Impulse control Flashcards

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1
Q

define impulse control disorder

A

person feels a compulsion to carry out a certain behaviour, rather than take a substance

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2
Q

stages of impulsivity

A
  1. Impulse
  2. Tension
  3. Pleasure
  4. Relief
  5. Guilt/No guilt
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3
Q

common components which form a definition of addictive behaviours

A

salience, mood modification, tolerance, withddrawal, conflict, relapse

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4
Q

define salience

A

when an activity takes over as the most important activity in a person’s life

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5
Q

define mood modification

A

where the person experiences a ‘buzz’, ‘high’ or feelings of peace and escape

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6
Q

define tolerance

A

increasing amounts of the particular activity are required to sufficiently modify mood

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7
Q

define withdrawal

A

unpleasant feelings or physical effects that occur when the behaviour is reduced or stopped

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8
Q

define conflict

A

occurs between addict and those around them or internally

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9
Q

definition of kleptomania

A

inability to resist stealing objects not needed for personal use or monetary value

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10
Q

characteristics of kleptomania

A

intrusive thoughts and urges to steal, feel tension before stealing, feel pleasure or gratification afterwards.

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11
Q

what is the K-SAS

A

11-item self-rated scale which measures impulses, thoughts, feelings and behaviours related to stealing. The individual considers this in relation to the past seven days. Highest scores reflect greatest severity and duration of symptoms

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12
Q

example of K-SAS question

A

If you had urges to steal during the past week, on average, how strong were your urges? Please circle the most appropriate number: 0(mild) – 4(extreme)

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13
Q

evaluate K-SAS

A

scored well for retest reliability with GAFS, good concurrent validity. Self-report means response bias as people may feel ashamed of behaviour and under-report symptoms. Quantitative data. Helpful to monitor reduction in symptoms, allows patient to gain insight

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14
Q

definition of pyromania

A

impulse to start fire, intentionally set fires on more than one occasion, fascinated with fire

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15
Q

characteristics of pyromania

A

set off false fire alarms, watch explosions, severe distress after starting fires

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16
Q

description of pyromania by Burton et al

A

fire setting is a behaviour, arson is a subtype of fire setting but it is a criminal act willfully done with malicious intent, pyromania is a psychiatric diagnosis tat has individuals engage in intentional and pathological fire setting

17
Q

definition of gambling disorder

A

non-substance addictive disorder in DSM-5 as its symptoms and behaviours are very similar to substance disorders

18
Q

characteristics of gambling disorder

A

stimulate brain’s reward centre similar to substance abuse, persistent and problematic behaviour leads to compromised relationships

19
Q

explain the biochemical cause

A

its release is triggered by rewarding stimuli so reward centres are stimulated and release dopamine, levels of dopamine in striatum (reward and behaviour control) are reduced when behaviour becomes compulsive so reward deficiency syndrome happens and you increasingly engage in impulsive behaviour

20
Q

explain the behavioural cause

A

operant conditioning, enjoyment of activity becomes positive reinforcement, then schedules of reinforcement becomes addictive

21
Q

explain the cognitive cause

A

impulse control disorders are caused because links form a state-dependent memory (feeling state) (intense and desirable), underlying negative thoughts most likely to create feeling-states that lead to impulse control disorders
feeling-state + triggering event = desired feeling + compulsive behaviour

22
Q

explain biochemical treatment

A

Opioid receptor antagonists inhibit dopamine release in the nucleus accumbens and ventral pallidum through the disinhibition of GABA input to the dopamine neurons in the ventral tegmental area. opioid antagonists are though to decrease doopamine neurotransmission in the nucleus accumbens and the motivational neurocircuitry, thus dampening gambling-related excitement and cravings.

23
Q

Grant et al

A

16 week course of nalmefene, 18 week course of naltrexone, placebo 284 participants, double-blind, Y-BOCS specifically modified for gambling disorder, 35% greater reduction in score for at least one month after. Family history of alcoholism and higher doses of opiates had greatest reduction

24
Q

explain covert sensitisation

A

classical conditioning, form of behavioural therapy in which an undesirable behaviour is paired with an unpleasant image in order to eliminate that behaviour, so impulsive behaviour is paired with unpleasant images or experiences such as vomiting and bankrupcy, eventually learning to do it while gambling

25
Q

Glover

A

case study of 56 year old woman seeking help for shoplifting, imagery of nausea and vomiting was used to create unpleasant association with stealing, four session at two-weekly intervals, muscle relaxation used for first two sessions, increasing nausea visualisation, practice outside formal sessions, last session had her imagine sickness going away after placing item back and walking out of the shop, after 19 months had decreased desire with single relapse

26
Q

explain imaginal desensitisation

A

taught progressive muscle relaxation, visual situation where they feel the desire to carry out impulsive behaviour, contemplating acting on their urge but then leaving the situation without having acted upon their urge , which reduces arousal and anxiety

27
Q

Blaszczynski & Nower

A

case study on Mary doe, gambling addiction, progressive muscle relaxation
1. initiate urge 2. plan to follow through urge 3. arriving at venue 4. generating arousal and excitement 5. having second thoughts about behaviour 6.decreasing attractiveness of behaviour

28
Q

explain impulse control therapy

A

feeling-state theory suggests that these disorders are created when intense positive feelings become linked with specific behaviour
Impulse control disorder protocol:
1. identify aspect of behaviour that produces most intense feeling
2. measure intense positive feeling with Positive Feelings Scale
3. combine image of performing behaviour + positive feeling +physical sensations
4. eye movement desensitisation and reprocessing exercises performed
5. reflect and re-evaluate feeling state with PFS

29
Q

Miller

A

case study, John depression and debt, compulsive gambler, identify feeling-state of gambling memory involved winning, reduction and less excitable feel for gambling, 3 months later can self-regulate