INFORMATION AND COMMUNICATIONS TECHNOLOGY: AN OVERVIEW Flashcards

1
Q

Advancements in communication and how information is handled

A

Technology

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2
Q

Facilitate the transfer of information and various types of electronically mediated communication

A

ICT

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3
Q

“Human need to belong”

A

Belongingness

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4
Q
  • Mobile Signal Infrastructure
  • Mobile Devices
A

Economic Development

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5
Q
  • Skills and Competencies
  • Devices/Tools
  • Pedagogies
A

Education

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6
Q
  • Architectures
  • Devices
A

Business/IT

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7
Q
  • Pertains to the industry that involves computers, software, networking, and other IT infrastructure to help relay or manage information important in modern-day living as seen primarily in large companies or corporations.
A

INFORMATION TECHNOLOGY

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8
Q

subset of ICT; the technology used in this field aids in the use of ICT

A

INFORMATION TECHNOLOGY

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9
Q

Often used in a more general sense, and is described as using computers and other digital technologies to assist individuals or institutions in handling or using information.

A

INFORMATION AND COMMUNICATIONS TECHNOLOGY (ICT)

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10
Q

technology that supports activities involving information such as gathering, processing, storing, and presenting data.

A

INFORMATION AND COMMUNICATIONS TECHNOLOGY (ICT)

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11
Q

These activities also involve collaboration and communication.

A

INFORMATION AND COMMUNICATIONS TECHNOLOGY (ICT)

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12
Q

Refers to the knowledge obtained from reading, investigation, study or research.

A

Information

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13
Q

An act of transmitting messages. Information is exchanged between individuals through verbal and non-verbal.

A

Communication

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14
Q

Evolved in ways that improve people’s daily activities.

A

Technology

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15
Q

ENIAC was designed

A

1946-1959 [1st Generation]

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16
Q

ENIAC was designed by

A

Eckert and Mauchly

17
Q

TRANSISTORS was used as the interior sections of the computer.

A

1959-1965 [2nd Generation]

18
Q

IC invented by Kilby was used to build the computer

A

1965-1971 [3rd Generation]

19
Q

VLSI were used to build computers.

A

1971-1980 [4th Generation]

20
Q

ULSI technology having 10 million electronic components.

A

1980-Onwards [5th Generation]

21
Q

Everything is just one-click away.

A

2019-Present [Automation]

22
Q
  • An electronic device that manipulates information or data.
  • It has the ability to store, retrieve, and process data.
  • It contains both hardware components and software applications.
  • Powerful for a variety of reasons.
  • They work with remarkable speed, reliability, consistency, and accuracy.
  • Allow users to communicate with other users and computers.
23
Q

Components of a Computer (4 - IOSS)

A

Input Devices Output Devices System Unit Storage Devices

24
Q

Computers can be classified based …

A

size and computing power.

25
single user computer
Personal Computer(small and based on a microprocessor) Workstation (powerful microprocessor and high-quality monitor
26
multi-user computer
Minicomputer (capable of supporting from 10 to hundreds of users simultaneously) Mainframe (capable of supporting hundreds or thousands of users simultaneously.)
27
computers designed to be placed on a desk, and are normally made up of few different parts, including the computer case, CPU, monitor, keyboard, and mouse.
Desktop Computers
28
battery-powered computer devices whose portability makes them possible to use almost anytime, anywhere.
Laptop Computers
29
and-held computers with touch sensitive screen for typing and navigation.
Tablet Computers
30
and-held telephones which can do things that computers can do, including browsing and searching the internet and even playing console game. / include applications present in computers
Smartphones and Smart TVs
31
include fitness trackers and smartwatches that can be worn throughout the day
Wearables
32
Shift from traditional industry to information technology-based
Information Age
33
Digital industry creating a knowledge-based society
Computer Age
34
POSITIVE EFFECTS OF ICT
Improve access to education Access to information and communication Security
35
NEGATIVE EFFECTS OF ICT
Reduced personal interaction and physical activity Job loss or increase in unemployment Security
36
an act of theft in which a person copies another person’s ideas, words, or writings, etc. and pass them off as his or her own.
PLAGIARISM
37
an action in which one deals with a person dishonesty, unethically, and dishonorably, in order to take advantage of the latter’s works and/or resources.
EXPLOITATION
38
can either be an insult, slur, or slander. Either written or spoken or even through actions, it may lead to libel if the accusation is not true and without any piece of evidence.
LIBEL