Impact of Digital Technology Flashcards

1
Q

Digital literacy/computer literacy

A

Having a current knowledge and understanding of computers, mobile devices, the web, and related technologies

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2
Q

computer

A

An electronic device, operating under the control of instructions stored in its own memory, that can accept data, process the data to produce information, and store the information for future use.

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3
Q

Data

A

Raw facts, such as text or numbers

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4
Q

Hardware

A

The device itself and its components, such as wires, cases, switches, and electronic circuits.

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5
Q

Software

A

The programs and apps that instruct the computer to perform tasks. Software processes data into meaningful information.

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6
Q

Information

A

Data that has been processed to become meaningful.

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7
Q

vacuum tubes

A

Cylindrical glass tubes that controlled the flow of electrons, used in the first generation of computers.

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8
Q

transistors

A

Smaller, cheaper, and more reliable replacement for vacuum tubes in the second generation of computers.

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9
Q

integrated circuits

A

Developed in the 1960s, packed the equivalent of thousands of vacuum tubes or transistors into a silicon chip about the size of your thumb.

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10
Q

microprocessor

A

The “brains” of a computer; a chip that contains a central processing unit.

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11
Q

personal computer

A

Computers designed for personal use, as opposed to commercial or industrial use.

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12
Q

Internet of Things (IoT)

A

An environment where processors are embedded in every product imaginable (things), and these things communicate with one another via the Internet or wireless networks.

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13
Q

Smart devices

A

A device that can communicate, locate, and predict; part of the Internet of Things (IoT).

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14
Q

embedded computer

A

A computer that functions as one component in a larger product, and which has a specific purpose.

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15
Q

chip-and-pin technology

A

An improvement in card technology that stores data on an embedded chip instead of a magnetic stripe.

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16
Q

kiosk

A

A freestanding booth usually placed in a public area that can contain a display device used to show information to the public or event attendees.

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17
Q

Artificial Intelligence (AI)

A

The technological use of logic and prior experience to simulate human intelligence.

18
Q

Virtual Reality (VR)

A

The use of computers to simulate a real or imagined environment that appears as a three-dimensional (3-D) space.

19
Q

Augmented Reality (AR)

A

A type of virtual reality that uses an image of an actual place or thing and adds digital information to it.

20
Q

digital divide

A

The gap between those who have access to technology and its resources and information, especially on the Internet, and those who do not.

21
Q

digital citizen

A

Person familiar with how to use technology to become an educated and productive member of the digital world.

22
Q

natural language processing

A

A form of data input in which computers interpret and digitize spoken words or commands.

23
Q

digital assistants

A

Apps like Amazon’s Alexa or Apple’s Siri that use natural language processing to respond to your verbal commands or questions, using search technology to provide answers or perform a task, such as adding an item to a grocery list.

24
Q

robotics

A

The science that combines engineering and technology to create and program robots. Robots are useful in situations where it is impractical, dangerous, or inconvenient to use a human.

25
Q

Americans with Disabilities Act (ADA)

A

Law that requires any company with 15 or more employees to make reasonable attempts to accommodate the needs of physically challenged workers.

26
Q

Individuals with Disabilities Education Act (IDEA)

A

U.S. law that requires that public schools purchase or acquire funding for adaptive technologies.

27
Q

Screen reader

A

Technology that uses audio output to describe the contents of the screen.

28
Q

Alternative text

A

Descriptive text added to an object. Also called alt text.

29
Q

Speech recognition programs

A

Software that helps a user to input data or information verbally.

30
Q

graphic organizers

A

Software that enables a user to create an outline or structure of information.

31
Q

Audio books

A

Reads aloud to the user instead of the user reading on a printed page or on the screen.

32
Q

green computing

A

A practice that involves reducing electricity consumed and environmental waste generated when using computers, mobile devices, and related technologies.

33
Q

enterprise

A

Refers to the use of technology by a company’s employees to meet the needs of a large business.

34
Q

telecommuting

A

Working from home.

35
Q

intelligent workplace

A

Uses technology to enable workers to connect to the company’s network, communicate with each other, use productivity software and apps, meet via web conferencing, and more.

36
Q

BYOD (bring your own device)

A

Policy that enables employees to use their personal devices to conduct business.

37
Q

intelligent classroom

A

Classroom in which technology is used to facilitate learning and communication.

38
Q

learning management system

A

Web-based sites where students can check their progress in a course, take practice tests, and exchange messages with the instructor or other students.

39
Q

mobile health (mHealth)

A

Refers to healthcare professionals using smartphones or tablets to access health records stored in the cloud, and patients using digital devices to monitor their conditions and treatments.

40
Q

computer-aided manufacturing (CAM)

A

Used by manufacturers to streamline production and ship products more quickly. With CAM, robots perform work that is too dangerous, detailed, or monotonous for people.

41
Q

machine-to-machine (M2M)

A

Using computers to monitor computer assembly lines and equipment.

42
Q

Information Technology (IT) department

A

Department in medium and large businesses responsible for ensuring that all the computer operations, mobile devices, and networks run smoothly.