ICT Reviewer Flashcards

1
Q
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2
Q

Video editing is the process of organizing

A

cutting

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3
Q

Types of Video Editing

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4
Q
  1. Linear Editing - It uses videotape and is edited in a very linear way.
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5
Q
  1. Non-linear Editing - Allows the video to be edited in a computer with specialized softwares.
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6
Q
  1. Offline Editing - This can be done with relatively inexpensive equipment using low-resolution copies of original clips/footage.
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7
Q
  1. Online Editing - It is used to describe editing footage at the original highest-quality.
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8
Q
  1. Vision Mixing - It is used when working within live television and video production.
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9
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10
Q

Video Editing Software Application

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11
Q
  1. Filmora
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12
Q
  1. Adobe After Effects
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13
Q
  1. Adobe Premier
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14
Q
  1. Sony Vegas
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15
Q
  1. Kinemaster
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16
Q
  1. Apple Final Cut
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17
Q
  1. Corel Studio
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18
Q
  1. LightWorks
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19
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20
Q

Lesson 2: Video Editing Uses

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21
Q

Here are the procedures to use the Filmora App to your PC units;

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22
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23
Q
  1. Project Setting
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24
Q

In Project setting

A

you can change the Aspect Ratio

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25
Q

Ex.

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26
Q

A. Video can change its size using Aspect Ratio

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27
Q

B. You can change the quality of your video using Resolution

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28
Q

C. You can change the speed of your video using Frame Rate

A

by adjusting the FPS.

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29
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30
Q
  1. Jump Cuts
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31
Q

Jump Cuts is used to cut unnecessary clips to create a proper flow of a video. You can use Trim or Split tool to do the jump cut.

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32
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33
Q
  1. Motion Tracking is used to synchronize the movement of an object to the character’s movement by tracking.
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34
Q

You can also use a Blurry Effect as element for the tracked movement. In addition! Blurry effect emphasize the speed of motion.

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35
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36
Q
  1. Chorma Key
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37
Q

Chroma Key is the effect that is used to remove the background of the clip using a Green screen.

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38
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39
Q
  1. Adding Audio and Sound
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40
Q

There are various ways on how to import your media like audio and sound to your project. You can import using the library or through uploading your media

A

or it can be downloaded from the Stock media.

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41
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42
Q

How to apply Bass Bump to your clip?

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43
Q

Apply the Bass bump to your audio file from the timeline

A

and then synchronize the jump clips on each marks of your audio.

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44
Q

Quarte 2: Character Creation

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45
Q
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46
Q

Lesson 1: Procedures in Cartooning Drawing

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47
Q

Basic Form is a combination of shapes and lines that is used as the foundation of constructing a character.

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48
Q
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49
Q

Shapes are also our guide the determine the character’s traits.

51
Q

Circles are usually cute

52
Q

Triangles are usually a villain type characters.

54
Q

Lesson 2: Character Posing

55
Q

Line of Action an imaginary line that represents the flow

57
Q

Lines are also represents as the spine and extension of the character body. You can also use different kinds of lines.

59
Q

Lesson 3: Types of Model Sheet

60
Q

Model Sheet a visual reference document used in animation and other visual mediums to ensure consistency in a character’s appearance

A

proportions

62
Q

Types of Model Sheet

63
Q
  1. Turnaround Model - It shows all the different views of a character. It is used as a reference in modeling the character during the animation process.
64
Q
  1. Expression Model - It shows the facial expression of the character.
65
Q
  1. Dialogue Model - It shows various mouth shapes that are created when the character is speaking 4. Comparative Size Model - a reference guide that shows the comparative size of the main characters
68
Q

Quarter 3: Introduction to Animation

70
Q

Animation definition and terms

71
Q
  1. FPS - Frames per Second
72
Q
  1. GIF - Graphic Interchange Format
73
Q
  1. Bitmap - An object that is consist of pixels
74
Q
  1. Vector - An example of solid object like shape
A

line and text

76
Q

Lesson 1: The Beginning of Animation

77
Q

It all started for Disney in 1928 after producing Steamboat Willy

A

an animated short cartoon that introduced MIckey and Minnie Mouse.

79
Q

Let’s explore the history of animation for the Early Era;

81
Q

1832 - Phenakistoscope was made. it is cardboard disc

A

that when spun and viewed in front of a mirror

82
Q

1879 - Zoopraxiscope was made. This photographs printed on a rotating glass disc

A

onto a screen producing illusion of moving pictures.

83
Q

1892 - Praxinoscope was made. This is presented as the first silent animated film in public.

84
Q

1900 - The first cinematography animation using stop motion by J. Stuart Blackton entitled Enchanted Drawing.

85
Q

1908 - Fantasmagorie released by Emile Cohl.

87
Q

Animation Software Application

88
Q
  1. Adobe Animate
89
Q
  1. Stykz
90
Q
  1. Adobe Flash
91
Q
  1. Krita
93
Q

Note: Please open your book on page 31-36 and read the Basic Principles of Animation.

95
Q

Lesson 2: Working in Adobe Animate

97
Q

The workspace or interface of Adobe Animate is divided into seven main parts.

98
Q
  1. Application bar - it contains a workspace switcher
99
Q
  1. Canvas - This is the area where users draw
A

manipulate

100
Q
  1. Layer Panel - This is where users arrange media and choose which displays first. It allows user to add
101
Q
  1. Properties/Panel - It helps users monitor and modify their work. Panels displayed here can be customized
102
Q
  1. Timeline - This area is where users edit media and keyframes.
103
Q
  1. Timeline tools - It provide tools that allow users to play
104
Q
  1. Toolbar - It contains different tools used to create and manipulate elements
A

and navigate the workspace.

106
Q

Lesson 3: Tweening in Animate

107
Q

The process that provides the appearance of an image transitioning into another image by generating related frames between the two image is called tweening.

109
Q

Note: Please open your book on page 207-214 and read the Tweening in Animate.

111
Q

Lesson 4: Bone Tool

113
Q

Note: Please open your book on page 218-221 and read the Bone Tool.

115
Q

Quarter 4

117
Q

Lesson 1: Drawing in Animation

118
Q

Note: Please open your book on page 152-160 and read the Drawing in Animation.

120
Q

Lesson 2: Working in Objects

121
Q

Note: Please open your book on page 166-173 and read the Working in Objects.