ICP Flashcards

1
Q
Trap and Roll
   Slice 1 (Standard - Hands choking/on chest)
INDICATOR 
ED
MCM
ST
BGR
DRILL ORDER
A

INDICATOR - Opponent grabs your chest or throat with one or both hands.

ED - Trap everything at once
MCM - Rolling sideways instead of bridging upwards
ST - Top person tuck shoulder
BGR - Keep hands on throat or chest for this var

DRILL ORDER - Start from mount, 1 rep, reverse rolls

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2
Q

Reflex development drill: Lesson 1 - Trap and roll escape

A

All variations of the trap and roll escape from mount

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3
Q

Reflex development drill: lesson 2 - Americana armlock

A

All variations of trap and roll with all variations of Americana armlock.

Standard variation trap and roll - Neck hug variation Americana
Punch Block variation trap and roll - Standard variation Americana
Neck hug variation - Standard variation Americana

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4
Q

Lesson 3 - Positional control

Fight simulation drill

A
  1. ) Trap and roll escape - Headlock variation
  2. ) Positional control - Low swim
  3. ) Americana armlock - Neck-hug variation
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5
Q

Lesson 4 - Take the back - Remount technique

Fight Simulation Drill

A
  1. ) Trap and roll escape - Punch block variation
  2. ) Positional control - High swim
  3. ) Take the back - Remount technique
  4. ) Americana armlock - Standard variation
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6
Q

Lesson 5 - Rear naked choke

Fight simulation drill

A
  1. ) Trap and roll escape - Standard variation
  2. ) Positional control - High swim
  3. ) Take the back
  4. ) Rear naked choke - Weak side variation
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7
Q

Lesson 6 - Leg hook Takedown

Fight Simulation Drill

A
  1. ) Leg Hook Takedown
  2. ) Take The Back
  3. ) Rear Naked Choke - Strong side variation
  4. ) Remount Technique
  5. ) Americana Armlock - Neck hug variation
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8
Q

Lesson 7 - Clinch (Aggressive Opponent)

Fight Simulation Drill

A
  1. ) Clinch - (Aggressive Opponent)
  2. ) Leg Hook Takedown
  3. ) Positional Control - Low Swim
  4. ) Americana Armlock - Standard Variation
  5. ) Take the Back
  6. ) Rear Naked Choke - Weak Side Variation
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9
Q

Lesson 8 - Punch Block Series (1-4)

Fight Simulation Drip

A
  1. ) Clinch - (Aggressive Opponent)
  2. ) Leg Hook Takedown
  3. ) Take The Back
  4. ) Rear Naked Choke - Strong Side Variation
  5. ) Punch Block Series (1-4) - All Stages
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10
Q

Lesson 9 - Straight Armlock

Fight Simulation Drill

A
  1. ) Clinch - Aggressive Opponent
  2. ) Leg hook Takedown
  3. ) Positional Control - High Swim
  4. ) Take The Back - Remount Technique
  5. ) Straight Armlock - Side Variation
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11
Q

Lesson 10 - Triangle Choke

Fight Simulation Drill

A
  1. ) Trap And Roll Escape - Punch Block Variation
  2. ) Positional Control - Anchor and Base
  3. ) Straight Armlock - Standard Variation
  4. ) Punch Block Variation - 1-4-1
  5. ) Triangle Choke - Stage 1.5 Variation
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12
Q

GRACIE GUIDELINES

A
  1. ) Street Applicability
  2. ) Energy Efficiency
  3. ) Natural Body Movements
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13
Q

4 Reasons for why a technique is not working.

A
  1. ) Missing Details
  2. ) Bad “ Bad Guy” Behavior
  3. ) Bad Timing
  4. ) Physical Limitation
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14
Q

Lesson 11 - Elevator Sweep

Fight Simulation Drill

A
  1. ) Clinch - Aggressive Opponent
  2. ) Leg Hook Takedown
  3. ) Punch Block Series - Stages 1 - 3 - 4 - 1
  4. ). Elevator Sweep - Headlock Variation
  5. ) Straight Armlock - Side Variation
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15
Q

Lesson 12 - Elbow Escape

Fight Simulation Drill

A
  1. ) Elbow Escape - Hook Removal
  2. ) Punch Block Series - Stages 1 - 2 - 1
  3. ) Elevator Sweep - Standard Variation
  4. ) Take The Back - (mount)
  5. ) Rear Naked Choke - Weak Side Variation
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16
Q

Lesson 13 - Positional Control (Side Mount)

Fight Simulation Drill

A
  1. ) Positional Control - Roll Prevention
  2. ) Americana Armlock - Neck Hug Variation
  3. ) Punch Block Variation - Stages 1-2-4-1
  4. ) Elevator Sweep - Headlock Variation
  5. ) Straight Armlock - Standard Variation
17
Q

Lesson 14 - Body Fold Takedown

Fight Simulation Drill

A
  1. ) Clinch - Aggressive Opponent
  2. ) Body Fold Takedown
  3. ) Positional Control (SM) - Guard Prevention
  4. ) Take The Back
  5. ) Punch Block Series - Stages 1-2-1
  6. ) Triangle Choke - Giant Killer Variation
18
Q

Lesson 15 - Clinch (Conservative Opponent)

Fight Simulation Drill

A
  1. ) Clinch - Conservative Opponent
  2. ) Leg Hook Takedown
  3. ) Take The Back - Remount technique
  4. ) Straight Armlock - Side Variation
  5. ) Punch Block Series - Stages 1-4-1
  6. ) Triangle Choke - Stage 1.5 Variation
19
Q

Lesson 16 - Headlock Counters

Fight Simulation Drill

A
  1. ) Elbow Escape - Fish Hook Variation
  2. ) Elevator Sweep - Standard Variation
  3. ) Headlock Counters - Armlock Finish
  4. ) Triangle Choke - Giant Killer Variation
20
Q

Lesson 17 - Double Leg Takedown (Conservative Opponent)

Fight Simulation Drill

A
  1. ) Double Leg Takedown - Conservative Opponent
  2. ) Positional Control - Roll Prevention
  3. ) Headlock Counters - Back Mount Finish
  4. ) Rear Naked Choke - Weak Side Variation
  5. ) Elevator Sweep - Headlock Variation
  6. ) Straight Armlock - Standard Variation
21
Q

Lesson 18 - Headlock Escape #1

Fight Simulation Drill

A
  1. ) Double Leg Takedown - Aggressive Opponent
  2. ) Positional Control - Guard Prevention
  3. ) Positional Control - Mount - High Swim
  4. ) Straight Armlock - Side Variation
  5. ) Punch Block Series - Stages 1-3-4
  6. ) Headlock Escape #1 - Super-lock Variation
  7. ) Headlock Counters - Armlock Finish
22
Q

Trap and Roll - Punch Block Variation

INDICATOR
ED
MCM
ST
BGR
A

INDICATOR: Opponent sits up to throw punches
ED: Maintain closeness at all times
MCM: Head sags away from opponents’ chest
ST: Bad guy must TUCK FINGERS
BGR: Post hands on ground when pulled forward

23
Q

Trap and Roll - Headlock Variation

INDICATOR
ED
MCM
ST
BGR
A

INDICATOR: Opp establishes a Headlock and inserts grapevines.
ED: Use the hugging arm for additional momentum
MCM: Failure to remove the Hook before bridging
ST: Don’t Hook grapevines too tightly
BGR: Hug Neck

24
Q

Open Guard Pass

INDICATOR
ED
MCM
ST
BGR
A

INDICATOR: Opponent wants to escape and stand up after trap and roll
ED: Effective hip Control
MCM: Weak base points during pass
ST: Watch out for groin stretch ( Shift hips to allow hip movement)
BGR: Check partners base during the pass.

25
Q

Leg Hook Takedown

INDICATOR
ED
MCM
ST
BGR
A

INDICATOR: Opponent maintains a wide base when you establish Clinch

ED: Hips close to opponents’ hips in Clinch
MCM: No set-up step
ST: Bad guy should hold on to their partners back during Takedown
BGR: Keep your base wide and low to make the technique east and realistic