Imaging Flashcards

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1
Q

What is curvature?

A

1/r
As r tends to infinity, curvature tends to 0. This means waves from a distant source have no curvature. They are called plane wave-fronts.

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2
Q

Ways of modelling light

A

Ray point of view; arrows parallel to direction of travel.

Wave point of view; lines perpendicular to direction of travel.

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3
Q

Lens power

A

Lens power (D) = 1/focal length (m)

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4
Q

The Lens Equation

A

1/v = 1/u + 1/f (u is negative)
Curvature of waves leaving the lens equals the curvature of the waves entering the lens plus the curvature added by the lens.

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5
Q

Position of image from varying sources

A

Very distant source = image at focus

Nearby source beyond focus = image passed the focus

Source at the focus = very distant image

Source inside the focus = virtual image

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6
Q

Describing an image

A

Upright or inverted
Real or virtual
Magnified or diminished

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7
Q

Image when the object is:

Greater than 2f away from lens
Between f and 2f
Within f of the lens

(with examples)

A

e.g eye or camera
inverted
diminished
real

e.g. projectors
inverted
magnified
real

e.g. magnifying glass
upright
magnified
virtual

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8
Q

Magnification

A

m = image height/object height

= image distance/object distance

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9
Q

CCDs

A

Grid of picture elements that store charge proportional to the light falling on them.
Wires read off the charges to form a digital image.

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10
Q

Bits and Bytes

A

A bit is either a 1 or a 0
A byte is 8 bits
Decimal values can be represented by the number of various powers of 2 that make it up using 1s and 0s

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11
Q

Relationship between number of bits and number of possible arrangements

A

N=2^b

b=log2(N)

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12
Q

Resolution

A

Smallest distinguishable object distance on an image.

i.e. the distance represented by the width of each pixel

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13
Q

Information in an image

A

Information in an image = (# of pixels) x (bits per pixel)

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14
Q

Types of image processing

A

Changing brightness
Removing noise
Edge detection
Changing contrast

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15
Q

Changing brightness

A

Increasing the value of each pixel until the brightest has the max value (usually 255)

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16
Q

Removing noise

A

Replacing the value of each pixel with the mean or median of its value and the value of surrounding pixels

17
Q

Edge detection

A

Where adjacent pixels are subtracted to remove areas of uniform brightness and only pick out areas where the gradient of the brightness changes abruptly; e.g. at the edges

18
Q

Changing contrast

A

Spreading a narrow range of pixel values so the min is 0 and the max is 255 but in the same proportion

19
Q

Wave speed

A

speed = frequency x wavelength

20
Q

Frequency

A

Frequency = 1/Time period

21
Q

EM wavelength values (powers of 10 in m)

A
>6
radio
-1
microwave
-3
infrared
(700nm)
visible light
(400nm)
ultraviolet
-8
x-rays
-10 to -13
gamma rays
22
Q

EM waves

A

EM waves are waves of oscillating magnetic and electrical fields perpendicular to each other and the direction of travel
All EM waves can be polarised

23
Q

Unpolarised waves

A

Transverse oscillations in all planes

24
Q

Polarised waves

A

Once put through a polarising filter, waves oscillate in one plane

25
Q

Demonstrating polarisation

A

Putting light through a vertical and then a horizontal filter will result in no transmitted light
As polarised light is transmitted through another filter a detector behind it will see minimums and maximums every 90 degrees
Light can be polarised by shining a narrow beam through a tank of water containing a few drops of milk