ICT Reviewer Flashcards
Video editing is the process of organizing
cutting
Types of Video Editing
- Linear Editing - It uses videotape and is edited in a very linear way.
- Non-linear Editing - Allows the video to be edited in a computer with specialized softwares.
- Offline Editing - This can be done with relatively inexpensive equipment using low-resolution copies of original clips/footage.
- Online Editing - It is used to describe editing footage at the original highest-quality.
- Vision Mixing - It is used when working within live television and video production.
Video Editing Software Application
- Filmora
- Adobe After Effects
- Adobe Premier
- Sony Vegas
- Kinemaster
- Apple Final Cut
- Corel Studio
- LightWorks
Lesson 2: Video Editing Uses
Here are the procedures to use the Filmora App to your PC units;
- Project Setting
In Project setting
you can change the Aspect Ratio
Ex.
A. Video can change its size using Aspect Ratio
B. You can change the quality of your video using Resolution
C. You can change the speed of your video using Frame Rate
by adjusting the FPS.
- Jump Cuts
Jump Cuts is used to cut unnecessary clips to create a proper flow of a video. You can use Trim or Split tool to do the jump cut.
- Motion Tracking is used to synchronize the movement of an object to the character’s movement by tracking.
You can also use a Blurry Effect as element for the tracked movement. In addition! Blurry effect emphasize the speed of motion.
- Chorma Key
Chroma Key is the effect that is used to remove the background of the clip using a Green screen.
- Adding Audio and Sound
There are various ways on how to import your media like audio and sound to your project. You can import using the library or through uploading your media
or it can be downloaded from the Stock media.
How to apply Bass Bump to your clip?
Apply the Bass bump to your audio file from the timeline
and then synchronize the jump clips on each marks of your audio.
Quarte 2: Character Creation
Lesson 1: Procedures in Cartooning Drawing
Basic Form is a combination of shapes and lines that is used as the foundation of constructing a character.
Shapes are also our guide the determine the character’s traits.
Ex.
Circles are usually cute
cuddle
Triangles are usually a villain type characters.
Lesson 2: Character Posing
Line of Action an imaginary line that represents the flow
movement
Lines are also represents as the spine and extension of the character body. You can also use different kinds of lines.
Lesson 3: Types of Model Sheet
Model Sheet a visual reference document used in animation and other visual mediums to ensure consistency in a character’s appearance
proportions
Types of Model Sheet
- Turnaround Model - It shows all the different views of a character. It is used as a reference in modeling the character during the animation process.
- Expression Model - It shows the facial expression of the character.
- Dialogue Model - It shows various mouth shapes that are created when the character is speaking 4. Comparative Size Model - a reference guide that shows the comparative size of the main characters
Quarter 3: Introduction to Animation
Animation definition and terms
- FPS - Frames per Second
- GIF - Graphic Interchange Format
- Bitmap - An object that is consist of pixels
- Vector - An example of solid object like shape
line and text
Lesson 1: The Beginning of Animation
It all started for Disney in 1928 after producing Steamboat Willy
an animated short cartoon that introduced MIckey and Minnie Mouse.
Let’s explore the history of animation for the Early Era;
1832 - Phenakistoscope was made. it is cardboard disc
that when spun and viewed in front of a mirror
1879 - Zoopraxiscope was made. This photographs printed on a rotating glass disc
onto a screen producing illusion of moving pictures.
1892 - Praxinoscope was made. This is presented as the first silent animated film in public.
1900 - The first cinematography animation using stop motion by J. Stuart Blackton entitled Enchanted Drawing.
1908 - Fantasmagorie released by Emile Cohl.
Animation Software Application
- Adobe Animate
- Stykz
- Adobe Flash
- Krita
Note: Please open your book on page 31-36 and read the Basic Principles of Animation.
Lesson 2: Working in Adobe Animate
The workspace or interface of Adobe Animate is divided into seven main parts.
- Application bar - it contains a workspace switcher
menus
- Canvas - This is the area where users draw
manipulate
- Layer Panel - This is where users arrange media and choose which displays first. It allows user to add
hide
- Properties/Panel - It helps users monitor and modify their work. Panels displayed here can be customized
grouped
- Timeline - This area is where users edit media and keyframes.
- Timeline tools - It provide tools that allow users to play
rewind
- Toolbar - It contains different tools used to create and manipulate elements
and navigate the workspace.
Lesson 3: Tweening in Animate
The process that provides the appearance of an image transitioning into another image by generating related frames between the two image is called tweening.
Note: Please open your book on page 207-214 and read the Tweening in Animate.
Lesson 4: Bone Tool
Note: Please open your book on page 218-221 and read the Bone Tool.
Quarter 4
Lesson 1: Drawing in Animation
Note: Please open your book on page 152-160 and read the Drawing in Animation.
Lesson 2: Working in Objects
Note: Please open your book on page 166-173 and read the Working in Objects.