Internet Flashcards

1
Q

secondary memory

A

A type of memory that allows a user to store data and programs for as long as desired, in, for example, a hard disk drive.

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2
Q

packet

A

a small amount of data sent over a network; includes source and destination

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3
Q

computer networks

A

a groups of interconnected computing devices capable of sending/receiving data; a type of computing system

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4
Q

computer system

A

a group of computing devices and programs working together for a similar purpose

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5
Q

packet switching

A

the “message” is broken up into packets and sent in any order, it’s the receiver’s job to reassemble the pieces

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6
Q

path

A

a connection between two computing devices on a network

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7
Q

routing

A

the process of finding a path from sender to receiver

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8
Q

bandwidth

A

the max amount of data that can be sent in a fixed amount of time on a comp. network; bits per sec

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9
Q

protocol

A

an agreed-upon set of rules that specify the behavior of a system

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10
Q

internet engineering task force (IETF)

A

manages the development of standards and technical discussions concerning the internet in an open and collaborative process

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11
Q

open systems interconnect (OSI)

A

the layers you have to go through communicate (7 groups of protocols

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12
Q

transmission control protocol (TCP)

A

makes a common standard for how to send messages between devices on the internet

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13
Q

fault tolerance

A

the ability for a computer to recover from a broken path

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14
Q

redundancy

A

the inclusion of extra components that can be used to mitigate failure of a system if the other components fail;

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15
Q

system tasks

A

the fact that that the operating system has dozens of tasks, like scheduling what it will be doing next; managing hardware, working with the network, etc

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16
Q

user tasks

A

executing programs that the user has selected; running applications

17
Q

sequential computing

A

tasks are done one after another

18
Q

limited hardware

A

it only has one CPU