Intermediate poker terms Flashcards

1
Q

float

A

To call a bet with nothing, anticipating being able to steal the pot at a later point in the hand.

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6
Q

lucksack

A

a lucky individual.

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7
Q

backdoor draw

A

a draw to a draw. IE: two spades in hand, flop is heart diamond spade. if a spade hits on the turn, you now have a flush draw.

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7
Q

brick

A

an inconsequential card: something which does not change the board texture; does not complete a flush, any likely straights, likely two pairs, or top pairs.

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7
Q

air

A

aka “airball” - having no pair no draw.

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9
Q

reg

A

a “regular” - someone who regularly plays, and seems to know basic strategy.

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10
Q

tagfish

A

a TAG who plays poorly, generally postflop.

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13
Q

transparent

A

predictable

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14
Q

donk bet

A

to bet into the last preflop raiser without giving him a chance to bet. (donk bets usually occur on the flop, but can also occur on the turn and the river. If the preflop raiser missed a cbet, betting into him the next street is not considered a donk bet).

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15
Q

re-bluff

A

to bluff in the face of action from someone who is expected to also be bluffing

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17
Q

induce

A

making a play intending to elicit a specific response. Note that all types of plays can be made attempting to induce a response from the opponent: “I checked trying to induce him to bluff.” “I bet, trying to induce him to ship over top of me.”

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18
Q

range

A

a reasonable construction of likely hands a person could possibly have in his hand, given the action he has taken thus far.

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18
Q

perceived range

A

the hands that your opponent thinks you have. “My perceived range was strong, so I bet the flop of AKQ even tho I had completely missed it.”

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18
Q

2 barrel

A

when the person who put in the last preflop raise continuation bets the flop, and then continuation bets a second time on the turn.

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19
Q

3 barrel

A

aka “unloading the clip.” when the person who put in the last preflop raise continuation bets the flop, and then continuation bets a second time on the turn, and a third time on the river.

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19
Q

4bet

A

The third raise preflop. IE: the blinds are posted; someone raises; the next raise is called a 3bet; the next raise put in is called a 4bet.

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20
Q

value bet

A

aka v-bet. To bet with what you expect to be the best hand, anticipating that a worse hand will call.

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25
Q

value town

A

a fictional town where the rivers flow with honey, and value bets are always called. “I knew he wouldn’t believe me, so I took him to value town.” Also used as a verb. “I valuetowned that fish so hard.”

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25
Q

value cut

A

When your value bet is called by a better hand. “I tried to go for some thin value, and ended up valuecutting myself when he showed down middle pair better kicker.”

25
Q

initiative

A

having a sort of “aggressor’s rights” to the pot: the last person to bet on the previous street is said to have the initiative, and standard game flow dictates that the following street will usually be checked to them, since they are usually expected to bet. So the preflop raiser has the initiative on the flop; if he doesn’t bet the flop, he has lost the initiative.

26
Q

spew

A

Betting, calling and raising in a careless, reckless manner.

27
Q

underrepped

A

A hand which appears weaker than it actually is.

27
Q

overrepped

A

A hand which appears stronger than it actually is.

28
Q

thin value

A

To bet a weak hand that nevertheless figures to be best more often than not when called.

28
Q

thin bluff

A

To bluff expecting to be called often, but not often enough for the bluff to be unprofitable.

30
Q

wet board

A

aka “coordinated board.” Containing connecting middling cards, and/or flush draws.

31
Q

dry board

A

A board with unconnected cards and no flush draws.

32
Q

overbet

A

To bet anything larger than the size of the pot.

33
Q

underbet

A

To bet an amount much less than the standard size: around a third or less of the pot.

35
Q

fancy

A

used to describe a complicated, elaborate, unexpected play.

36
Q

FPS

A

fancy play syndrome - someone compelled to make elaborate “fancy” plays

37
Q

fold equity

A

aka FE. The money you stand to gain from the pot when you bet and villain folds.

38
Q

isolate

A

to bet or raise attempting when a weak player is in front of you, attempting to “isolate” him so that you can have him and his fishy money to yourself.

39
Q

freeroll

A

when your hand is tied with your opponent’s in strength, but you also have a draw. IE: AhKh vs AcKd on As Qh 3h. The first hand has a flush draw to go with his pair of aces and is said to be “freerolling” the other hand.

40
Q

counterfeit

A

when a card comes to reduce or cancel out a hand’s value. IE: 96 vs K9 on J96. 96 has two pair. If the turn comes a J, then 96 has been “counterfeited” - it now has a pair of jacks and nines with a 6 kicker. Meanwhile the second hand now has jacks and nines with a king kicker, and therefore wins the pot.

41
Q

line

A

the sequence of betting action one has taken in his hand. “I thought I should fold. His line represented strength: raise preflop, bet flop turn river.”

42
Q

showdown value

A

The worth or chance that one’s hand figures to be best. “The river was a good card to bluff, but because I had showdown value anyway with my bottom pair, I decided not to bluff.”

43
Q

bluff outs

A

cards that could come that will scare your opponent and give you a chance to bluff him off the pot.

44
Q

represent

A

when one attempts to sell their opponent on having a specific range of hands. “When the ace came off on the river, altho I was holding nothing but air, I decided to try to represent the ace high flush draw that now rivered top pair, and bet.”

45
Q

sweat

A

To watch another player’s game as they play it, asking about their thought processes and so on.

46
Q

image

A

aka table image. How your opponent or table perceives you. Having a good image means you are straightforward and trustworthy. Having a bad image means you have probably been caught bluffing recently. “The river came off perfect to bluff, but my image was so bad that I didn’t think I should do it.”

47
Q

timing tell

A

When the time it takes for an opponent to take an action leads you to believe he has a certain type of hand.

48
Q

double up

A

aka double through. When one doubles one’s stack, thanks to the generosity of an opponent.

49
Q

stack someone

A

When you take someone’s entire stack.

50
Q

effective stacksize

A

The smallest stacksize in play. IE if Hero has $1000 and Vill has $400, the most money that can be in play is the Vill’s $400 + the Hero’s $400. Therefore the effective stacksizes are $400.

51
Q

turning hand into bluff

A

When one decides that one’s showdown value is not worth much, based on the range of the opponent. “There was no way he got to the river not being able to beat top pair, so I decided to turn my hand into a bluff.”