Imaging Flashcards
What is curvature?
1/r
As r tends to infinity, curvature tends to 0. This means waves from a distant source have no curvature. They are called plane wave-fronts.
Ways of modelling light
Ray point of view; arrows parallel to direction of travel.
Wave point of view; lines perpendicular to direction of travel.
Lens power
Lens power (D) = 1/focal length (m)
The Lens Equation
1/v = 1/u + 1/f (u is negative)
Curvature of waves leaving the lens equals the curvature of the waves entering the lens plus the curvature added by the lens.
Position of image from varying sources
Very distant source = image at focus
Nearby source beyond focus = image passed the focus
Source at the focus = very distant image
Source inside the focus = virtual image
Describing an image
Upright or inverted
Real or virtual
Magnified or diminished
Image when the object is:
Greater than 2f away from lens
Between f and 2f
Within f of the lens
(with examples)
e.g eye or camera
inverted
diminished
real
e.g. projectors
inverted
magnified
real
e.g. magnifying glass
upright
magnified
virtual
Magnification
m = image height/object height
= image distance/object distance
CCDs
Grid of picture elements that store charge proportional to the light falling on them.
Wires read off the charges to form a digital image.
Bits and Bytes
A bit is either a 1 or a 0
A byte is 8 bits
Decimal values can be represented by the number of various powers of 2 that make it up using 1s and 0s
Relationship between number of bits and number of possible arrangements
N=2^b
b=log2(N)
Resolution
Smallest distinguishable object distance on an image.
i.e. the distance represented by the width of each pixel
Information in an image
Information in an image = (# of pixels) x (bits per pixel)
Types of image processing
Changing brightness
Removing noise
Edge detection
Changing contrast
Changing brightness
Increasing the value of each pixel until the brightest has the max value (usually 255)