Information Processing Theories Flashcards
What are some general characteristics of information processing theories?
•Comparisons are drawn between information processing of computers and that of humans
–Computer’s ability to process information is limited by its
•Hardware (e.g., memory capacity, speed/efficiency of operations)
•Software (e.g., strategies, information available)
–Individuals’ thinking is limited by
•Memory capacity
•Speed/efficiency of thought processes
•Availability of relevant strategies and knowledge
•Domain-general learning mechanisms (no specialized learning mechanisms for certain domains)
•Continuous view of development (generally)
What is a microgenetic design?
- Designed to answer questions about how learning occurs.
- Developmental design
- Applied to cognitive and motor development
- Tied to overlapping waves theory
What are the three essential characteristics of a microgenetic design?
–Observations are made during a time period in which children’s competence in solving a particular type of problem is changing quickly (want to see the change as it occurs)
–A lot of observations are made in a relatively short time period
–Observations are analyzed intensively to try to understand underlying processes/mechanisms of change
What are some other characteristics of microgenetic designs?
- Use these designs with any age group
- can be combined with a correlational study or used as an experimental study
- elicit the change by providing experiences that you think will cause the change (training)
What do microgenetic studies typically involve?
–Relatively small numbers of participants (or single-subject designs)
–Trial-by-trial assessments of children’s strategies for solving a particular type of problem
–Behavioral observations of children’s strategy use (often supplemented with self-reports in children 5 years and older)
What is the overlapping waves theory?
•Microgenetic studies of different phenomena consistently indicate that children’s thinking at a given age is highly variable
•For example:
–Different children use different strategies
–Individual children use different strategies on different problems within a single test session
–Individual children use different strategies to solve the same problem on two occasions close in time
The overlapping waves theory states that…
–Children typically know and use varied strategies for solving a given problem at any one time
–With age and experience:
•Relative frequency of existing strategies changes
•New strategies are discovered
•Some older strategies are abandoned
The OWT states that cognitive change can be analyzed along five dimensions. What are those five dimensions?
- Source of change
- Path of change
- Rate of change
- Breadth of change
- Variability of change
What does source of change refer to?
What are the causes of cognitive change (i.e., a change in performance on a particular type of problem)?
What does path of change refer to?
What is the sequence of strategies that children use while gaining competence on a particular type of problem?
What does rate of change refer to?
- How much time passes between the first time children use a new strategy and their consistent use of the strategy?
- How much experience with a new strategy is needed before children use the strategy consistently? (amount of experience needed between the first time children use the strategy and their consistent use of the strategy)
What does breadth of change refer to?
How widely does the strategy generalize to other problems and contexts?
What does variability of change refer to?
- How do children differ from each other with respect to source, path, breadth, and rate of change?
- How do individual children’s sets of strategies change over time? (choose strategies within the limits of their knowledge)
What did Siegler’s study look at?
Examined effects of training on strategy use for number conservation problems (N=45; 54-73 mos., mean = 5.17 years)
What were the three conditions in Siegler’s experiment?
- Feedback only (answer correct/incorrect)
- Feedback plus explain-own-reasoning (“How did you know that?” followed by feedback)
- Feedback plus explain-experimenter’s reasoning (Feedback followed by “How do you think I knew that?”)