insight 2 Flashcards

1
Q

Performance

A

Performance = the behavioural act of executing a skill at a specific time and in a specific situation

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2
Q

Learning

A

Learning = A change in the capability of a person to perform a skill; it must be inferred from a relatively permanent improvement in performance as a result of practice or experience

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3
Q

Performance vs learning

A

Performance is temporary, learning is (relatively) permanent!
Magill and Anderson (2014)

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4
Q

STM

A

•STM = temporary holding place for information, such as a phone number given to you verbally
•Unless we repeat/rehearse the information, this information will be lost in a short space of time

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5
Q

LTM

A

•LTM = collects well learned information and it is suggested this could be essentially limitless in capacity
•Storage in LTM can be aided by effortful processing in STM (e.g. rehearsal; connecting information to other relevant information; mental representation)
•LTM is generally more effective at storing procedural knowledge of continuous motor skills such as riding a bicycle or swimming, compared with cognitive skills (e.g. learning a foreign language)

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6
Q

Proprioception

A

Proprioception - Information about our own movements

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7
Q

Exteroception

A

•Exteroception - Information about our environment

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8
Q

Open Loop Control

A

•A control system with pre-programmed instructions to an effector that does not use feedback information or error detection processes

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9
Q

Closed Loop Control

A

•A control system that involves the use of feedback and the activity of error detection and correction processes to maintain the desired goal: used by individuals to control slow deliberate movements (e.g. Adams, 1971)
•During the course of an action, feedback is compared against a standard or reference movement (e.g. does it ‘feel’ right?)

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10
Q

Schema

A

Schema: Set of rules that serves to provide the basis for a decision (e.g. an abstract representation of rules which control movement)

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11
Q

Attention

A

•Attention = the stimuli we selectively concentrate on (i.e. where do we focus our attention?)

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12
Q

Perception

A

•Perception = the ability to process and make sense of information that we have attended to

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13
Q

Fixation

A

•Fixation = Typically defined in sport science as maintaining visual gaze on same location for at least 100 ms (e.g. Williams et al., 1999) or 120 ms (e.g. Runswick et al., 2017)

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14
Q

Fixation duration

A

•Fixation duration = Length of fixation (e.g. ms or number of frames). The longer the eye remains fixated on a given target, the more information is thought to be extracted from the display (Mann et al., 2007)

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15
Q

Number of fixations

A

•Number of fixations/fixation order = Which stimuli in the display do the performers fixate on, and in what order?

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16
Q

Saccades

A

•Saccades = Eye movements between fixations – may suppress information processing

17
Q

Visual Search Patterns of Experts

A

• Experts typically use fewer fixations of longer durations
• Fixating on the opponent, rather than the ball in earlier action sequences in tennis and football (Mann et al., 2019)
•Skilled athletes can direct their gaze towards body segments commence the movement at the start of the kinetic chain (e.g. knee and hip regions when defending in football, rather than the ball; Nagano et al., 2004)
• Elite performers have a longer duration of final fixation on the target in closed skills (e.g. Quiet Eye, Vickers; 1996)

18
Q

Visual Search Patterns of Novices

A

• Typically involves more fixations of less duration, with more saccades which suppresses information processing
• Novices can also fixate on irrelevant stimuli due to a lack of practice or instruction in attending to relevant stimuli, or attuning to affordances
• Novices make less use of peripheral vision
• Typically focusing on the ball, rather than “predictive saccades” used by experts

19
Q

Temporal occlusion paradigm

A

•Temporal occlusion paradigm = selectively occluding video footage at differing temporal points

20
Q

Spatial Occlusion

A

a technique that masks an important area/cue in the visual field to examine how it affects cue utilization or information pick-up

21
Q

Focus of Attention

A

Focus of Attention defined as the specific thought adopted by a performer during the execution of a motor skill

22
Q

Internal focus

A

Directed at specific actions of the body

23
Q

External focus

A

Directed at the effects that the movement will have on the environment

24
Q

Examples of Internal Foci

A

• Step by step technical points
•Focus on swing of the arms…
•Focus on the wrist motion…
•Focus on hand movement…

25
Q

Examples of External Foci

A

•Focusing on the effect of the movement / focusing on apparatus
•Focus on swing of the club…
•Focus on the rim of the basket…
•Focus on the bullseye…

26
Q

Visual Exploratory Activity (VEA)

A

•VEA, or “scanning”, in sport is defined as “movements of the body or head that are directed away from the ball” (Jordet, 2005)

27
Q

PETTLEP model

A

PETTLEP model (Physical, Environment, Task, Timing, Learning, Emotion, Perspective) – Holmes & Collins (2001)