Instructional Design Flashcards

Master the terms & definitions for the ID AOE

1
Q

Business Drivers

A

A resource, process, or condition that is essential for the growth
and success of an organization and achievement of its strategy.

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2
Q

Accelerated Learning

A

The practice of using a multimodal, multisensory approach to instruction to make
learning more efficient.

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3
Q

Accomodation

A

Part of Piaget’s constructivism theory to describe how a learner must reshape or change what
they already know (more substantial change than assimilation).

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4
Q

Active Training

A

Approach that ensures that participants are involved in the learning process. Active learning
is based on cooperative learning, in which participants learn from each other in pairs or small groups.

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5
Q

ADDIE

A

An instructional systems development model composed of five phases: analysis, design, development,
implementation, and evaluation.

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6
Q

Adult Learning Theory

A

The collective theories and principles of how adults learn and acquire knowledge.
Popularized by Malcolm Knowles,

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7
Q

Analysis

A

A systematic examination and evaluation of data or information that breaks it into its component parts
to uncover their interrelationships. In the ADDIE model Analysis, the first phase, is a process of
gathering data to identify the who, what, where, when, and why of the design process.

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8
Q

Andragogy

A

(from the Greek meaning “adult learning”) is the method and practice of teaching adults and advanced
by Malcolm Knowles whose theory is based on five key principles of adult learning: self-concept, prior experience,
readiness to learn, orientation to learning, and motivation to learn.

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9
Q

Assimilation

A

Part of Piaget’s constructivism theory to describe how a learner “fits” an idea into what they
already know.

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10
Q

Behavioral Objective

A

A goal that specifies a new observable skill or knowledge that a learner should be able to
demonstrate after training or a learning event.

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11
Q

Behaviorism

A

A learning theory focused on observable and measurable behavior. It is usually associated
with psychologist B.F. Skinner to predict that animal and human behavior occurs through conditioning, the
reinforcement of desired responses.

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12
Q

Bloom’s Taxonomy

A

A hierarchical model used to classify learning into three

outcomes or domains: cognitive (knowledge), psychomotor (skills), and affective (attitude)—referred to as KSAs.

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13
Q

Buzz Group

A

A small, intense discussion group usually with two to three people responding to a specific question
for a very brief time period during a learning event.

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14
Q

Chain of Response (COR)

A

A model that asserts that adult participation in learning is not an isolated act but
results from a complex series of personal responses to internal and external variables that either encourage or
discourage participation in learning. It was popularized by Patricia Cross in 1981.

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15
Q

Characteristics of Adult Learners (CAL)

A

A framework developed by Patricia Cross to describe why adults
participate in learning. Cross synthesized research about motivations and deterrents to adult learning, incorporating
assumptions of andragogy into the framework as a means for considering the changing adult developmental stages.

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16
Q

Chunk

A

(noun) is a discrete portion of content, may consist of several learning objects grouped together to improve
learner comprehension and retention; (verb) instructional designers break down and group, or chunk, larger pieces
of information into smaller, easier-to-process units.

17
Q

Cognitivism

A

A learning theory which attempts to answer how and why people learn by attributing the process
to inner mental activity (thinking, problem solving, language, concept formation, and information processing) and
how information is processes, stored, and retrieved.

18
Q

Constructivism

A

A learning theory that states that people construct their own understanding and knowledge
of the world through experiences and reflecting on those experiences. Swiss developmental psychologist, Jean
Piaget, was a key proponent of constructivism proposing that learners construct knowledge from assimilation
and accommodation.

19
Q

Design

A

The second phase in ADDIE when objectives are determined and planning occurs.

20
Q

Development

A

The third phase in ADDIE in which training materials and content are selected and developed
based on learning objectives.