Instrument Terms Flashcards

1
Q

13-pin

A

A type of connection found on guitars equipped with hexaphonic or “divided” pickup systems, specifically, those compatible with Roland equipment. The 13-pin output of the guitar can be connected to a guitar-to-MIDI converter, a guitar synthesizer, or a guitar modeling system.

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2
Q

3-way pickup selector

A

A switch found on Gibson Les Paul and other guitars with two pickups. The switch can select the neckpickup alone, bridge pickup alone, or both pickups together in parallel.

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3
Q

3-way toggle switch

A

3-way toggle switch was the standard pickup selector for dual-pickup Gibson guitars. most other manufacturers in the U.S. adopted the toggle. Even Fender chose the toggle switch on some models like the Jazzmaster and the hollowbody Coronado. PRS began production with rotary pickup selector switches, but by 1994, with the introduction of the McCarty, it began using toggle switches on some models.

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4
Q

4x10

A

A speaker cabinet containing four 10-inch speakers. A 4×10 cabinet may feature either an open-backor a closed-back design. A 4×10 cabinet may be intended for guitar or bass use, depending on the speakers used and the cabinet design.

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5
Q

4x12

A

A speaker cabinet, typically designed for electric guitar use, containing four 12-inch speakers.

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6
Q

6L6

A

“American” tube tone, start with 6L6 power tubes. typically provide a generous low end, a punchy yet well-behaved midrange, and glassy highs. Turn up the volume and you’re treated to harmonically rich tones that retain their high-end character. work great at all gain levels, but they excel at clean and “in-between” crunch tones.

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7
Q

Absorption

A

In acoustics the opposite of reflection. Sound waves are “absorbed” or soaked up by soft materials. they control the problem of reflections coming back to the engineer’s ear and interfering with the primary audio coming from the monitors.

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8
Q

Acoustic Treatment

A

Acoustically treating a room is necessary in audio production due to the fact that very few “spaces” have the physical qualities that make for accurate monitoring or desired recording. There are many things that can be done to a space before and during construction to optimize its acoustic behavior. These include the shape of the space, its isolation, and the surface materials. Once a room is already constructed, Acoustic Treatment mostly tends to consist of treating the surfaces. There are two primary elements to consider: absorption and diffusion. Acoustic foam is well suited to alleviate slap and flutter echo, the two most common problems in rooms not specifically designed for music recording and performance. In fact, foam can turn even the most cavernous warehouse or gymnasium into a suitable acoustic environment. Diffusion keeps sound waves from grouping, so there are no hot spots or nulls in a room. In conjunction with absorption, diffusion can effectively turn virtually any space into one that is appropriate and useful for the purpose of recording or monitoring sound with a high degree of accuracy.

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9
Q

Acoustic-electric

A

Often abbreviated A/E, an acoustic-electric guitar is a traditional acoustic guitar that has been outfitted with a pickup for easy amplification of the guitar’s signal. Piezo pickups are used in the bridge saddle on acoustic-electric guitars. Hybrid systems use both a piezo pickup and an internalmicrophone that can be blended.

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10
Q

Action

A

describes the way a musical instrument plays. Its refers to the playability of an instrument or how well it functions mechanically. It often specifically relates to how much force is required to play the instrument. “Piano action” or the more generic “weighted action” is used to describe some keyboards, for example, where it means that the keyboard itself feels sort of like a piano in its mechanical operation, as opposed to an unweighted synthesizer style action. You have to press harder on a piano to make sound, but this “feel” is very important to players. There is also the “hammer action,” which pertains to a keyboard that actually uses a hammer mechanism internally to more closely simulate the feel of a real piano keyboard. Hammer, weighted, and piano action are terms that tend to be used interchangeably even though they aren’t exactly the same thing. In guitars and basses the action again refers to how the instrument plays, and specifically to how much down force is required on the strings to properly press them against the frets. A lighter or lower (as in strings down closer to the frets) action is considered easier to play, but just like the piano some players don’t like it to be too easy. What constitutes a “good” action is very subjective and each player typically has his own tastes.

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11
Q

Active Pickup

A

A guitar pickup that requires powered electronics onboard the instrument in order to function. Active pickup/preamp systems may provide buffering, EQ, feedback control, filtering, and level boosting, as well as lower noise and hum thanpassive designs. Active pickups are popular on bass guitars and acoustic guitars, as well as certain types of solidbody electric guitars.

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12
Q

Additive Synthesis

A

The process of constructing a complex sound using fundamental frequencies (pure tones or sine waves). Each of the fundamental frequencies has its own amplitude envelope which allows independent control of each partial (harmonic). Pipe organs or Hammond organs are instruments based on additive synthesis. Some modern synthesizers have employed additive synthesis techniques, but other techniques such as FM and physical modeling have proven to be easier to develop and still very effective at producing a wide variety of sounds.

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13
Q

ADSR

A

Abbreviation for Attack, Decay, Sustain, and Release. These are the four parameters found on a basic synthesizer envelope generator. An envelope generator is sometimes called a transient generator and is traditionally used to control the loudness envelope of sounds, though some modern designs allow for far greater flexibility. The Attack, Decay, and Release parameters are rate or time controls. Sustain is a level control. When a key is pressed, the envelope generator will begin to rise to its full I level at the rate set by the attack parameter, upon reaching peak level it will begin to fall at the rate set by the decay parameter to the level set by the sustain control. The envelope will remain at the sustain level as long as the key is held down. Whenever a key is released, it will return to zero at the rate set by the release parameter.

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14
Q

Aftertouch

A

Aftertouch is MIDI data sent when pressure is applied to a keyboard after the key has been struck, and while it is being held down or sustained. Aftertouch is often routed to control vibrato, volume, and other parameters. There are two types: The most common is Channel Aftertouch (also known as Channel Pressure, Mono Aftertouch, and Mono Pressure) which looks at the keys being held, and transmits only the highest aftertouch value among them. Less common is Polyphonic Aftertouch, which allows each key being held to transmit a separate, independent aftertouch value. While polyphonic aftertouch can be extremely expressive, it can also be difficult for the unskilled to control, and can result in the transmission a great deal of unnecessary MIDI data, eating bandwidth and slowing MIDI response time.

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15
Q

Amp Head

A

A dedicated amplifier in a 2-piece amp/speaker cabinet setup. The most famous heads were those built by Marshall, and they remain a staple for rock supergroups.

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16
Q

Amplitude Modulation

A

refers to any periodic change in the volume of a signal. When the modulating signal is in the audible range (above 20Hz), amplitude modulation can produce additional harmonics, somewhat like those produced by FM (frequency modulation). More often, the frequency of the modulating signal is below the audible range and with a sine or triangle wave, this produces the effect more commonly referred to as tremolo.

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17
Q

Archtop Guitar

A

steel string instruments, which feature a violin-inspired f-hole design in the top of the instrument, are carved in a curved rather than a flat shape. If you look across the top of the guitar, you’ll notice the wood arches in the middle and dips down where it meets the sides of the guitar. Not all archtop guitars have f-holes. Some, especially early Gibsons, have round or oval soundholes. The arch of the fine archtop guitar is carved from a thick plank, an expensive procedure that requires quite a lot of skilled handwork to do correctly. Guitars of lesser price and quality have laminated or plywood arched tops and backs, which are pressed into shape.

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18
Q

Arpeggiator

A

A device that electronically creates an arpeggio. An arpeggio is the playing of the tones of a chord in rapid succession rather than simultaneously. Many synthesizers over the years have had arpeggiators built in to them that have been used to create all manor of variations on the basic theme. Some merely do the arpeggio in ascending or descending order of notes, while some can employ very complex algorithms to the note order structure.

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19
Q

Aspect Ratio

A

This term is used to describe an image on a TV or movie theater screen, and is defined as the width of the image divided by the height. In the case of a standard TV with a full-screen image, it is 4:3 or 1.33:1 (once the mathematical division is calculated). Movie theater images are usually 1.85:1 or 2.35:1, sometimes called “widescreen” or “letterbox.” When the widescreen images are shown on a regular TV in their original aspect ratio, they leave a blank area at the top and bottom of the screen.

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20
Q

Bass Trap

A

A bass trap is a low frequency sound absorber used to reduce the effects of standing waves in a room. This device is used to help acoustically tune a room. They are usually placed in corners or along wall joints where low frequency energy tends to build up. The absorption qualities of bass traps prevent low frequencies from interfering with each other throughout the rest of the room, which results in much more accurate response in the listening area. Bass traps come in many shapes and sizes and employ a variety of construction techniques. Some are tuned to kill a narrow band of frequencies while others are designed to cover a broad range. Enclosed spaces all have resonant frequencies based upon the various dimensions of the space. As a room becomes energized with sound certain frequencies will build up or be cancelled at various locations around the room based upon its shape and dimensions.

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21
Q

B-Bender

A

The B-Bender for the Fender Telecaster was invented in the late 1960s by two guitarists, Gene Parsons and Clarence White. The B-Bender employs a system of levers inside the body of the gtr, which connects the bridge to the top strap button, just above the neck. When the player pulls down on the strap, the levers raise the pitch of the B-string, producing bends within chords to emulate sounds that are normally associated with the pedal steel guitar. A modified version of the bender, co-invented by Gene Parsons and Meridian Green, was used by Fender, and was known as the “Parsons/Green bender.”

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22
Q

Bigsby

A

This is a vibrato tailpiece developed by Paul Bigsby. Bigsby tailpieces were options on many Gibson guitars, while quite a few gretsch gtrs with Bigsby tailpieces as standard equipment. The design is quite basic, with the strings extending across the bridge, and attached to the Bigsby. A bar or handle is used to bend the pitch of anote or entire chord up or down. A heavy-duty spring inserted under the handle helps return the strings to proper pitch.

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23
Q

Binding

A

Found along the front, back, and sides of acoustic, hollow, and semi-hollowbody guitars, binding is commonly made of a wood, plastic, or fiber, and serves to strengthen the edges of the guitar, where the top and back meet the sides. Binding is also used along the edges of the neck where it meets the fingerboard. Guitar makers often use binding or inlaid trim (purfling or marquetry) as a form of decoration.

24
Q

Bobbin

A

This is the frame around which the wire is wound on a pickup. The term is most often used when discussing coverless humbucking pickups or humbuckers that had their covers removed. All of Gibson’s humbuckers originally had two black bobbins in each pickup, but in the late 1950s, the company’s supplier of plastic ran out of black and substituted cream plastic. Once it became fashionable for guitarists to remove the nickel covers, they discovered that some pickups had two cream bobbins, while others had one black and one white, leading to the term “Zebra Coil.” As usual, overly obsessive collectors convinced themselves that guitars with zebra bobbins sounded better — a fact that has never been proven.

25
Q

Bolt-in Neck

A

The bolt-in neck is commonly confused with the bolt-on neck. The bolt-in neck actually bolts in through the back of the guitar, which combines the advantages of a bolt-on neck with those of a deep, set neck. Some guitar maker’s assert that this gives the neck better stability, tone, and sustain, plus as an added bonus you can reach higher up the neck of the guitar since the heel of the bolt-in neck is hidden inside the body of the guitar.

26
Q

Bolt-On Neck

A

A guitar neck that is secured to the body by a series of bolts or wood screws. This term is almost always applied to solid body electric guitars; Leo Fender’s first electric guitar, which would eventually be called the Telecaster, was the first prominent bolt-on neck design. Ironically, Fender didn’t use bolts at all – his guitar neck was attached to the slab body with four wood screws, with the joint further strengthened by a metal cover plate.

27
Q

Bookmatching

A

Bookmatching refers to the cutting of the wood used to make a guitar top or back. When wood is bookmatched, two pieces for the body are cut from the same piece of wood, and then placed in a manner that creates mirror image grain on either side of the instrument.

28
Q

BPM

A

Abbreviation for Beats Per Minute, it is the standard way in which musical tempos are denoted, especially for use in electronic music composition tools like sequencers. 120 BPM means that in one minute there will be 120 musical beats regardless of any other variables such as time signature.

29
Q

Bracing

A

Wood structures underneath a hollowbody/acoustic guitar’s front and back which are designed to both add strength and enhance tonal response. Different bracing designs and techniques produce different overall tonal qualities.

30
Q

Breath Controller

A

Breath controller (a.k.a controller number 2) is a MIDI continuous controller command set aside for parameters lending themselves to breath control. To fully understand why something seemingly this obscure has a designated controller number, one has to go back to the early days of MIDI, when the Yamaha DX-7 came out. The DX-7 utilized a breath control device to add realism to certain types of sounds such as brass and woodwind instruments. The breath controller itself was a small device that connected to a proprietary port on the back of the DX-7. A musician could insert it into the mouth (like a whistle) and blow through it. The air velocity was measured and turned into control data inside the DX. The control data could then be used to open a filter or some other assigned parameter to manipulate the sound by the player without having to do anything special with his/her hands or feet. MIDI was in its infancy at the time, and the DX-7 was an extremely popular and groundbreaking instrument in a number of respects. As such it seemed likely that breath control would become a common way of manipulating synth parameters in real time, and so it made sense for a controller to have this function. In reality there is nothing unique about controller #2 compared to most of the other controllers. It can be used for any common continuous controller command so long as you set up the transmitting and receiving devices accordingly. You will simply see it referred to as breath controller pretty frequently in documentation. While breath controllers aren’t as popular today as we once thought they would be, there are quite a few players who use them.

31
Q

Bridge

A

A part of a stringed instrument such as guitar, bass, etc. found at the opposite end of the guitar from the nut, down on the body. One of the functions of the bridge, in addition to simply holding the strings in place, is to transmit their vibrations to the top of the instrument, or more accurately, to the instrument’s soundboard. Bridges come in many different shapes and sizes and may be made from a variety of materials depending upon the instrument in question, and often come in significantly different shapes and sizes within one type of instrument, such as guitar. Most bridges employ some type of “saddle,” which is the point where the vibrating part of the strings terminate. Sometimes the position and height of these saddles are individually adjustable for each string, which can be of great help for adjusting things such as the instrument’s intonation. Bridges may or may not include an actual termination point for the string, again depending upon the specific design in question.

32
Q

Bridge Pin

A

The parts used to anchor the strings to the bridge in acoustic guitars are called “bridge pins.” The string is passed into a hole in the bridge, then the bridge pin is pushed into place to secure it there. The other end of the string passes over the nut at the end of the fingerboard and is then attached in to the machine heads, where the string is then tuned to proper pitch.

33
Q

Cabinet

A

The portion of an amplification or sound reinforcement system that houses the speakers. In instrument amplification systems the cabinet usually refers to an enclosure of one or more speakers that does not contain any of the amplification devices (an amp and speaker cabinet as one unit is generally just referred to as an “amp” or a “combo amp”).

34
Q

Capo

A

A capo (short for capotasto, from Italian, literally; ‘head of fingerboard‘) is a movable bar attached to the fingerboard of a fretted instrument to uniformly raise the pitch of all the strings. There are several different styles of capo available, utilizing a range of mechanisms, but most use a rubber-covered bar to hold down the strings, fastened with a strip of elastic or nylon, a cam-operated metal clamp, or other device.

35
Q

Carved-top Guitar

A

The original carved-top electric guitar was the 1952 Gibson Les Paul “Goldtop.” Because Gibson had the specialized tooling with which to create a contoured top that was similar to the arched top of a fine violin, Maurice Berlin of Chicago Musical Instruments (or CMI, Gibson’s parent company) believed this would set the Gibson solidbody guitar far ahead of the competition (chiefly Fender at the time). Initially, the rough carving was done by a machine copying a 3-dimensional pattern made of steel. The cutter marks were then smoothed by a luthier using a stroke belt sander. The operator would hold a cushioned pad against the running belt pressed to the top of the instrument in order to create the desired contour. Today, much of this is accomplished using computer-controlled carvers, after which hand finishing adds the final touch.

36
Q

Case Candy

A

Okay, it’s two words, but this refers to all those little goodies that manufacturers put inside a brand new guitar’s case. For example, Fender includes the vibrato arm, a genuine Fender strap and guitar cable, extra parts (such as additional tremolo springs), user’s manual, hang tags and a whole bunch more. Collectors drool over the prospect of finding a vintage 1950s-’60s guitar that still has the price tag and bill of sale included.

37
Q

Chambered Body

A

Some timbers can be exceptionally heavy. In the original run of Gibson Les Pauls, which hadmahogany backs and maple tops, the weight could vary from just under 8 pounds, all the way to a whopping 11+ pounds. That’s because each piece of mahogany has a different density, and density equals weight. To help keep the weight down on some guitars with mahogany bodies, hollow chambers are sometimes carved into the wood before the top is glued on. Some manufacturers also use specially designed acoustic chambers to help tune the resonance of certain guitar bodies.

38
Q

Coil Tap

A

In general a coil tap is an access point somewhere along the wire that is wound in a coil ortransformer. The tap could be anywhere along the wire, and the resulting voltage present at the tap will be related accordingly. Transformers may have their coils tapped to provide different voltages in apower supply that may be required for the operation of some device, for example. A coil may also be tapped at its halfway point, which in effect produces two coils of equal size. If the middle point is connected to ground, or some zero voltage reference, the two ends of the coil will appear to have equal, but opposite in polarity, voltages with respect to that center tap. The is one way balanced ordifferential signals can be created. Similar results can be achieved by taking a tap from a point between two identical coils wired in series with one another.

39
Q

Combo Amp

A

In addition to types of amplification such as solid state and tube, guitar amps come in different configurations. Combo Amps (short for combinations) are self-contained units containing the amplifier and speaker in one cabinet, as opposed to a separate amp “head” and cabinet.

40
Q

Compound Radius

A

A compound radius neck has a smaller (rounder) radius at the nut, and a larger (flatter) radius at the neck and body joint. As the neck gets wider, the fretboard gets flatter, which is said to be an aid when soloing, especially when bending strings. The compound radius accomplishes this with a continuously flattening shape beginning with, for example, a 7.5-inch “vintage Fender” radius at the string nut and flattening to a 12-inch “Gibson” radius at the highest fret. A luthier named Denny Rauen began “multi-radiasing” fingerboards as early as 1978. Other luthiers and manufacturers followed suite. Today, most compound radias fingerboards use continuously varying fretboard radias drawn from a conical shape, retaining a tighter radius in the lower fingerboard area commonly used for rhythm andchording, while flattening the upper fretboard area often used for string bending and lead playing.

41
Q

Continuous Controller

A

In MIDI terms, a continuous controller (CC) is a MIDI message capable of transmitting a range of values, usually 0-127. The MIDI Spec makes 128 different continuous controllers available for each MIDI channel, although some of these have been pre-assigned to other functions. CC’s are commonly used for things like MIDI controlling volume (#7), pan (#10), data slider position (#6), mod wheel (#1) and other variable parameters.
Use of continuous controllers in performance and sequencing can be a major factor in adding life to MIDI music – but beware, over-use of CC messages can result in MIDI log-jam, where the amount of data being sent is more than the bandwidth of MIDI can support. (Most sequencers support commands for “thinning” CC data if this becomes an issue)
Interestingly, pitchbend is technically NOT a continuous controller. Because of the greater resolution wide bends require (to prevent “stair-stepping”), pitchbend has been assigned its own dedicated MIDI message type…

42
Q

CoreMIDI

A

CoreMIDI refers to the built in MIDI support available in Mac OS X. It allows for you to set up what devices are attached to any interfaces with Mac OS X drivers. You can assign device names and attributes such as which channels they can work with, and what other features they may support such as MIDI Clock and/or Machine control. CoreMIDI is basically a built in system that gives you the power and flexibility in your MIDI system as OMS and/or FreeMIDI does under OS 9. Another advantage is that currently any CoreMIDI enabled application under OS X can utilize MIDI Time Stamping (MTS) with any of the MOTU MIDI interfaces.

43
Q

COSM

A

Abbreviation for Composite Object Sound Modeling. COSM is a powerful modeling technology that Roland premiered in 1995 with the VG-8 V Guitar System, and continues in the newer VG-88 system. It enables guitarists to emulate a range of classic and modern guitars, amps, cabinets, and microphones, plus it can produce “futuristic” synth-like tones. Today COSM can be found in keyboards, digital recorders, mixers, etc. It can model rotary effects, different speaker colorations, and can even approximate expensive microphones using just an ordinary dynamic mic. Its name comes from “composite object” because its core function revolves around breaking audio producing or reproducing devices down to their component parts and creating a set of instructions to emulate how these various parts interact with each other to produce a new composite that can be dynamically controlled. Of course, that’s what all modeling is, but Roland coined this name to call attention to it.

44
Q

Crash Cymbal

A

A type of cymbal typically used for loud accent hits sometimes accompanied by cymbal chokes. Crash cymbals come in various diameters and thicknesses, which affect the pitch and the tone of the cymbal. A rock, country, jazz, or pop drummer may use several different crash cymbals in a drum kit, to provide a range of colors.
The crash cymbals used with a drum kit are usually single cymbals, suspended from or mounted to a stand.
The crash cymbals used in orchestral or wind band situations are usually dual cymbals, which the drummer holds by straps in each hand, clashing them together to create a crash or accent.

45
Q

Cutaway

A

A cutaway is a body style of guitar that has an indentation near where the body and neck join, allowing access to the upper frets for expanded playing capabilities. Cutaways are either single – most commonly seen on Les Pauls, Telecasters, and acoustic guitars – or double, like a Stratocaster.

46
Q

DCA

A

Abbreviation for Digitally Controlled Amplifier. The DCA abbreviation has been used on and off mostly by synthesizer manufacturers to make a distinction from normal amp designs in their architecture, which historically are analog, in the form of VCA‘s. A DCA performs the same function, only its gain is under digital control.

47
Q

DCF

A

Abbreviation for Digitally Controlled Filter. The DCF abbreviation has been used on and off mostly by synthesizer manufacturers to make a distinction from normal filter designs in their architecture, which historically are analog, in the form of VCF‘s. A DCF performs the same function, only it is under digital control.

48
Q

DCO

A

Abbreviation for Digitally Controlled Oscillator. A DCO serves the same purpose as a VCO in synthesizers, only it is under digital control instead of being controlled by an analog voltage. DCO’s tend to be much more stable and less susceptible to environmental conditions – especially with regard to tuning – than their analog counterparts, but some synthesists complain they are too sterile and perfect sounding.

49
Q

Diffraction

A

A phenomenon in the propagation of waves where the direction of a wave front (either sound wave or electromagnetic [light] wave) is altered when passing by an object or through a small aperture in a large surface. At shorter wavelength relative to the obstacle, sound (and light) will tend to reflect off the surface more and bend around it less (which partially explains why you can hear, but not see at a concert when someone is standing in front of you). Waves will also bend to fill an opening behind a surface (which partly explains why you can hear someone talking in the next room through an open door even though you can’t see them).

50
Q

Diffusion/Diffuser

A

Diffusion is the process of spreading or dispersing radiated energy so it is less direct or coherent. A Diffuser is a device that does this. The plastic covers over fluorescent lights in many office environments are diffusers. They make the light spread out in a more randomized way so it is less harsh. In audio, diffusion is a characteristic of any enclosed (or partially enclosed) space. It is caused by sound waves reflecting off of many complex surfaces. For example, a flat concrete wall produces a pretty distinct echo when sound reflects off of it. However a brick wall, while still pretty reflective, tends to diffuse the sound reflections and produces a much less distinct echo. This is due to both the surface of the brick itself and the mortar between the bricks (more specifically the edge diffraction of the joint between the two). All surfaces will of course differ and it is usually a variety of surfaces that create the most randomized diffusion of sound. Diffusion is a very important consideration in acoustics because it minimizes coherent reflections that cause problems. It also tends to make an enclosed space sound larger than it is. Diffusion is an excellent alternative or complement to absorption in acoustic treatment because it doesn’t really remove much energy, which means it can be used to effectively reduce reflections while still leaving an ambient or live sounding space.

51
Q

Dovetail

A

A method of joining two pieces of wood using an interlocking flaring tenon and mortise (a notch and a tab that slides into the notch, in layman’s terms) which fit tightly together. This is a common method of affixing set necks to acoustic guitar bodies.

52
Q

Dreadnought

A

A term used to describe large sized acoustic guitars that were known for their formidable volume and booming bass. While considered a generic term today, the Dreadnought guitar was an original creation of C. F. Martin & Co. The very first Dreadnought guitars (named for a class of World War I-era British battleships, “Dreadnought”) were manufactured by Martin for the Oliver Ditson Company, a publishing firm based in Boston that was also a leading music retail chain in the area. The Ditson Company went out of business in the late 1930′s, and Martin incorporated the Dreadnought into its line of guitars. Today, the model is a dominant factor in the Martin line, and every maker of acoustic guitars, both domestic and foreign, has introduced a version of the original Martin design.

53
Q

Drop D Tuning

A

“Drop D Tuning” means you are tuning the low E string on an acoustic or electric guitar a whole stepdown, to a D. This is one of the simplest alternate tunings you can use, and one of the most versatile. Songs as diverse as “Dear Prudence” (The Beatles), “Blackwater” (Doobie Brothers), and “I Love This Bar” (Toby Keith), all use the Drop D Tuning. Guitarists who use this often replace the standard E string with a heavier gauge to keep the string from being too loose and, thus, prone to going out of tune. If you use a .046 E string, replace it with a .052, and you should be fine.

54
Q

DXi

A

Abbreviation for Direct X Instrument. A platform for virtual synthesizer and sampler plug-ins that integrate with sequencer programs using Windows directX drivers. These instrument plug-ins are launched from within the sequencer and can be played via an external MIDI source or from recorded MIDI tracks. They can also be subsequently patched through effects plug-ins available to audio tracks of the sequencer from its mixer window.

55
Q

DynaSonic Pickup

A

Originally known as the Gretsch-DeArmond Fidelatone (a real mouthful), the DynaSonic single-coilwas the Gretsch standard pickup beginning in the late 1940s. DynaSonic pickups were among the first to offer individually adjustable polepieces, and featured glossy highs and tight bass response. According to Gretsch literature, “DynaSonic Pickups Yield a Tone of Incomparable Power and Fidelity!” In 1957, the Filter’Tron “Electric Guitar Head” was introduced at the Summer NAMM Show in Chicago. These were true humbuckers and by 1958, they had effectively replaced all the DynaSonics. The use of the word “head” rather than “pickup” was most likely Gretsch trying to make their specific design seem different or better than others.

56
Q

Early Reflections

A

According to standard definitions, early reflections are sounds that arrive at the listener after being reflected maybe once or twice from parts of listening space, such as walls, ceilings and floor. They arrive later than the direct sound, often in a range from 5 to 100 milliseconds, but can arrive before the onset of full reverberation. The early reflections give your brain the information about the size of a room, and for the sense of distance of sounds in a room. They have an important role in determining the general character and sound of the room.