Influences on consumer bahavior Flashcards

1
Q

Consumer Behavior

A

“Consumer Behavior is the study of the processes involved
when individuals or groups select, purchase, use, or
dispose of products, services, ideas, or experiences to
satisfy needs and desires”

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2
Q

How is consumer behavior interlinked with psychology

A

Consumer behavior is very much interlinked with psychology
- Psychology tries to evaluate the behavior of individuals, their activities,
their feelings/experiences, thinking, ….
- Consumer behavior is looking at individuals as participants in markets,
i.e. their purchasing process, their feeling/attitudes of brands…

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3
Q

Why is psychology important?

A
  • Consumer behavior is (from a economical perspective) often irrational
    and illogical (e.g., emotion-driven, uncontrolled, un-reflected)
  • Only the psychological perspective allows us to be able to understand
    consumers decisions
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4
Q

Consumer Decision Process

A

Need Recognition > Search (Information processing, Individual Characteristics) > Evaluation and Choice > Purchase > Consumption and Evaluation

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5
Q

. Overview
individual
characteristics

A
  • Geographic
  • Demographic
  • Psychographic
  • Behavioural
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6
Q

Segmentation

A

Example of customer segmentation

• Successful segmentation requirements

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7
Q

Geographic characteristics

A
Nations
• States
• Regions
• Cities
• Neighbourhoods
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8
Q

Demographic characteristics

A
  • Age and life-cycle stage
  • Life stage
  • Gender
  • Income
  • Generation
  • Social Class
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9
Q

Psychographic characteristics

A

Based on 1) personality traits and 2)

lifestyle

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10
Q

Behavioural characteristics

A
  • Occasions
  • Benefits
  • User status
  • Usage rate
  • Loyalty status
  • Attitude
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11
Q

Traditional personality traits “BIG FIVE”

A

Openness, Conscientiousness, Extroversion, Agreeableness and Neuroticism

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12
Q

Psychographic:

Modern Archetypes

A

Archetype (firstly developed by Carl Jung):
Defined as “a primitive mental image inherited from the earliest human ancestors, and supposed
to be present in the collective unconscious”
• Modern Archetype (e.g. Brandasset Valuator by Young and Rubicam)

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13
Q

Psychographic:

AIO Dimentions

A

Activities: work, hobbies, social events, vacation, entertainment, community, shopping, sports
Interests: family, home, job, community, recreation, fashion, food, media, achievements
Opinions: themselves, social issues, politics, business, economics, education, education, products, future, culture

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14
Q

Behavioral criteria

A
  • Occasions: different occasions required different products
  • Benefits: consumers seek different benefits
  • User Status: non-users, ex-users, potential users, first time users, first time users
  • Usage Rate: light, medium and heavy users
  • Loyalty Status: hard-core loyals, split loyals, shifting loyals, switchers
  • Attitude: enthusiastic, positive, indifferent, negative, hostile
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15
Q

Example of Cusomer Segmentation

A
  • Top Guns: driven and ambitious, care about power and control, expect to be noticed
  • Elitists: old money, a car - even an expensive one - is just a car, not an extension of one’s personality
  • Proud Patrons: ownership is what counts, a car is a trophy (reward for working hard), being noticed doesn’t matter
  • Bon Vivants: cosmopolitan jet setters and thrill seekers, car heightens excitement
  • Fantasists: car represents a form of escape, don’t care about impressing others, may even feel guilty about owning a car
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16
Q

What makes successful segmentation?

A
Successful Segments are:
•Effective
• Measurable
•Accessible
•Actionable
•Substantial
17
Q

Types of
environmental
influences

A
  • Cultures
  • Subcultures
  • Religion and Ethnicity
  • Family, household, age cohorts
18
Q

What is Modeling?

A

Imitation of purchase behavior and product use of others

19
Q

Verbal Modeling

A

Consumer is given a description of how similar others or

aspirational groups behave in purchase/use situations

20
Q

Overt Modeling

A

Consumer observes and imitates modeled behavior and

consequences

21
Q

SOCIAL INFLUENCE TECHNIQUES

A
  • Because heuristics
  • Foot-in-doortechniques
  • Door-in-the-facetechniques
  • That-is-not-alltechnique
  • Low-balltechnique
22
Q

Because heuristics

A
• People are more likely to comply with
a request if you give them a reason for
comply, even a placebic reason
• Langer, Blank, Chanowitz (1978)
o Ask to make copies (5 copies
small; 25 copies large request)
23
Q

Foot-in-doortechniques

A
• Complying with a small request makes
people more likely to continue to be
helpful, so resistance to buying
decreases
• “Drive carefully sign” (Freedman, Fraser
1966)
24
Q

Door-in-the-facetechniques

A
• Reciprocity principle – reasonability of
one person makes other person to
reciprocate
• Cialdini et al. 1975
o Rejection-Moderaton = Extreme
request first; when rejected, then
smaller, moderate request
o Small request: only small request
25
Q

That-is-not-alltechnique

A

• Reciprocity principle – “good deal”
offering makes people accept it
(Burger 1986)

26
Q

Low-balltechnique

A

• Commitment in first place makes it difficult to change a decision

27
Q

Definition of reference group

A

An actual or imaginary individual or group that significantely influences an individual‘s evaluations, aspirations, or behavior

28
Q

Types of reference groups

A

• Formal versus informal groups
• Membership reference group (people one actually
knows) versus aspirational reference group (people one
admires)
• Also: avoidance groups

29
Q

Opinion Leaders

A

• Expert power: they are technically competent
• Knowledge power: they prescreen, evaluate and synthesize product
information in an unbiased way
•Interconnected: they are interconneced in their communities
• Homophily: They are similar in terms of education, social status and education level to those they influence
•Innovators: They are the first to buy new products