Information Processing Flashcards

1
Q

Stages of information processing

A
  • input (selective attention)
  • decision making
  • output
  • feedback
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2
Q

Input stage of info processing

A

Gathering info from the display using senses (5 senses and balance/kinaesthesis- Proprioreceptors) e.g no. People, location of ball, how movement feels. Gathers relevant and irrelevant info

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3
Q

Selective attention in input stage

A

Is the filtering of irrelevant info (e.g sound of crowd + weather) does this by comparing to past experiences to recognise what info is important and what isn’t

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4
Q

What is the importance of selective attention

A
  • allows focus on important info
  • Inc reaction times as there is less info to be processed
  • if correct info processed then decision is more likely to be correct
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5
Q

Ways to develop selective attention

A
  • make stimuli more intense (brighter, louder, bigger)
  • train with distractions to learn to ignore irrelevant info
  • slow process down so can pick up on info
  • decrease no of stimuli (simpler drill)
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6
Q

Decision making stage of info processing

A

Important sensory info received — sensory info then matched with info already in memory (more mems = quicker + more likely mem is right) — uses info from mem + info from display to select an appropriate response e.g selecting type, timing, power etc of skill

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7
Q

Output stage of info processing

A

Once decision made impulses sent to muscles instructing to contract or relax for desired movement

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8
Q

Feedback stage of info processing

A

Once movement occurs info is detected about success of the movement, feedback = info used during after the response to aid movement correction, 6 types. Allows performer to update memories and adapt skill for future - impacting decision making stage when skill is repeated

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9
Q

Whitings model

A

Input data from display — receptor systems — central mechanisms (= perceptual mechanisms, translatory mechanisms, effector mechanisms) — muscular system — output data — feedback data

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10
Q

Perceptual mechanisms (whitings model)

A

A process of coding and interpreting sensory info. Sensory information is assessed and most important info is selectively attended to

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11
Q

Translatory mechanisms (whitings model)

A

Adapting + comparing coded info to memory so decisions are made. Decision is made using stm (info may need to be recalled from the ltm)

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12
Q

Effector mechanisms (whitings model)

A

The network of nerves that send coded impulses to the muscles via neural pathways. Decide how to execute skill - which muscles + what extent they contract

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13
Q

Output and feedback (whitings model)

A

The decision is carried out and the performer receives info from within and from external sources

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14
Q

Muscular system (whitings model)

A

Creates output by executing movement

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15
Q

What are the parts of Baddeley and Hitch’s working memory model

A

Central executive, phonological loop, visuospatial sketchpad, episodic buffer, stm + ltm

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16
Q

What is the role of the central executive (b + h wm model)

A

Has overall control over all info entering and leaving the wm, chooses important sensory info (selective attention) = process less info — faster decision making + more likely to make correct decision as processing relevant info

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17
Q

What is the role of the phonological loop (b+h wm model)

A

Deals with auditory info (call of teammate) + helps produce a memory trace to send to the long term memory

18
Q

What is the role of the visuospatial sketchpad (b + h wm model)

A

Deals with visual + spatial info + processes info about the feel of the movement (kinaesthesis)

19
Q

What is the role of the episodic buffer (b + h wm model)

A

Coordinates phonological loop and visuospatial sketchpad to produce an inter grated sequence of sight sound and movement which can be sent to the ltm for invitation of a motor programme (lots experiences cause sequence to be brought together in correct order = correct decision

20
Q

Ltm (b + h wm model)

A

Stores memories and previous past experiences (positive and negative so can compare to make decision). If there are lots of memories more likely to retrieve info = Inc in reaction time + less adaptations have to be made. Use ltm to make sure have successfully selectively attended to the right info + decide exactly how to execute

21
Q

How do you ensure is stored in the ltm

A
  1. Rewards - help motivate performer to want to remember correct actions
  2. Mental practice - imagining skill over and over again leads to it being stored in ltm
  3. Repetition
  4. Chunking - breaking task into parts to prevent overload
22
Q

Reaction time

A

Time from onset of a stimuli to the start of the movement

23
Q

Movement time

A

Time from start of movement to the completion of the movement

24
Q

Response time

A

The time from the onset of the stimulus to the completion of the movement (reaction time + movement time)

25
Simple reaction time
One specific response to one stimuli - eg start in swimming (stim = buzzer resp = dive)
26
Choice reaction time
Multiple responses and/or multiple stimuli - eg pass in netball into d (stim = movement of opp + teammates resp = pass directly, pass to someone else)
27
What is hicks law
“As the number of choices (stimulus or response) increases, so does the reaction time”
28
What is the single channel hypothesis
States that only one stimuli can be processed at once (I order presented or noticed). Therefore the more stimuli that are presented the longer it takes for the brain to process them
29
What is the psychological refractory period
The delay caused by the presentation of a second stimulus before first stimulus has been processed- e.g deflection (stim 1 = initial strike stim 2 = deflection)
30
What is Anticipation
When a performer tries to prejudge a stimulus by using cues
31
What are the 2 types of anticipation
Temporal and spatial
32
What is temporal anticipation
Pre judging when a stimuli is going to happen
33
What is spatial anticipation
Where and what the stimulus are going to be
34
What is the advantage of correct anticipation
Improves response time as info is processed before action so movement can happen immediately
35
Disadvantage of incorrect anticipation
There will be a delay while the actual (2nd) stimulus is processed - prp
36
Factors affecting reaction time
- stimuli intensity - e.g louder gun — quicker detection — quicker reaction - previous experience/ stage of learning — makes faster - correct anticipation - more choice/stimuli = slower reactions as have to make more decisions (hicks law) - fatigue levels - more fatigued slower reaction times - warning signals - easier to predict Inc reaction times
37
What is schema theory + how does it work
How performers adapt info to help control movement, does this by adapting generalised existing motor programs using info from environment and feedback from senses
38
What are the 2 types of schema and what are they responsible for
Recall schema - responsible for initiating movement (before takes place) Recognition schema - used to control movement during action
39
What does recall schema involve
- initial conditions - assessment of what’s going on by using info from environment e.g position on court (‘where am I’) - response specifications- using info from environment to asses available options e.g how far is nearest player so how far do I need to pass the ball (‘what do I need to do’)
40
What does recognition schema involve
- sensory consequences- use of senses to receive intrinsic feedback on the action e.g feel of release of ball (‘how does it feel’) - kop - response outcome - feedback received after action (kor) whether outcome was correct in relation to intended outcome e.g did pass reach intended player
41
How can a coach make sure schema is successful
- vary practice/initial conditions to encourage player to continually adapt their approach + practice under varying conditions - offer frequent feedback to ensure actions can be adjusted + point out where schema can be used - use reinforcement in form of praise to encourage further use of schema - provide extrinsic feedback - positive = repeat response, negative = adapt response
42
Disadvantage of schema
- novice can’t use schema as haven’t developed a motor programme that can be developed