter?

A

Dart is the programming language used to write Flutter applications. It is an object-oriented language with features such as garbage collection, type inference, and async/await. Be prepared to discuss some of Dart’s key features, as well as how they relate to Flutter development.

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8
Q

What is the difference between hot reload and hot restart in Flutter?

A

Hot reload and hot restart are two tools that can be used to quickly update your Flutter application during development. Hot reload updates the application’s code and state, while preserving the app’s current state. Hot restart completely resets the application, clearing all state and reloading the code. Be prepared to discuss when it is appropriate to use each tool.

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9
Q

What is the purpose of the pubspec.yaml file, and what does it contain?

A

The pubspec.yaml file is a configuration file used to specify dependencies, metadata, and other information about a Flutter application. Be prepared to discuss the different sections of the file, as well as how to add.

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10
Q

What are some common design patterns used in Flutter?

A

Design patterns are common solutions to recurring problems in software development. There are several design patterns commonly used in Flutter development, such as the BLoC pattern, Provider pattern, and Redux pattern. Be prepared to discuss the advantages and disadvantages of each pattern, as well as when it is appropriate to use each one.

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11
Q

What are some common errors or bugs that you might encounter in Flutter development, and how would you troubleshoot them?

A

As with any software development, there are bound to be errors and bugs that arise during the development process. Some common issues in Flutter development include null safety issues, widget tree errors, and performance issues. Be prepared to discuss how you would approach tr

oubleshooting these types of issues, as well as any tools or resources you might use.

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12
Q

What are the various types of RenderObjectElement in flutter?

A

A RenderObjectElement is a type of element in Flutter that is responsible for creating and managing the layout of a widget’s render object tree. There are several different types of RenderObjectElement subclasses in Flutter, each with their own specific purpose. Here are a few examples:

SingleChildRenderObjectElement: This element is used for widgets that have a single child, such as Transform or Opacity.
MultiChildRenderObjectElement: This element is used for widgets that have multiple children, such as Column or Row.
LeafRenderObjectElement: This element is used for widgets that do not have any children, such as Image or Text.
ProxyRenderObjectElement: This element is used for widgets that delegate their layout to another widget, such as InkWell
RootRenderObjectElement: This element is used for the root of the render object tree, which is typically the MaterialApp widget in a Flutter app.

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13
Q

What do you know about Dart Isolates?

A

Dart Isolates are a way for developers to write code that can do multiple things at the same time without interfering with each other. It’s like having multiple workers in a factory, each doing their own task without getting in each other’s way. Isolates are lightweight and efficient, and they communicate with each other by sending messages. This makes it easier to write code that is both faster and more reliable, without worrying about problems like race conditions.

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14
Q

What are the two types of Streams available in Flutter?

A

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Top Flutter Interview Questions and Answers: Prepare for Your Next Job Interview
Top Flutter Interview Questions and Answers: Prepare for Your Next Job Interview
Publicado em 24 de mar. de 2023
Ahzam Shahnil
Ahzam Shahnil
Student | Software Developer | Aspiring…
Publicado em 24 de mar. de 2023
Seguir
If you’re a Flutter developer looking for a new job, or simply interested in preparing for future job interviews, it’s important to be aware of the kinds of questions that might be asked. While job interviews can vary greatly depending on the company and position you’re applying for, there are some common Flutter interview questions that you might encounter.

What is Flutter, and how does it differ from other mobile app development frameworks?
This question is often used to gauge your understanding of Flutter’s purpose and how it differs from other popular mobile app development frameworks, such as React Native or Xamarin. Be prepared to discuss Flutter’s strengths and limitations, as well as how it compares to other frameworks in terms of performance, ease of use, and other factors.

What are some of the core widgets in Flutter, and how do they work?
Flutter is built around a collection of widgets that allow you to build complex user interfaces. Some of the most common widgets include Text, Image, Container, and ListView. You should be prepared to discuss how these widgets work, their properties and methods, and how they can be used to build user interfaces.

What is a StatelessWidget, and when would you use one?
A StatelessWidget is a widget that does not have any mutable state. It is typically used for UI elements that do not change, such as static text or images. Be prepared to discuss when it is appropriate to use a StatelessWidget, and how it differs from a StatefulWidget.

What is a StatefulWidget, and when would you use one?
A StatefulWidget is a widget that can change its internal state during its lifetime. It is typically used for UI elements that can change, such as user input fields or progress indicators. Be prepared to discuss when it is appropriate to use a StatefulWidget, and how it differs from a StatelessWidget.

How does the Flutter layout system work, and what are some of the key components?
Flutter’s layout system is based on a hierarchical tree of widgets. The layout engine uses constraints to determine the size and position of each widget, based on its parent and sibling widgets. Be prepared to discuss the different types of constraints, as well as key components of the layout system such as the RenderBox and RenderObject classes.

What are some of the different ways to handle state in Flutter, and when would you use each one?
State management is a critical part of building complex Flutter applications. There are several different approaches to state management, including setState(), InheritedWidget, Provider, and Bloc. Be prepared to discuss the advantages and disadvantages of each approach, as well as when it is appropriate to use each one.

What is Dart, and how does it relate to Flutter?
Dart is the programming language used to write Flutter applications. It is an object-oriented language with features such as garbage collection, type inference, and async/await. Be prepared to discuss some of Dart’s key features, as well as how they relate to Flutter development.

What is the difference between hot reload and hot restart in Flutter?
Hot reload and hot restart are two tools that can be used to quickly update your Flutter application during development. Hot reload updates the application’s code and state, while preserving the app’s current state. Hot restart completely resets the application, clearing all state and reloading the code. Be prepared to discuss when it is appropriate to use each tool.

What is the purpose of the pubspec.yaml file, and what does it contain?
The pubspec.yaml file is a configuration file used to specify dependencies, metadata, and other information about a Flutter application. Be prepared to discuss the different sections of the file, as well as how to add.

What are some common design patterns used in Flutter?
Design patterns are common solutions to recurring problems in software development. There are several design patterns commonly used in Flutter development, such as the BLoC pattern, Provider pattern, and Redux pattern. Be prepared to discuss the advantages and disadvantages of each pattern, as well as when it is appropriate to use each one.

What are some common errors or bugs that you might encounter in Flutter development, and how would you troubleshoot them?
As with any software development, there are bound to be errors and bugs that arise during the development process. Some common issues in Flutter development include null safety issues, widget tree errors, and performance issues. Be prepared to discuss how you would approach tr

oubleshooting these types of issues, as well as any tools or resources you might use.

What are the various types of RenderObjectElement in flutter?
A RenderObjectElement is a type of element in Flutter that is responsible for creating and managing the layout of a widget’s render object tree. There are several different types of RenderObjectElement subclasses in Flutter, each with their own specific purpose. Here are a few examples:

SingleChildRenderObjectElement: This element is used for widgets that have a single child, such as Transform or Opacity.
MultiChildRenderObjectElement: This element is used for widgets that have multiple children, such as Column or Row.
LeafRenderObjectElement: This element is used for widgets that do not have any children, such as Image or Text.
ProxyRenderObjectElement: This element is used for widgets that delegate their layout to another widget, such as InkWell
RootRenderObjectElement: This element is used for the root of the render object tree, which is typically the MaterialApp widget in a Flutter app.
What do you know about Dart Isolates?
Dart Isolates are a way for developers to write code that can do multiple things at the same time without interfering with each other. It’s like having multiple workers in a factory, each doing their own task without getting in each other’s way. Isolates are lightweight and efficient, and they communicate with each other by sending messages. This makes it easier to write code that is both faster and more reliable, without worrying about problems like race conditions.

What are the two types of Streams available in Flutter?
In Flutter, there are two types of streams: single-subscription streams and broadcast streams.

Single-subscription streams are like one-time events that happen once and don’t repeat. These streams can only be listened to once, and once they emit a value, they are automatically closed.
Broadcast streams are like ongoing events that happen repeatedly and can be observed by multiple parts of an application. These streams can be listened to multiple times and continue to emit values until they are manually closed.
Both types of streams can be created using the Stream class, which is a set of tools for creating, manipulating, and listening to streams. Flutter also provides built-in classes like StreamController to help manage streams.

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15
Q

What are mixins?

A

Mixins are a language concept that allows to inject some code into a class. In Mixin programming, units of functionality are created in a class and then mixed in with other classes. A mixin class acts as the parent class (but is not a parent class), containing the desired functionality.

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16
Q

With, Implements and Extends differences

A

Extends keyword:

Used to connect abstract parent classes with child classes.
Methods of abstract classes need not be overridden in child classes. This means if there are 10 methods in the abstract class, the child class need not have to override all 10 methods.
Only one class can be extended by a child class (Dart does not allow multiple inheritance)

Implements keyword:

Used to connect interface parent classes with other classes. Because Dart does not have any interface keyword, the classes are used to create interfaces.
Methods for interface classes need to be overridden in child classes. This means if there are 10 methods in the interface, the child class needs to override all 10 methods.
Multiple interface classes can be implemented.
With keyword:

Used to associate mixin classes with other classes.
Every method of the mixin class is imported to the other class.
Multiple mixin classes can be used with the same class.

17
Q

O que são Mixins e como eles funcionam?

A

Basicamente, os Mixins são recursos presentes no Dart que nos permitem adicionar um conjunto de “características” a uma classe sem a necessidade de utilizar uma herança.

18
Q

What are RenderObjects?

A

RenderObjects are those particular “Objects” responsible for controlling the sizes, layouts, and logic used for painting widgets to the screen and forming the UI for the application. You can say that the actual rendering happens in RenderObjects.

But they are rarely used because, in nine out of 10 instances, developers do not need to make use of them. Widgets handle most of developers’ needs sufficiently.

However, there are some specific instances where a super complex design needs precise implementation. It might not be entirely possible to use widgets or make a particular widget easier to use by building it from scratch with more spice. In instances like these, RenderObjects would be the right tool to use.

19
Q

What is RenderBox?

A

RenderBox class abstract. A render object in a 2D Cartesian coordinate system. The size of each box is expressed as a width and a height. Each box has its own coordinate system in which its upper left corner is placed at (0, 0). The lower right corner of the box is therefore at (width, height).