Interaction Design Flashcards

1
Q

Academic Disciplines

A

Psychology, Informatics, Engineering, Computing Sciences, Ergonomics, Social Sciences (PIECES)

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2
Q

Design Practices

A

Graphics design, Product design, Artist-design, Industrial design, Film industry (GPA IF)

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3
Q

Interdisciplinary Fields

A

Human-Computer Interaction (HCI), Human factors, Cognitive engineering, Cognitive ergonomics, Computer-Supported Cooperative Work (CSCW), Information systems (2H3CI)

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4
Q

Accessibility

A

Accessibility refers to designing products or services to ensure individuals with disabilities can use them

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5
Q

Inclusiveness

A

Inclusiveness goes beyond accessibility and includes designing products that cater to the widest possible range of individuals

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6
Q

Interface Metaphors

A

Interface metaphors are characterized by their resemblance to familiar objects or concepts while having unique characteristics and behaviors within the digital realm. They aim to bridge the gap between user knowledge and the functionality of the interface

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7
Q

Memory

A

Memory is essential for retrieving various types of information that guide our actions

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8
Q

Emotional Interaction

A

Emotional interaction focuses on understanding the emotions that evoke happiness, sadness, annoyance, anxiety, frustration, motivation, elation and more in individual

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9
Q

Automatic Emotions

A
  • Also known as reflexive emotions, these emotions are rapid and instinctive responses that occur almost instantaneously
    -Immediate stimuli typically trigger these emotions and require minimal conscious thought
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10
Q

Conscious Emotions

A
  • Also known as reflective emotions, these emotions develop gradually and involve higher-level cognitive processes
    -They are influenced by conscious though, reflection and contemplation
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11
Q

Interface Type pt1

A

Command-line interfaces
Graphical User Interfaces (GUI)
Multimedia
Virtual Reality
Website Design
Mobile Design
Appliances
Voice user interfaces
Pen-bases devices
Touchscreen

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12
Q

Interface types pt2

A

Gesture-based system
Haptic Interfaces
Multimodal Interfaces
Shareable Interfaces
Tangible Interfaces
Augmented reality
Wearables
Robots and drones
Brain-computer interfaces
Smart interfaces

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13
Q

Psychology

A

Understanding of human behavior to enhance user experience

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14
Q

Informatics

A

Studying the organization, management and information retrieval to enhance user interactions

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15
Q

Industrial Design

A

Focusing on the function and usability of physical products

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16
Q

Film Industry

A

Drawing inspiration from storytelling techniques, visual narratives and cinematography to create immersive and engaging experiences

17
Q

Human Factors

A

Examining the interaction between humans and technology

18
Q

Information System

A

Investigating the design and management of information systems, databases and interfaces to enhance information access, retrieval and interaction

19
Q

Virtual Reality

A

They aimed to provide users with an immersive experience, enabling them to feel like they were actively participating within a synthetic environment rather than merely observing it from the outside

20
Q

Multimedia

A

Refers to the integration of different forms of media, such as graphics, text, audio, video and animation within a single interface

21
Q

Tangible Interface

A

Tangible interfaces refer to interactive systems incorporating physical objects into the user interface design

22
Q

Augmented Reality

A

Augmented reality (AR) is a technology that enhances the real-world environment by overlaying digital information, such as images, videos, or 3D models onto it. Blending virtual content with the physical world creates an interactive and immersive user experience