Interface Conventions Flashcards

1
Q

Real world knowledge is based on…

A

Analog Models.
eg.) We understand the functionality of digital buttons on a screen because we’ve experienced analog buttons in the real world: on calculators, remote controls, elevators, and so on.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Learned Behavior

A

If real world knowledge analog models, then perhaps you can say learned behavior is based on digital model. For instance, swiping left or right is a digital convention that is now fairly common among plenty of apps, but has no corollary in the real world. It is an action users have picked up from using smartphones and the apps on them.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Cause and Effect

A

Action and Reaction. When a user presses a button and something happens, they quickly understand the functionality of the button. For example, pressing “Send” to send an email message, or “Submit” to submit a form.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Consistency

A

is about applying a systematic logic to the way interfaces look and function so they remain familiar to a user. For example, on a telephone keypad, where all of the numbered buttons look the same, you can anticipate that pressing the number “8” will have more or less the same function as pressing the number “1”.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Seamlessness

A

is about ensuring that the action and reaction are closely linked. The interaction should be easy (with as few steps as possible), and results should be immediate.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

Immediate intuition

A

We’ve been conditioned that in order to interact with an interface we need to touch it in some way. While the system may not be immediately obvious, the solution is usually quickly discovered.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Fulfillment

A

is the payoff for the user! An interface should function as it was intended, but there are other ways to reaffirm it as a positive experience.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Undo/redo

A

gives the user peace of mind that their actions are reversible. A good UI will allow a user to change their mind after they’ve made an action, or at least notify the user before they take a crucial step. You can see a few examples of this in Google’s webmail service, Gmail, from notifying you if you’ve possibly forgotten to attach a document to an outgoing email, to giving you a short window of time to “undo” a sent message before it leaves your outbox.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Five ways you can achieve consistency in your design?

A
  1. Your choice of language
  2. Apply UI elements as they are originally defined
  3. Consider various well-established conventions when deciding on layout
  4. Design for your User’s expectations
  5. Create consistent visual elements throughout your site
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

Radio buttons only allow ____ option and checkboxes allow __________.

A

one option. more than one option

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

An interface can be best described as a bridge between

A

the user and the content

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

Why is it helpful to rely on real world models within interface design? Choose the best answer.

A

Real world models are already familiar to a user, and therefore can help make the user’s experience much more seamless.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

What is the rule of thumb for organizing content within an interface?

A

Systematically

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Why is it important for the interface to react immediately when a user carries out an action? Choose the best answer.

A

The user needs confirmation from the interface that the system is working.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

Context-specific design is best defined as:

A

Shaping a design to reflect differences in content, goals, and users.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

What are some reasons why you might use a template for designing a website?

A
  1. It can help you generate a website quickly.
  2. The project doesn’t require complex user interaction
  3. It can help you organize repetitive kinds of content easily, such as images.
17
Q

How exactly does color function as a formal element in a user interface?

A

It can help define the mood or attitude of the product articulated through the interface.

It can help define how a user would navigate or interact with an interface.

18
Q

How exactly do shapes function as formal elements in a user interface?

A

They can be the functional parts of an interface, such as a form field or a button.

They can be illustrative design elements to help augment the look and feel of the interface.

19
Q

What are the ideal qualities for shapes when they are used for the functional parts of an interface?

A

geometric, simple, and systematic.