I HAVE NO MOUTH AND MUST SCREAM Flashcards

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1
Q

When was I Have No mouth And I Must Scream released

A

1967

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2
Q

Who wrote IHNM

A

Harlan Ellison

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3
Q

Who are the five characters in IHNM

A

Nimdok, Gorrister, Ted, Benny, Ellen

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4
Q

Quote that represents arrogance of AM

-Allusion

A

“I think therefore I am”
- Technique [allusion] to René Descartes

Theme represented: the arrogance of AM, the idea that intelligence alone defines existence.

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5
Q

Quote that represents the danger of technology

-Personification

A

We had created him to think, but there was nothing
it could do with that creativity.
- Novella states
-[Personification]

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6
Q

Quotes that represent how badly Ellen is treated
-Pejorative language
- Tone

A

“That dirty bitch Ellen”
The use of pejorative language sets a hostile and negative tone for the conversation between
Gorrister and Ellen

-TED

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7
Q

Who originally said I think therefore I am

A

Rene Descartes

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8
Q

What are some visual conventions

A

Color: Color is often used to create an emotional response in the viewer. For example, warm colors like red and orange can evoke feelings of passion or excitement, while cool colors like blue and green can create a calming or peaceful atmosphere.

Composition: The arrangement of visual elements within an image can convey different meanings or moods. For example, placing a subject off-center can create a sense of tension or imbalance, while a symmetrical composition can convey a sense of stability and balance.

Lighting: Lighting can be used to create dramatic effects, highlight certain elements, or convey a mood. For example, low-key lighting with deep shadows can create a sense of mystery or danger, while high-key lighting with bright, even illumination can convey a sense of happiness or optimism.

Framing: The way an image is framed can affect how it is perceived. For example, a tight close-up can create a sense of intimacy or intensity, while a wide shot can convey a sense of openness or freedom.

Symbolism: Visual symbols can be used to convey complex ideas or emotions. For example, a broken mirror can represent a fractured sense of self, while a dove can represent peace or purity.

Typography: The choice of font and typography can affect how a message is perceived. For example, a bold, sans-serif font can create a sense of urgency or strength, while a script font can convey a sense of elegance or sophistication.

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9
Q

What are 5 written conventions

A

Point of View: The point of view of a story can affect the language conventions used. First-person point of view uses “I” and “we” and can create a more personal and subjective tone, while third-person point of view uses “he,” “she,” and “they” and can create a more objective tone. Second-person point of view uses “you” and can create a more interactive tone.

Tone: Tone refers to the attitude of the writer toward the subject matter or the audience. Tone can be serious, humorous, satirical, ironic, or any number of other variations. Tone can be conveyed through word choice, sentence structure, and figurative language.

Dialogue: Dialogue is the conversation between characters in a story. Dialogue should be realistic and reflect the character’s personality, dialect, and speech patterns. Dialogue can also reveal character motivation, conflict, and tension.

Figurative Language: Figurative language refers to language that goes beyond the literal meaning of words. Metaphors, similes, and personification are common examples of figurative language used in literature. Figurative language can create imagery and evoke emotions in the reader.

Syntax: Syntax refers to the arrangement of words and phrases to create well-formed sentences. Sentence structure can vary in length, complexity, and type (simple, compound, complex). Sentence structure can also affect the pace and rhythm of the writing.

Vocabulary: Vocabulary refers to the words used in a story. The author should choose words that are appropriate for the intended audience and genre. Vocabulary can also create mood, tone, and imagery.

Imagery: Imagery refers to the use of descriptive language to create mental images for the reader. Sensory details such as sight, sound, smell, taste, and touch can be used to create vivid imagery.

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10
Q

Structural Devices

A

Anaphora: Repetition of the beginning of a phrase

Cyclical structure: Story ends how it started

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11
Q

Examples of Oxymoron in IHNM

A

“I felt terribly calm” - Ted
“Benny was smiling sadly” - Ted

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12
Q

Ways IHNM unsettles an audience with the use of personification

A

Personification to capture a sense of fear felt by humans To evoke a sense of fear from the audience

“in the belly of AM”

“we were in the belly of the Earth”

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13
Q

What year did IHNM take place

A

1960s

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14
Q

Qoutes that have religious undertones in IHNM

A

if there was a God, the God was AM”

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15
Q

Figurative language

A

Simile: “as”
Metaphor: Time is a thief
Oxymoron: Deafening silence
Hyperbole: I’ve told you a million times!

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16
Q

Generic conventions in IHNM

A
  • Hierarchal society people
  • Constant surveillance of AM
  • Advance technology, futuristic
  • Rebellious group
  • An attempt to survive in a strict society
  • Oxymoron to show hopelessness
  • environmental devastation
  • Satire
17
Q

Visual Conventions (English Atar)

A

Body Language
Rule of Thirds
Text
Framing
Contrast

18
Q

stylistic choices

A

Simile: “as”
Metaphor: Time is a thief
Oxymoron: Deafening silence
Hyperbole: I’ve told you a million times!
juxtaposition